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[Request] voicecommand gia acis!!!


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Αυτά είναι υπάρχοντα ήδη εδώ μέσα.

Δεν γνωρίζω από aCis, αλλά τι εννοείς δεν υπάρχει τίποτα για voice command?

Δεν υπάρχει αυτή η διαδρομή στο eclipse?

akris etc den yparxei katholou i diadromh gia voicecommand

  • 0
Posted

Αυτά είναι υπάρχοντα ήδη εδώ μέσα.

Δεν γνωρίζω από aCis, αλλά τι εννοείς δεν υπάρχει τίποτα για voice command?

Δεν υπάρχει αυτή η διαδρομή στο eclipse?

akris etc den yparxei katholou i diadromh gia voicecommand

  • 0
Posted

Index: java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- java/net/sf/l2j/gameserver/GameServer.java	(revision 75)
+++ java/net/sf/l2j/gameserver/GameServer.java	(working copy)
@@ -68,6 +68,7 @@
import net.sf.l2j.gameserver.handler.ItemHandler;
import net.sf.l2j.gameserver.handler.SkillHandler;
import net.sf.l2j.gameserver.handler.UserCommandHandler;
+import net.sf.l2j.gameserver.handler.VoicedCommandHandler; 
import net.sf.l2j.gameserver.idfactory.IdFactory;
import net.sf.l2j.gameserver.instancemanager.AuctionManager;
import net.sf.l2j.gameserver.instancemanager.BoatManager;
@@ -242,6 +243,7 @@
		_log.config("ItemHandler: Loaded " + ItemHandler.getInstance().size() + " handlers.");
         _log.config("SkillHandler: Loaded " + SkillHandler.getInstance().size() + " handlers.");
         _log.config("UserCommandHandler: Loaded " + UserCommandHandler.getInstance().size() + " handlers.");
+        _log.config("VoicedCommandHandler: Loaded " + VoicedCommandHandler.getInstance().size() + " handlers.");

		if (Config.ALLOW_WEDDING)
			CoupleManager.getInstance();

Index: java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java	(revision 0)
@@ -0,0 +1,81 @@
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.handler;
+
+import java.util.Map;
+import java.util.logging.Logger;
+
+import javolution.util.FastMap;
+import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminGeoEditor;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.*;
+
+public class VoicedCommandHandler
+{
+	private static Logger _log = Logger.getLogger(ItemHandler.class.getName());
+
+	private static VoicedCommandHandler 		_instance;
+	private Map<String, IVoicedCommandHandler> 	_datatable;
+
+	public static VoicedCommandHandler getInstance()
+	{
+		if (_instance == null)
+			_instance = new VoicedCommandHandler();
+		
+		return _instance;
+	}
+
+	private VoicedCommandHandler()
+	{
+		_datatable = new FastMap<String, IVoicedCommandHandler>();
+		
+	}
+
+	public void registerVoicedCommandHandler(IVoicedCommandHandler handler)
+	{
+		String[] ids = handler.getVoicedCommandList();
+		for (int i = 0; i < ids.length; i++)
+		{
+			if (Config.DEBUG) _log.fine("Adding handler for command "+ids[i]);
+			_datatable.put(ids[i], handler);
+		}
+	}
+
+	public IVoicedCommandHandler getVoicedCommandHandler(String voicedCommand)
+	{
+		String command = voicedCommand;
+		
+		if (voicedCommand.indexOf(" ") != -1)
+			command = voicedCommand.substring(0, voicedCommand.indexOf(" "));
+		
+		if (Config.DEBUG)
+			_log.fine("getting handler for command: "+command+" -> "+(_datatable.get(command) != null));
+		
+		return _datatable.get(command);
+	}
+
+    public int size()
+    {
+        return _datatable.size();
+    }
+}

