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[HELP] This code can adapt in interlude ??


GsL

Question

Hello ppl this code can work for Interlude L2jfrozen?

 

### Eclipse Workspace Patch 1.0
#P Gameserver
Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java	(revision 4519)
+++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -59,6 +64,7 @@
import com.l2jserver.gameserver.communitybbs.Manager.RegionBBSManager;
import com.l2jserver.gameserver.datatables.AccessLevels;
import com.l2jserver.gameserver.datatables.AdminCommandAccessRights;
+import com.l2jserver.gameserver.datatables.ArmorSetsTable; //added Armor effect by Annu and mvaios
import com.l2jserver.gameserver.datatables.CharNameTable;
import com.l2jserver.gameserver.datatables.CharTemplateTable;
import com.l2jserver.gameserver.datatables.ClanTable;
@@ -379,6 +393,7 @@
		}
	}

+	private int abnormal = AbnormalEffect.VITALITY.getMask(); //added Armor effect by Annu and mvaios
	private L2GameClient _client;

	private String _accountName;
@@ -7458,7 +7482,169 @@
		checkPetInvItems();
	}
+	
+	// //added Armor effect by Annu and mvaios
+	public void checkForVitalityEffect()
+	{
+		
+		boolean getVitalityEffect = false;
+		try
+		{
+			if (
+					ArmorSetsTable.getInstance().getSet(9417).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(9418).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(9419).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(9420).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(9426).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(9427).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(10126).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(10127).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(9433).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(9434).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(9435).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(9436).isEnchanted(6, this)
+				)
+			{
+				getVitalityEffect = true;
+			}
+		}
+		catch (Exception e)
+		{
+			_log.log(Level.WARNING,"Armor exception message: " + e.getMessage(),e);
+		
+		}
+		
+		if (getVitalityEffect)
+		{
+			startAbnormalEffect(abnormal);
+		}
+		else
+		{
+			stopAbnormalEffect(abnormal);
+		}
+	}
+		
+		// end added
+		
+	
+	/**
	 * Restore recipe book data for this L2PcInstance.
	 */
	private void restoreRecipeBook(boolean loadCommon)
Index: java/com/l2jserver/gameserver/model/L2ArmorSet.java
===================================================================
--- java/com/l2jserver/gameserver/model/L2ArmorSet.java	(revision 4519)
+++ java/com/l2jserver/gameserver/model/L2ArmorSet.java	(working copy)
@@ -195,4 +195,35 @@

		return true;
	}
+	
+		
+	//added Armor effect by Annu and mvaios
+	public boolean isEnchanted(int enchantLevel, L2PcInstance player)
+	{
+		// Player don't have full set
+		if (!containAll(player))
+			return false;
+		
+		Inventory inv = player.getInventory();
+		
+		L2ItemInstance chestItem = inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST);
+		L2ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS);
+		L2ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD);
+		L2ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES);
+		L2ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET);
+	
+		if (chestItem == null || chestItem.getEnchantLevel() < enchantLevel)
+			return false;
+				if (_legs != 0 && (legsItem == null || legsItem.getEnchantLevel() < enchantLevel))
+					return false;
+				if (_gloves != 0 && (glovesItem == null || glovesItem.getEnchantLevel() < enchantLevel))
+					return false;
+				if (_head != 0 && (headItem == null || headItem.getEnchantLevel() < enchantLevel))
+					return false;
+				if (_feet != 0 && (feetItem == null || feetItem.getEnchantLevel() < enchantLevel))
+					return false;
+	
+			return true;
+		}
+		//end added
}
Index: java/com/l2jserver/gameserver/model/itemcontainer/Inventory.java
===================================================================
--- java/com/l2jserver/gameserver/model/itemcontainer/Inventory.java	(revision 4519)
+++ java/com/l2jserver/gameserver/model/itemcontainer/Inventory.java	(working copy)
@@ -537,6 +538,7 @@
								_log.warning("Inventory.ArmorSetListener: Incorrect skill: "+armorSet.getEnchant6skillId()+".");
						}
					}
+					player.checkForVitalityEffect();//added Armor effect by Annu and mvaios
				}
			}
			else if (armorSet.containShield(item.getItemId()))
@@ -615,6 +617,9 @@

			if (remove)
			{
+				////added Armor effect by Annu and mvaios
+				player.checkForVitalityEffect();
+				//added
				if (skills != null)
				{
					for (String skillInfo : skills)

 

because exist 1 effect from freya Vitality* effect how can i adapt to my pack it with an other effect ??

