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[Help] Autoflag with pvpkills ..


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Posted

hey people I got this code (credits to nevermore)

 

    /*
     * This program is free software: you can redistribute it and/or modify it under
     * the terms of the GNU General Public License as published by the Free Software
     * Foundation, either version 3 of the License, or (at your option) any later
     * version.
     *
     * This program is distributed in the hope that it will be useful, but WITHOUT
     * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
     * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
     * details.
     *
     * You should have received a copy of the GNU General Public License along with
     * this program. If not, see <http://www.gnu.org/licenses/>.
     */
    package com.l2jserver.gameserver.model.zone.type;
     
    import com.l2jserver.gameserver.ThreadPoolManager;
    import com.l2jserver.gameserver.model.actor.L2Character;
    import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
    import com.l2jserver.util.Rnd;
     
     
    /**
     * An Custom PvP Zone
     *
     * @author  NeverMore
     */
    public class L2CustomPvP extends L2RespawnZone
    {
        //Ramdom Locations configs
        private static int[] _x = {11551, 10999, 10401};
        private static int[] _y = {-24264, -23576, -24030};
        private static int[] _z = {-3644, -3651, -3660 };
       
        public L2CustomPvP(int id)
        {
            super(5555);
        }
       
        @Override
        protected void onEnter(L2Character character)
        {
            character.setInsideZone(L2Character.ZONE_PVP, true);
            character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true);
           
               if (character instanceof L2PcInstance)
               {
                   ((L2PcInstance) character).sendMessage("You enter a PvP Area");
                   ((L2PcInstance) character).setPvpFlag(1);
			   ((L2PcInstance) character).broadcastUserInfo();
               }
        }
       
        @Override
        protected void onExit(L2Character character)
        {
            character.setInsideZone(L2Character.ZONE_PVP, false);
            character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false);
           
            if (character instanceof L2PcInstance)
            {
                ((L2PcInstance) character).stopNoblesseBlessing(null);
                ((L2PcInstance) character).setPvpFlag(0);
			((L2PcInstance) character).broadcastUserInfo(); 
                ((L2PcInstance) character).sendMessage("You exit from a PvP Area");
            }
        }
       
        static class BackToPvp implements Runnable
        {
            private L2Character _activeChar;
     
            BackToPvp(L2Character character)
            {
                _activeChar = character;
            }
     
            @Override
            public void run()
            {
                int r = Rnd.get(3);
                _activeChar.teleToLocation(_x[r] , _y[r], _z[r]);
            }
        }
       
        @Override
        public void onDieInside(L2Character character)
        {
               if (character instanceof L2PcInstance)
               {
               }
        }
       
        @Override
        public void onReviveInside(L2Character character)
        {
            ThreadPoolManager.getInstance().scheduleGeneral(new BackToPvp(character), 500);
            ((L2PcInstance) character).isNoblesseBlessed();
        }
    }

 

but when I kill someone in this autoflag pvpzone It doesnt count my PvPkills.. and I dont know why.

 

Recommended Posts

  • 0
Posted

hey people I got this code (credits to nevermore)

 

    /*
     * This program is free software: you can redistribute it and/or modify it under
     * the terms of the GNU General Public License as published by the Free Software
     * Foundation, either version 3 of the License, or (at your option) any later
     * version.
     *
     * This program is distributed in the hope that it will be useful, but WITHOUT
     * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
     * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
     * details.
     *
     * You should have received a copy of the GNU General Public License along with
     * this program. If not, see <http://www.gnu.org/licenses/>.
     */
    package com.l2jserver.gameserver.model.zone.type;
     
    import com.l2jserver.gameserver.ThreadPoolManager;
    import com.l2jserver.gameserver.model.actor.L2Character;
    import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
    import com.l2jserver.util.Rnd;
     
     
    /**
     * An Custom PvP Zone
     *
     * @author  NeverMore
     */
    public class L2CustomPvP extends L2RespawnZone
    {
        //Ramdom Locations configs
        private static int[] _x = {11551, 10999, 10401};
        private static int[] _y = {-24264, -23576, -24030};
        private static int[] _z = {-3644, -3651, -3660 };
       
        public L2CustomPvP(int id)
        {
            super(5555);
        }
       
        @Override
        protected void onEnter(L2Character character)
        {
            character.setInsideZone(L2Character.ZONE_PVP, true);
            character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true);
           
               if (character instanceof L2PcInstance)
               {
                   ((L2PcInstance) character).sendMessage("You enter a PvP Area");
                   ((L2PcInstance) character).setPvpFlag(1);
			   ((L2PcInstance) character).broadcastUserInfo();
               }
        }
       