Index: java/net/sf/l2j/gameserver/handler/IVoicedCommandHandler.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/IVoicedCommandHandler.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/IVoicedCommandHandler.java	(revision 0)
@@ -0,0 +1,43 @@
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.handler;
+
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+
+/**
+ * This class ...
+ *
+ * @version $Revision: 1.1.4.2 $ $Date: 2005/03/27 15:30:09 $
+ */
+public interface IVoicedCommandHandler
+{
+	/**
+	 * this is the worker method that is called when someone uses an admin command.
+	 * @param activeChar
+	 * @param command
+	 * @return command success
+	 */
+	public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target);
+
+	/**
+	 * this method is called at initialization to register all the item ids automatically
+	 * @return all known itemIds
+	 */
+	public String[] getVoicedCommandList();
+}

Index: java/net/sf/l2j/gameserver/handler/chathandlers/ChatAll.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/chathandlers/ChatAll.java	(revision 75)
+++ java/net/sf/l2j/gameserver/handler/chathandlers/ChatAll.java	(working copy)
@@ -15,8 +15,13 @@
package net.sf.l2j.gameserver.handler.chathandlers;

import java.util.Collection;
+import java.util.StringTokenizer; 
+import java.util.logging.Logger;

+import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IChatHandler;
+import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; 
+import net.sf.l2j.gameserver.handler.VoicedCommandHandler; 
import net.sf.l2j.gameserver.model.BlockList;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.CreatureSay;
@@ -29,6 +34,7 @@
public class ChatAll implements IChatHandler
{
	private static final int[] COMMAND_IDS = { 0 };
+	private static Logger _log = Logger.getLogger(ChatAll.class.getName());

	/**
	 * Handle chat type 'all'
@@ -36,16 +42,53 @@
	 */
	public void handleChat(int type, L2PcInstance activeChar, String params, String text)
	{
-		CreatureSay cs = new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text);
-		Collection<L2PcInstance> plrs = activeChar.getKnownList().getKnownPlayers().values();
-
-		for (L2PcInstance player : plrs)
+		boolean vcd_used = false; 
+		if (text.startsWith("."))
		{
-			if (player != null && activeChar.isInsideRadius(player, 1250, false, true) && !BlockList.isBlocked(player, activeChar))
-				player.sendPacket(cs);
-		}
+			StringTokenizer st = new StringTokenizer(text); 
+			IVoicedCommandHandler vch; 
+			String command = "";

-		activeChar.sendPacket(cs);
+			      if (st.countTokens() > 1)
+				  {
+				      command = st.nextToken().substring(1);
+				      params = text.substring(command.length() + 2);
+				      vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(command);
+				  }
+				  else
+				  {
+				            					command = text.substring(1);
+				            					if (Config.DEBUG)
+				            						_log.info("Command: " + command);
+				            					vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(command);
+				            				}
+				            				
+				            				if (vch != null)
+				            				{
+				            					vch.useVoicedCommand(command, activeChar, params);
+				            					vcd_used = true;
+				            				}
+				            				else
+				            				{
+				            					if (Config.DEBUG)
+				            						_log.warning("No handler registered for bypass '" + command + "'");
+				            					vcd_used = false;
+				            				}
+				            			}
+				            			
+				            			if (!vcd_used)
+				            			{
+				            				CreatureSay cs = new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text);
+				            				Collection<L2PcInstance> plrs = activeChar.getKnownList().getKnownPlayers().values();
+				            	
+				            				for (L2PcInstance player : plrs)
+				            				{
+				            					if (player != null && activeChar.isInsideRadius(player, 1250, false, true) && !BlockList.isBlocked(player, activeChar))
+				            						player.sendPacket(cs);
+				            				}
+				            				
+				    activeChar.sendPacket(cs);
+				}
	}

	/**

<3

Στείλε μου λίγο το svn του acis σε ΠΜ.

