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etc_talisman_i02.png-Yellow Talismans-etc_talisman_i02.png


Yellow Talisman of Power (Passive): Increases P. Atk by 21

 

Yellow Talisman of Arcane Power (Passive): Increases M. Atk by 25

 

Yellow Talisman of Defense (Passive): Increases P. Def by 33

 

Yellow Talisman of M.Def (Passive): Increases M.Def by 27

 

Yellow Talisman of Accuracy (Passive): Increases Accuracy by 2

 

Yellow Talisman of Evasion (Passive): Increases Evasion by 2

 

Yellow Talisman of Crt. Power (Passive): Increases Crt. Power by 30

 

Yellow Talisman of Speed (Passive): Increases Speed by 5

 

Yellow Talisman of Violent Haste (Passive): Increases Atk. Speed by 10

 

Yellow Talisman of Arcane Haste (Passive): Increases Cast. Speed by 8

 

Yellow Talisman of Physical Regeneration (Passive): Increases HP Regeneration by 3%

 

Yellow Talisman of CP Regeneration (Passive): Increases CP Regeneration by 3%

 

Yellow Talisman of Healing (Passive): Increases HP Heal by 40

 

Yellow Talisman of Alacrity (Passive): Increases Speed by 3, Cast. Speed by 4, Atk. Speed by 5

 

Yellow Talisman of Critical Dodging (Passive): Increases Dodge by 3

 

Yellow Talisman of Critical Reduction (Passive): Increases Resist Crt. Power by 100

 

Yellow Talisman of Mental Regeneration (Passive): Increases MP Regeneration by 3%

 

Yellow Talisman of Regeneration (Passive): Increases HP Regeneration by 1%

 

Yellow Talisman of MP Regeneration (Passive): Increases MP Regeneration by 1%

 

Yellow Talisman of Damage Transition (Passive): Transfers Damage to Pet by 10

 

etc_talisman_i01.png-Blue Talismans-etc_talisman_i01.png

Blue Talisman of Power (Active)(Duration: 120 Seconds): Increases P.Atk by 63

 

Blue Talisman of Defense (Active)(Duration: 120 Seconds): Increases P.Def by 72

 

Blue Talisman of Protection (Active)(Duration: 120 Seconds): Increases Shield Defense by 220

 

Blue Talisman of Magic Defense (Active)(Duration: 120 Seconds): Increases M. Def by 100

 

Blue Talisman of Wild Magic (Active)(Duration: 120 Seconds): Increases Magic Crt. Rate by 2

 

Blue Talisman of Healing (Active)(Duration: 120 Seconds): Increases Heal Power by 100

 

Blue Talisman of Divine Protection (Active)(Duration: 10 Seconds): Increases P.Def by 3600, Increases M.Def by 2700

 

Blue Talisman of Evasion (Active)(Duration: 120 Seconds): Increases Evasion by 2

 

Blue Talisman of Reflection (Active)(Duration: 120 Seconds): Increases Reflect Damage by 10%

 

Blue Talisman of Explosion (Active)(Duration: 10 Seconds): Increases P.Atk by 20%, Increases Atk. Speed by 10%

 

Blue Talisman of Magic Explosive Power (Active)(Duration: 10 Seconds): Increases M.Atk by 15%, Increases Magic Crt. Rate by 15%

 

Blue Talisman of Greater Healing (Active)(Duration: 10 Seconds): Increases Heal Power by 1000

 

Blue Talisman of Buff Cancel (Active): Cancels Enemy's Buffs

 

Blue Talisman of Buff Steal (Active): Steals Enemy's Buffs

 

etc_talisman_i00.png-Red Talismans-etc_talisman_i00.png

Red Talisman of Mental Regeneration (Active)(Duration: 120 Seconds): Increases MP Regeneration by 10%

 

Red Talisman of Meditation (Active)(Duration: 30 Seconds): Greatly Increases MP Regeneration

 

Red Talisman of Recovery (Active): Restores  200 Hp/Mp

 

Red Talisman of Minimum Clarity (Active)(Duration: 120 Seconds): Decreases MP Consumption by 10%

 

Red Talisman of Max CP(Active)(Duration: 120 Seconds): Increases Max. CP by 30%

 

Red Talisman of Maximum Clarity (Active)(Duration: 120 Seconds): Decreases MP Consumption by 100%

 

Red Talisman of Life Force (Active): Recovers MP/HP by 100%

 

etc_talisman_i06.png-White Talismans-etc_talisman_i06.png

White Talisman of Bandages (Passive): Increases Bleed Ressistance by 10%

 

White Talisman of Attention (Passive): Increases Sleep Ressistance by 10%

 

White Talisman of Grounding (Passive): Increases Stun Ressistance by 10%

 

White Talisman of Motion (Passive): Increases Paralyze Ressistance by 10%

 

White Talisman of Freedom (Passive): Increases Hold Ressistance by 10%

 

White Talisman of Protection (Passive): Increases Cancel Ressistance by 5%

 

White Talisman of Darkness (Passive): Increases Dark Ressistance by 50

 

White Talisman of Storm (Passive): Increases Wind Ressistance by 50

 

White Talisman of Water (Passive): Increases Water Ressistance by 50

 

White Talisman of Fire (Passive): Increases Fire Ressistance by 50

 

White Talisman of Earth (Passive): Increases Earth Ressistance by 50

 

White Talisman of Light (Passive): Increases Holy Ressistance by 50

 

etc_talisman_i05.png-Black Talismans-etc_talisman_i05.png

Black Talisman of Mending (Passive): Cures Bleeding Bleed

 

Black Talisman of Physical Freedom (Passive): Cures Physical Hold

 

Black Talisman of Arcane Freedom (Passive): Cures Magical Hold

 

Black Talisman of Escape (Passive): Cures Hold

 

Black Talisman of Rescue (Passive): Cures Physical Mute

 

Black Talisman of Vocalization (Passive): Cures Magic Mute

 

Black Talisman of Free Speech (Passive): Cures Mute

Posted

Blue Talisman of Reflection (Active)(Duration: 120 Seconds): Increases Reflect Damage by 20%

Should be 10% I guess

 

etc_talisman_i00.png-Red Talismans-etc_talisman_i00.png

Red Talisman of Mental Regeneration (Active)(Duration: 120 Seconds): Increases MP Regeneration by 10%

 

Red Talisman of Meditation (Active)(Duration: 30 Seconds): Greatly Increases MP Regeneration

 

Red Talisman of Minimum Clarity (Active)(Duration: 120 Seconds): Decreases MP Consumption by 10%

 

Red Talisman of Maximum Clarity (Active)(Duration: 120 Seconds): Decreases MP Consumption by 100%

 

Red Talisman of Life Force (Active): Recovers MP/HP by 100%

Missing:

Red Talisman of Recovery (Active): Recovers HP/CP by 200

Red Talisman of Max CP (Active)(Duration:120  Seconds): Increases max CP by 30%

 

Nice guide however :D

Posted

I agreed with other members above but it seems to be more easily mainly for these guys where they don't know which stats give talisman. Good Job.

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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