        @Override
        protected void onExit(L2Character character)
        {
            character.setInsideZone(L2Character.ZONE_PVP, false);
            character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false);
           
            if (character instanceof L2PcInstance)
            {
                ((L2PcInstance) character).stopNoblesseBlessing(null);
                ((L2PcInstance) character).setPvpFlag(0);
			((L2PcInstance) character).broadcastUserInfo(); 
                ((L2PcInstance) character).sendMessage("You exit from a PvP Area");
            }
        }
       
        static class BackToPvp implements Runnable
        {
            private L2Character _activeChar;
     
            BackToPvp(L2Character character)
            {
                _activeChar = character;
            }
     
            @Override
            public void run()
            {
                int r = Rnd.get(3);
                _activeChar.teleToLocation(_x[r] , _y[r], _z[r]);
            }
        }
       
        @Override
        public void onDieInside(L2Character character)
        {
               if (character instanceof L2PcInstance)
               {
               }
        }
       
        @Override
        public void onReviveInside(L2Character character)
        {
            ThreadPoolManager.getInstance().scheduleGeneral(new BackToPvp(character), 500);
            ((L2PcInstance) character).isNoblesseBlessed();
        }
    }

 

but when I kill someone in this autoflag pvpzone It doesnt count my PvPkills.. and I dont know why.

 

  • 0
Posted

hey people I got this code (credits to nevermore)

 

    /*
     * This program is free software: you can redistribute it and/or modify it under
     * the terms of the GNU General Public License as published by the Free Software
     * Foundation, either version 3 of the License, or (at your option) any later
     * version.
     *
     * This program is distributed in the hope that it will be useful, but WITHOUT
     * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
     * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
     * details.
     *
     * You should have received a copy of the GNU General Public License along with
     * this program. If not, see <http://www.gnu.org/licenses/>.
     */
    package com.l2jserver.gameserver.model.zone.type;
     
    import com.l2jserver.gameserver.ThreadPoolManager;
    import com.l2jserver.gameserver.model.actor.L2Character;
    import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
    import com.l2jserver.util.Rnd;
     
     
    /**
     * An Custom PvP Zone
     *
     * @author  NeverMore
     */
    public class L2CustomPvP extends L2RespawnZone
    {
        //Ramdom Locations configs
        private static int[] _x = {11551, 10999, 10401};
        private static int[] _y = {-24264, -23576, -24030};
        private static int[] _z = {-3644, -3651, -3660 };
       
        public L2CustomPvP(int id)
        {
            super(5555);
        }
       
        @Override
        protected void onEnter(L2Character character)
        {
            character.setInsideZone(L2Character.ZONE_PVP, true);
            character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true);
           
               if (character instanceof L2PcInstance)
               {
                   ((L2PcInstance) character).sendMessage("You enter a PvP Area");
                   ((L2PcInstance) character).setPvpFlag(1);
			   ((L2PcInstance) character).broadcastUserInfo();
               }
        }
       
        @Override
        protected void onExit(L2Character character)
        {
            character.setInsideZone(L2Character.ZONE_PVP, false);
            character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false);
           
            if (character instanceof L2PcInstance)
            {
                ((L2PcInstance) character).stopNoblesseBlessing(null);
                ((L2PcInstance) character).setPvpFlag(0);
			((L2PcInstance) character).broadcastUserInfo(); 
                ((L2PcInstance) character).sendMessage("You exit from a PvP Area");
            }
        }
       
        static class BackToPvp implements Runnable
        {
            private L2Character _activeChar;
     
            BackToPvp(L2Character character)
            {
                _activeChar = character;
            }
     
            @Override
            public void run()
            {
                int r = Rnd.get(3);
                _activeChar.teleToLocation(_x[r] , _y[r], _z[r]);
            }
        }
       
        @Override
        public void onDieInside(L2Character character)
        {
               if (character instanceof L2PcInstance)
               {
               }
        }
       
        @Override
        public void onReviveInside(L2Character character)
        {
            ThreadPoolManager.getInstance().scheduleGeneral(new BackToPvp(character), 500);
            ((L2PcInstance) character).isNoblesseBlessed();
        }
    }

 

but when I kill someone in this autoflag pvpzone It doesnt count my PvPkills.. and I dont know why.

 

  • 0
Posted

yeah, remove that line and also this: character.setInsideZone(L2Character.ZONE_PVP, false);

  • 0
Posted

yeah, remove that line and also this: character.setInsideZone(L2Character.ZONE_PVP, false);

  • 0
Posted

yeah, remove that line and also this: character.setInsideZone(L2Character.ZONE_PVP, false);

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