http://www.4shared.com/archive/9PROkHR5/trunk_250.html
  • 0
Posted

Index: java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- java/net/sf/l2j/gameserver/GameServer.java	(revision 75)
+++ java/net/sf/l2j/gameserver/GameServer.java	(working copy)
@@ -68,6 +68,7 @@
import net.sf.l2j.gameserver.handler.ItemHandler;
import net.sf.l2j.gameserver.handler.SkillHandler;
import net.sf.l2j.gameserver.handler.UserCommandHandler;
+import net.sf.l2j.gameserver.handler.VoicedCommandHandler; 
import net.sf.l2j.gameserver.idfactory.IdFactory;
import net.sf.l2j.gameserver.instancemanager.AuctionManager;
import net.sf.l2j.gameserver.instancemanager.BoatManager;
@@ -242,6 +243,7 @@
		_log.config("ItemHandler: Loaded " + ItemHandler.getInstance().size() + " handlers.");
         _log.config("SkillHandler: Loaded " + SkillHandler.getInstance().size() + " handlers.");
         _log.config("UserCommandHandler: Loaded " + UserCommandHandler.getInstance().size() + " handlers.");
+        _log.config("VoicedCommandHandler: Loaded " + VoicedCommandHandler.getInstance().size() + " handlers.");

		if (Config.ALLOW_WEDDING)
			CoupleManager.getInstance();

Index: java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java	(revision 0)
@@ -0,0 +1,81 @@
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.handler;
+
+import java.util.Map;
+import java.util.logging.Logger;
+
+import javolution.util.FastMap;
+import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminGeoEditor;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.*;
+
+public class VoicedCommandHandler
+{
+	private static Logger _log = Logger.getLogger(ItemHandler.class.getName());
+
+	private static VoicedCommandHandler 		_instance;
+	private Map<String, IVoicedCommandHandler> 	_datatable;
+
+	public static VoicedCommandHandler getInstance()
+	{
+		if (_instance == null)
+			_instance = new VoicedCommandHandler();
+		
+		return _instance;
+	}
+
+	private VoicedCommandHandler()
+	{
+		_datatable = new FastMap<String, IVoicedCommandHandler>();
+		
+	}
+
+	public void registerVoicedCommandHandler(IVoicedCommandHandler handler)
+	{
+		String[] ids = handler.getVoicedCommandList();
+		for (int i = 0; i < ids.length; i++)
+		{
+			if (Config.DEBUG) _log.fine("Adding handler for command "+ids[i]);
+			_datatable.put(ids[i], handler);
+		}
+	}
+
+	public IVoicedCommandHandler getVoicedCommandHandler(String voicedCommand)
+	{
+		String command = voicedCommand;
+		
+		if (voicedCommand.indexOf(" ") != -1)
+			command = voicedCommand.substring(0, voicedCommand.indexOf(" "));
+		
+		if (Config.DEBUG)
+			_log.fine("getting handler for command: "+command+" -> "+(_datatable.get(command) != null));
+		
+		return _datatable.get(command);
+	}
+
+    public int size()
+    {
+        return _datatable.size();
+    }
+}

Index: java/net/sf/l2j/gameserver/handler/IVoicedCommandHandler.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/IVoicedCommandHandler.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/IVoicedCommandHandler.java	(revision 0)
@@ -0,0 +1,43 @@
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.handler;
+
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+
+/**
+ * This class ...
+ *
+ * @version $Revision: 1.1.4.2 $ $Date: 2005/03/27 15:30:09 $
+ */
+public interface IVoicedCommandHandler
+{
+	/**
+	 * this is the worker method that is called when someone uses an admin command.
+	 * @param activeChar
+	 * @param command
+	 * @return command success
+	 */
+	public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target);
+
+	/**
+	 * this method is called at initialization to register all the item ids automatically
+	 * @return all known itemIds
+	 */
+	public String[] getVoicedCommandList();
+}

Index: java/net/sf/l2j/gameserver/handler/chathandlers/ChatAll.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/chathandlers/ChatAll.java	(revision 75)
+++ java/net/sf/l2j/gameserver/handler/chathandlers/ChatAll.java	(working copy)
@@ -15,8 +15,13 @@
package net.sf.l2j.gameserver.handler.chathandlers;

import java.util.Collection;
+import java.util.StringTokenizer; 
+import java.util.logging.Logger;

