Jump to content

Recommended Posts

Posted

Opened 24.08.2012

 

Rates:

    Exp: x1000

    Sp: x1000

    Adena:x2500

    Drop: x2

    Spoil: x10

    Epic Boss Drop: x1

    Buff Slot : 36+4 (divine)

    Dance - Song : 14

 

Enchant Rates:

    Safe Enchant: +6

    Max Enchant: +12

    Normal Scroll Rate: 66%

    Blessed Scroll Rate: 86%

    Element Rate: 100%

    Crystal Element Rate: 65%

 

NPC

    NPC- Gm Shop

    NPC- Buffer (Not Kamael buffs)

    NPC- Global Gatekeeper

    NPC- Noblesse Manager

    NPC- Class Manager (Lv 20/Lv40/Lv76)

    NPC- Vote Event Reward

    NPC- Hero Manager (30 day hero)

    NPC- Augmenter

    NPC- Wedding

    NPC- Clan Reputation

    NPC- Color-Title manager (12 colors)

    NPC- Event Manager (Cft,Tvt,Vip Tvt)

    NPC- Forgotten Scrools (Easy way get them with adena)

 

Features:

  *Full Freya Skills

  *Custom Farms Zone (Loc 1 (Adena-Gb) - Loc 2 (Stones) - Loc 3 (Mini Raids solo)    Dracula Hunt (Party Farm) --> 4 raids spawn time 60min.)

  *Custom Level Rise Zone (Start with level 40 and kill just 3 mobs become 85 Lv)

  *Custom Main Town (Goddard Town with different texture)

  *Geodata and Pathnodes

  *+3 Sub class (Certification working retail)

  *Karma Drop after 10 Pk count

  *Epic Bosses Working by original item quest (Item quest on already GMShop inside)

  *Engine Events (Team vs Team Event,Vip Team Vs Team,Lucky Chest, Capture the Flag Event, Last Man Standing Etc.. (Rewards : Giant Codex, G.C.Mastery, Event Adena and for losers Gold Bar)

    *Vote Event (Rewards  : Event gift box ( 3 Vote Adena, 3 G.C.Mastery, 2 G.Codex, 1 Bews, 1 Beas)

    *Active Staffs (Support with Spanish, Romence, Turkish and Arabic Langue)

    *Custom Events (Gms events, party vs party , 2v2 , dice events, russian events ...etc)

    *3 Hour Buffs

    *New quest for clan reputation (For add clan reputation just need gold bar easy farm)

    *New quest for hero manager (30 day hero status for donate reward)

    *New based cloaks (Cloak of Raids,Cloak of Class (h5). Have stats all cloack 1000 hp,500mp,1500cp)

    *Custom Clanhalls

    *Pvp / Pk color

    *Olympiad Period 7 day

    *No Territory War

    *Siege every 15day

    *.dressme command

    * Overbuff shield

    * Pvp reward system (1 pvp = 10 Event Adena ...forbid fake pvp already have protection)

    * Killing spire system

    * Castle Lord and Hero Announce system

    * Granboss Spawn time every 4hour

    * Special Raid Tiat spawn time every 30.min %25 drop change gradboss jewels..spawn area Primevala Isle

       

        More and more %85 Easy Farm...join us now

 

Dedicated Machine Info

Intel® Core™ i7-2600 Quadcore

incl. Hyper-Threading Technology

 

    RAM 16 GB DDR3 RAM

    Hard disks 2 x 3 TB SATA 6 Gb/s HDD

    7200 rpm (Software-RAID 1)

    NIC 1 Gbit OnBoard

    connected at 100 Mbit

    Traffic Unlimited

 

www.l2north.com

 

 

P.s: Credit by ČυяŞŀŅğ for helps ^^

 

Safe Farm (Adena and low drop gold bar)

cph47.jpg

 

Loc 1 (Adena and Gold Bar)

cph6m.jpg

 

Loc 2 (Stones)

cphc4.jpg

 

Dracula Hunt (Party Farm)

cphd2.jpg

 

Event Manager (We scheduler way manager beacuse play all the events...not only vote TvT or CFT)

cphpu.jpg

 

Posted

Started new everyday growing up we have almost now 65++ , Dedicated Server From Germany ...100mbit net connection ..We have already Latin American players playing "0" lag... Have Ddos protection too

Posted

Started new everyday growing up we have almost now 65++ , Dedicated Server From Germany ...100mbit net connection ..We have already Latin American players playing "0" lag... Have Ddos protection too

 

People online?

You're trying to beat the most stupid person in MXC?You can't beat urself dude.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Verify if following is supposed to be the way to handle movement npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); For me, it's not enough. And if it's the case, whole AI system is probably buggy.
    • hello, i want to wtt my charracter in l2elmorelab 1x harbor for 1.5kkk adena in l2reborn 10x new. Or if you interested tell me your offer. :)) Clean Mail 30 lvl Cleric Naked   Updated.
    • package ai.npc.NFWalker; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import l2r.gameserver.enums.CtrlIntention; import l2r.gameserver.model.Location; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.quest.Quest; import l2r.gameserver.network.clientpackets.Say2; import l2r.gameserver.network.serverpackets.NpcSay; public class NFWalkerAI extends Quest { private static final int WALKER_NPC_ID = 20116; private final Map<String, Route> routes = new HashMap<>(); private final Map<Integer, Integer> npcIndexes = new HashMap<>(); private final Map<Integer, Boolean> npcReverse = new HashMap<>(); private final Map<Integer, String> npcCurrentRoute = new HashMap<>(); public NFWalkerAI() { super(-1, NFWalkerAI.class.getSimpleName(), "ai/npc/NFWalker"); loadRoutes(); addSpawnId(WALKER_NPC_ID); } private void loadRoutes() { // Route 1 Data Route route1 = new Route("route1"); route1.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff")); route1.addPoint(new RoutePoint(2, 148536, 172792, -980, 0, false, "")); // Route 2 Data Route route2 = new Route("route2"); route2.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route2.addPoint(new RoutePoint(1, 150248, 172328, -980, 5, true, "Rise my children! Bring me the servants of the god! Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? "route2" : "route1"; npcCurrentRoute.put(npc.getObjectId(), newRoute); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log route switching System.out.println("NPC " + npc.getObjectId() + " switched to route " + newRoute); } private static class Route { private List<RoutePoint> points = new ArrayList<>(); public Route(String name) { } public void addPoint(RoutePoint point) { points.add(point); } public List<RoutePoint> getPoints() { return points; } } private static class RoutePoint { private int id; private int x, y, z, delay; private boolean run; private String chat; public RoutePoint(int id, int x, int y, int z, int delay, boolean run, String chat) { this.id = id; this.x = x; this.y = y; this.z = z; this.delay = delay; this.run = run; this.chat = chat; } public int getId() { return id; } public int getX() { return x; } public int getY() { return y; } public int getZ() { return z; } public int getDelay() { return delay; } public boolean isRun() { return run; } public String getChat() { return chat; } } } I looking for help, with this, the npc not start to move. Im trying to create, an NPC wich have multiple walk routes basic logic is  random pick a route complite the route  like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0) When the npc return to 0, the script should pic the other route and start again.  And if there is a message like point 1 here     "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));" The npc should display the chat message. Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its  a nightmare. I hope anyone can help somhow.
    • We are certainly not an ambulance, but we will definitely cure you of blacklists and empty pockets. Live freely with SX! Each of you will receive a trial version of SX to familiarize yourself with the product, all you have to do is post in this thread
  • Topics

×
×
  • Create New...