How can i fint it the other effects??

if i try to add from a Raid Boss An effect will work on armor??

 

This code is when an armor become +6 set or +6 main armor an effect like vitality spawned in chect armor*

 

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AbnormalEffects are inside:

com.l2jfrozen.gameserver.model.L2Character

One example could be:

private int abnormal = L2Character.ABNORMAL_EFFECT_REDCIRCLE;

 

i find the effect where i like and i replace the old one ? right?

 

Kernon Rb (i m not sure for that have one black fire effect that can work on armor what you say?)

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i find the effect where i like and i replace the old one ? right?

 

Kernon Rb (i m not sure for that have one black fire effect that can work on armor what you say?)

Yea...

Dunno which effect it has...

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1st code was

+import com.l2jserver.gameserver.datatables.ArmorSetsTable; //added Armor effect by Annu and mvaios

 

and i make it

+import com.l2jserver.gameserver.model.L2ArmorSet; //added Armor effect by Annu and mvaios

this havent problem

 

 

1st code was like this

ArmorSetsTable.getInstance().getSet(9417).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(9418).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(9419).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(9420).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(9426).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(9427).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(10126).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(10127).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(9433).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(9434).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(9435).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(9436).isEnchanted(6, this)
+				)

and i make it like this but get instance is with red lines i cant undestand what need

1st time i adapt code from other client to interlude*

 

L2ArmorSet.getInstance().getSet(9417).isEnchanted(6, this)
				|| L2ArmorSet.getInstance().getSet(9418).isEnchanted(6, this)
				|| L2ArmorSet.getInstance().getSet(9419).isEnchanted(6, this)
				|| L2ArmorSet.getInstance().getSet(9420).isEnchanted(6, this)
				|| L2ArmorSet.getInstance().getSet(9426).isEnchanted(6, this)
				|| L2ArmorSet.getInstance().getSet(9427).isEnchanted(6, this)
				|| L2ArmorSet.getInstance().getSet(10126).isEnchanted(6, this)
				|| L2ArmorSet.getInstance().getSet(10127).isEnchanted(6, this)
				|| L2ArmorSet.getInstance().getSet(9433).isEnchanted(6, this)
				|| L2ArmorSet.getInstance().getSet(9434).isEnchanted(6, this)
				|| L2ArmorSet.getInstance().getSet(9435).isEnchanted(6, this)
				|| L2ArmorSet.getInstance().getSet(9436).isEnchanted(6, this)
			)

i make some changes in this code to adapt it but in this lines i have problem

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you mean

|| L2ArmorSet.getInstance().getSet(9436).isEnchanted(6, this)

 

 

to fix it like this?

|| L2ArmorSet.getInstance().getSet(9436).isEnchanted6(this)

 

if u mean that problem exist GetInstance exist redline*

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Yes I mean that.

Your import is wrong...

change it:

+import com.l2jserver.gameserver.model.L2ArmorSet; //added Armor effect by Annu and mvaios 

for it:

import com.l2jfrozen.gameserver.datatables.sql.ArmorSetsTable;

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now i have problem in this lines

 

//added Armor effect by Annu and mvaios
	public boolean isEnchanted(int enchantLevel, L2PcInstance player)
	{
		// Player don't have full set
		if (!containAll(player))
			return false;

		Inventory inv = player.getInventory();

		L2ItemInstance chestItem = inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST);
		L2ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS);
		L2ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD);
		L2ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES);
		L2ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET);

		if (chestItem == null || chestItem.getEnchantLevel() < enchantLevel)
			return false;
				if (_legs != 0 && (legsItem == null || legsItem.getEnchantLevel() < enchantLevel))
					return false;
				if (_gloves != 0 && (glovesItem == null || glovesItem.getEnchantLevel() < enchantLevel))
					return false;
				if (_head != 0 && (headItem == null || headItem.getEnchantLevel() < enchantLevel))
					return false;
				if (_feet != 0 && (feetItem == null || feetItem.getEnchantLevel() < enchantLevel))
					return false;

			return true;
		}
		//end added

 

i add it here

import com.l2jfrozen.gameserver.datatables.sql.ArmorSetsTable;

 

Red is Inventory*  L2ItemInstance*  L2PcInstance* Legs gloves head feet* all is with red lines* '

my mistake is?