+import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IChatHandler;
+import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; 
+import net.sf.l2j.gameserver.handler.VoicedCommandHandler; 
import net.sf.l2j.gameserver.model.BlockList;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.CreatureSay;
@@ -29,6 +34,7 @@
public class ChatAll implements IChatHandler
{
	private static final int[] COMMAND_IDS = { 0 };
+	private static Logger _log = Logger.getLogger(ChatAll.class.getName());

	/**
	 * Handle chat type 'all'
@@ -36,16 +42,53 @@
	 */
	public void handleChat(int type, L2PcInstance activeChar, String params, String text)
	{
-		CreatureSay cs = new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text);
-		Collection<L2PcInstance> plrs = activeChar.getKnownList().getKnownPlayers().values();
-
-		for (L2PcInstance player : plrs)
+		boolean vcd_used = false; 
+		if (text.startsWith("."))
		{
-			if (player != null && activeChar.isInsideRadius(player, 1250, false, true) && !BlockList.isBlocked(player, activeChar))
-				player.sendPacket(cs);
-		}
+			StringTokenizer st = new StringTokenizer(text); 
+			IVoicedCommandHandler vch; 
+			String command = "";

-		activeChar.sendPacket(cs);
+			      if (st.countTokens() > 1)
+				  {
+				      command = st.nextToken().substring(1);
+				      params = text.substring(command.length() + 2);
+				      vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(command);
+				  }
+				  else
+				  {
+				            					command = text.substring(1);
+				            					if (Config.DEBUG)
+				            						_log.info("Command: " + command);
+				            					vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(command);
+				            				}
+				            				
+				            				if (vch != null)
+				            				{
+				            					vch.useVoicedCommand(command, activeChar, params);
+				            					vcd_used = true;
+				            				}
+				            				else
+				            				{
+				            					if (Config.DEBUG)
+				            						_log.warning("No handler registered for bypass '" + command + "'");
+				            					vcd_used = false;
+				            				}
+				            			}
+				            			
+				            			if (!vcd_used)
+				            			{
+				            				CreatureSay cs = new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text);
+				            				Collection<L2PcInstance> plrs = activeChar.getKnownList().getKnownPlayers().values();
+				            	
+				            				for (L2PcInstance player : plrs)
+				            				{
+				            					if (player != null && activeChar.isInsideRadius(player, 1250, false, true) && !BlockList.isBlocked(player, activeChar))
+				            						player.sendPacket(cs);
+				            				}
+				            				
+				    activeChar.sendPacket(cs);
+				}
	}

	/**

<3

Στείλε μου λίγο το svn του acis σε ΠΜ.

http://www.4shared.com/archive/9PROkHR5/trunk_250.html
  • 0
Posted

Δεν υπάρχει SVN να μου στείλεις καλύτερα?

nomizw 8elei na kaneis donate,i na voi8as ton Tryskell
  • 0
Posted

Δεν υπάρχει SVN να μου στείλεις καλύτερα?

nomizw 8elei na kaneis donate,i na voi8as ton Tryskell
  • 0
Posted

nomizw 8elei na kaneis donate,i na voi8as ton Tryskell

πρέπει να γίνεις inner circle, από donate παίρνεις το source (όχι svn) + diff patches.
  • 0
Posted

nomizw 8elei na kaneis donate,i na voi8as ton Tryskell

πρέπει να γίνεις inner circle, από donate παίρνεις το source (όχι svn) + diff patches.
  • 0
Posted

Θα δουλέψεις πάνω σε αυτό.

 

Εδώ θα βάζεις το όνομα αυτού που θες, π.χ Online ή heal

net\sf\l2j\gameserver\handler\usercommandhandlers

 

Εδώ για το register του voicecommand.

UserCommandHandler.java

 

Και εδώ τα υπόλοιπα που λέει ο κώδικας που έστειλε η Crystalia.

net\sf\l2j\gameserver\handler\chathandlers\ChatAll.java

  • 0
Posted

Θα δουλέψεις πάνω σε αυτό.

 

Εδώ θα βάζεις το όνομα αυτού που θες, π.χ Online ή heal

net\sf\l2j\gameserver\handler\usercommandhandlers

 

Εδώ για το register του voicecommand.

UserCommandHandler.java

 

Και εδώ τα υπόλοιπα που λέει ο κώδικας που έστειλε η Crystalia.

net\sf\l2j\gameserver\handler\chathandlers\ChatAll.java

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    • I was looking for  server with a low rates,eventually i found l2 elixir.I Joined beta and after so many years since 2008 i found  a friend that we played together, memories came back. i cant wait for the grand oppening!. dont miss it!
    • Seems legit, for sure deserves a try!
    • SOCNET VERIFICATION SERVICE — is a universal solution for those who value security, convenience, and quality. We turn the verification process into a convenient, fast, and highly confidential experience. Thanks to our service, any of your accounts receive identity confirmation, an increased level of trust from platforms and users, as well as protection from bans, fraud, and risks.   Promotion: Pay for your first verification and get a 10% discount on the second one! 💎 We help with verification on Fragment, crypto exchanges ByBit, Gate, Bitget, OKX, Binance, PayPal, KuCoin, and social networks LinkedIn, Facebook, Instagram, Twitter (X) and many other platforms! 💎 Verification for any service: crypto exchanges, trading platforms, hosting providers, casinos and other websites. Why choose us:   Premium quality — we use the most advanced verification methods. High processing speed — accelerated verification on leading platforms, online services and social networks. Full confidentiality — your personal information is protected. Increased trust and status — a verified account boosts influence and improves conversion. Individual approach — we work with bloggers, brands, businesses, and private clients. Simplifying complexity — we handle issues when dealing with foreign services. Important! Services related to illegal activities are strictly prohibited! 💳 Service pricing   ✅ Verification of individuals — from $30 (the exact cost depends on the required location and service/app/website). Learn more 👨‍💼 The cost of business verification for companies or legal entities is discussed individually with the service administration. Learn more If you want us to register your account on the required service and verify it — you will need to additionally pay 10% of the transaction amount. Available payment methods: cryptocurrency, credit cards, PayPal, and other payment methods in our online store and Telegram bot.   ⭐ Our Online Store ⭐ SOCNET.STORE ⭐ Telegram Store ⭐ SOCNET.SHOP ⭐ Our SMS Service ⭐ SOCNET.APP ⭐ Our Telegram Bot for buying Telegram Stars ⭐ SOCNET.CC ⭐ Our SMM Panel ⭐ SOCNET.PRO   ✅ News Resources ➡ Telegram Channel ➡ WhatsApp Channel ➡ Discord Server     ⭐ We invite you to COOPERATE and EARN with us ⭐ Would you like to sell your product or service in our stores and earn money? Become our partner or offer mutually beneficial collaboration? You can contact us via the CONTACTS listed in this topic. ✅ Contacts & Support ➡ Telegram Support ➡ WhatsApp Support ➡ Discord Support: socnet_support ➡ Email Support: solomonbog@socnet.store   Terms of Use and Refund Policy If you have any questions or issues, our fast support service is ready to respond to your requests! A refund for a completed service that does not fully meet the requirements or the declared quality is possible only if the product description includes a warranty and a valid warranty period. In other cases, a full refund for the service will not be provided! By purchasing such a service, you automatically agree to our refund rules for non-provided services! Refunds for countries selected by mistake are not provided after verification. To complete verification, you must provide full access to your account. We currently accept cryptocurrency, credit cards, PayPal, and other payment methods in our online store and Telegram bot! We value every client and provide replacements in case of invalid accounts via our contact channels! Attention: Your order will be delivered to your personal Google Drive/Mega.nz via a link (check the link, click “View content”) within 24 hours after the order confirmation! If you purchased more than 1 item at once, your entire order will be delivered via the first link! The remaining links will be empty! You will automatically receive an email notification after delivery! If you pay on our website via PayPal, you must pay an additional 20% commission (minimum $1). To avoid this commission, you can pay me directly via PayPal — instructions are available on the website! Refunds for items purchased by mistake or due to “I chose the wrong product and did not use it” are not accepted! You are fully responsible for your actions before and after purchase.
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