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public boolean isEnchanted(int enchantLevel, L2PcInstance player)
	{
		// Player don't have full set
		if (!containAll(player))
			return false;

		Inventory inv = player.getInventory();

		L2ItemInstance chestItem = inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST);
		L2ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS);
		L2ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD);
		L2ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES);
		L2ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET);

		if (chestItem == null || chestItem.getEnchantLevel() < enchantLevel)
			return false;
				if (_legs != 0 && (legsItem == null || legsItem.getEnchantLevel() < enchantLevel))
					return false;
				if (_gloves != 0 && (glovesItem == null || glovesItem.getEnchantLevel() < enchantLevel))
					return false;
				if (_head != 0 && (headItem == null || headItem.getEnchantLevel() < enchantLevel))
					return false;
				if (_feet != 0 && (feetItem == null || feetItem.getEnchantLevel() < enchantLevel))
					return false;

			return true;
		}

This code is supposed to be inside com.l2jfrozen.gameserver.model.L2ArmorSet

And no red lines.

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you have right because 1st time i adapt code from freya i make something worng and thats why i had red lines

Thanks again man you help me again !!

 

 

One Question this code if i wanna add more armor set just increase this lines??

ArmorSetsTable.getInstance().getSet(6379).isEnchanted6(this)
				|| ArmorSetsTable.getInstance().getSet(6382).isEnchanted6(this)
				|| ArmorSetsTable.getInstance().getSet(6380).isEnchanted6(this)
				|| ArmorSetsTable.getInstance().getSet(6381).isEnchanted6(this)
				|| ArmorSetsTable.getInstance().getSet(9426).isEnchanted6(this)
				|| ArmorSetsTable.getInstance().getSet(9427).isEnchanted6(this)
				|| ArmorSetsTable.getInstance().getSet(10126).isEnchanted6(this)
				|| ArmorSetsTable.getInstance().getSet(10127).isEnchanted6(this)
				|| ArmorSetsTable.getInstance().getSet(9433).isEnchanted6(this)
				|| ArmorSetsTable.getInstance().getSet(9434).isEnchanted6(this)
				|| ArmorSetsTable.getInstance().getSet(9435).isEnchanted6(this)
				|| ArmorSetsTable.getInstance().getSet(9436).isEnchanted6(this)
			)

 

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Yes.

|| ArmorSetsTable.getInstance().getSet(6382).isEnchanted6(this) 

Add a line and the number inside getSet(4324234234234) must be the id of the chest/fullbody item of the armor u want.

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Can you give me an example because i dont undestand

ID of Dragonic armor is (Main 6379,6382,6380,6381) & Imperial armor set is (6373,6374,6375,6376,6378,6377)

ArmorSetsTable.getInstance().getSet(6379).isEnchanted6(this)
				|| ArmorSetsTable.getInstance().getSet(6382).isEnchanted6(this)
				|| ArmorSetsTable.getInstance().getSet(6380).isEnchanted6(this)
				|| ArmorSetsTable.getInstance().getSet(6381).isEnchanted6(this)
				|| ArmorSetsTable.getInstance().getSet(6373).isEnchanted6(this)
				|| ArmorSetsTable.getInstance().getSet(6374).isEnchanted6(this)
				|| ArmorSetsTable.getInstance().getSet(6375).isEnchanted6(this)
				|| ArmorSetsTable.getInstance().getSet(6376).isEnchanted6(this)
				|| ArmorSetsTable.getInstance().getSet(6378).isEnchanted6(this)
				|| ArmorSetsTable.getInstance().getSet(6377).isEnchanted6(this)
				|| ArmorSetsTable.getInstance().getSet(9435).isEnchanted6(this)
				|| ArmorSetsTable.getInstance().getSet(9436).isEnchanted6(this)
			)

 

if i add only dragonic armor in 1st lines Effect work normal , i cant undestand how i add more armors

i try to add only dragonic Main but not working .

i try to add 

|| ArmorSetsTable.getInstance().getSet(6379638263806381).isEnchanted6(this)

but not working

 

6377*= IC shield

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ArmorSetsTable.getInstance().getSet(6379).isEnchanted6(this)//Draconic.
				|| ArmorSetsTable.getInstance().getSet(6373).isEnchanted6(this)//Imperial
				|| ArmorSetsTable.getInstance().getSet(6383).isEnchanted6(this)//Major Arcana
			) 

You only have to put the chest Id.

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