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[Request] voicecommand gia acis!!!


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Αυτά είναι υπάρχοντα ήδη εδώ μέσα.

Δεν γνωρίζω από aCis, αλλά τι εννοείς δεν υπάρχει τίποτα για voice command?

Δεν υπάρχει αυτή η διαδρομή στο eclipse?

akris etc den yparxei katholou i diadromh gia voicecommand

  • 0
Posted

Αυτά είναι υπάρχοντα ήδη εδώ μέσα.

Δεν γνωρίζω από aCis, αλλά τι εννοείς δεν υπάρχει τίποτα για voice command?

Δεν υπάρχει αυτή η διαδρομή στο eclipse?

akris etc den yparxei katholou i diadromh gia voicecommand

  • 0
Posted

Index: java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- java/net/sf/l2j/gameserver/GameServer.java	(revision 75)
+++ java/net/sf/l2j/gameserver/GameServer.java	(working copy)
@@ -68,6 +68,7 @@
import net.sf.l2j.gameserver.handler.ItemHandler;
import net.sf.l2j.gameserver.handler.SkillHandler;
import net.sf.l2j.gameserver.handler.UserCommandHandler;
+import net.sf.l2j.gameserver.handler.VoicedCommandHandler; 
import net.sf.l2j.gameserver.idfactory.IdFactory;
import net.sf.l2j.gameserver.instancemanager.AuctionManager;
import net.sf.l2j.gameserver.instancemanager.BoatManager;
@@ -242,6 +243,7 @@
		_log.config("ItemHandler: Loaded " + ItemHandler.getInstance().size() + " handlers.");
         _log.config("SkillHandler: Loaded " + SkillHandler.getInstance().size() + " handlers.");
         _log.config("UserCommandHandler: Loaded " + UserCommandHandler.getInstance().size() + " handlers.");
+        _log.config("VoicedCommandHandler: Loaded " + VoicedCommandHandler.getInstance().size() + " handlers.");

		if (Config.ALLOW_WEDDING)
			CoupleManager.getInstance();

Index: java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java	(revision 0)
@@ -0,0 +1,81 @@
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.handler;
+
+import java.util.Map;
+import java.util.logging.Logger;
+
+import javolution.util.FastMap;
+import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminGeoEditor;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.*;
+
+public class VoicedCommandHandler
+{
+	private static Logger _log = Logger.getLogger(ItemHandler.class.getName());
+
+	private static VoicedCommandHandler 		_instance;
+	private Map<String, IVoicedCommandHandler> 	_datatable;
+
+	public static VoicedCommandHandler getInstance()
+	{
+		if (_instance == null)
+			_instance = new VoicedCommandHandler();
+		
+		return _instance;
+	}
+
+	private VoicedCommandHandler()
+	{
+		_datatable = new FastMap<String, IVoicedCommandHandler>();
+		
+	}
+
+	public void registerVoicedCommandHandler(IVoicedCommandHandler handler)
+	{
+		String[] ids = handler.getVoicedCommandList();
+		for (int i = 0; i < ids.length; i++)
+		{
+			if (Config.DEBUG) _log.fine("Adding handler for command "+ids[i]);
+			_datatable.put(ids[i], handler);
+		}
+	}
+
+	public IVoicedCommandHandler getVoicedCommandHandler(String voicedCommand)
+	{
+		String command = voicedCommand;
+		
+		if (voicedCommand.indexOf(" ") != -1)
+			command = voicedCommand.substring(0, voicedCommand.indexOf(" "));
+		
+		if (Config.DEBUG)
+			_log.fine("getting handler for command: "+command+" -> "+(_datatable.get(command) != null));
+		
+		return _datatable.get(command);
+	}
+
+    public int size()
+    {
+        return _datatable.size();
+    }
+}

Index: java/net/sf/l2j/gameserver/handler/IVoicedCommandHandler.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/IVoicedCommandHandler.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/IVoicedCommandHandler.java	(revision 0)
@@ -0,0 +1,43 @@
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.handler;
+
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+
+/**
+ * This class ...
+ *
+ * @version $Revision: 1.1.4.2 $ $Date: 2005/03/27 15:30:09 $
+ */
+public interface IVoicedCommandHandler
+{
+	/**
+	 * this is the worker method that is called when someone uses an admin command.
+	 * @param activeChar
+	 * @param command
+	 * @return command success
+	 */
+	public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target);
+
+	/**
+	 * this method is called at initialization to register all the item ids automatically
+	 * @return all known itemIds
+	 */
+	public String[] getVoicedCommandList();
+}

Index: java/net/sf/l2j/gameserver/handler/chathandlers/ChatAll.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/chathandlers/ChatAll.java	(revision 75)
+++ java/net/sf/l2j/gameserver/handler/chathandlers/ChatAll.java	(working copy)
@@ -15,8 +15,13 @@
package net.sf.l2j.gameserver.handler.chathandlers;

import java.util.Collection;
+import java.util.StringTokenizer; 
+import java.util.logging.Logger;

+import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IChatHandler;
+import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; 
+import net.sf.l2j.gameserver.handler.VoicedCommandHandler; 
import net.sf.l2j.gameserver.model.BlockList;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.CreatureSay;
@@ -29,6 +34,7 @@
public class ChatAll implements IChatHandler
{
	private static final int[] COMMAND_IDS = { 0 };
+	private static Logger _log = Logger.getLogger(ChatAll.class.getName());

	/**
	 * Handle chat type 'all'
@@ -36,16 +42,53 @@
	 */
	public void handleChat(int type, L2PcInstance activeChar, String params, String text)
	{
-		CreatureSay cs = new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text);
-		Collection<L2PcInstance> plrs = activeChar.getKnownList().getKnownPlayers().values();
-
-		for (L2PcInstance player : plrs)
+		boolean vcd_used = false; 
+		if (text.startsWith("."))
		{
-			if (player != null && activeChar.isInsideRadius(player, 1250, false, true) && !BlockList.isBlocked(player, activeChar))
-				player.sendPacket(cs);
-		}
+			StringTokenizer st = new StringTokenizer(text); 
+			IVoicedCommandHandler vch; 
+			String command = "";

-		activeChar.sendPacket(cs);
+			      if (st.countTokens() > 1)
+				  {
+				      command = st.nextToken().substring(1);
+				      params = text.substring(command.length() + 2);
+				      vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(command);
+				  }
+				  else
+				  {
+				            					command = text.substring(1);
+				            					if (Config.DEBUG)
+				            						_log.info("Command: " + command);
+				            					vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(command);
+				            				}
+				            				
+				            				if (vch != null)
+				            				{
+				            					vch.useVoicedCommand(command, activeChar, params);
+				            					vcd_used = true;
+				            				}
+				            				else
+				            				{
+				            					if (Config.DEBUG)
+				            						_log.warning("No handler registered for bypass '" + command + "'");
+				            					vcd_used = false;
+				            				}
+				            			}
+				            			
+				            			if (!vcd_used)
+				            			{
+				            				CreatureSay cs = new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text);
+				            				Collection<L2PcInstance> plrs = activeChar.getKnownList().getKnownPlayers().values();
+				            	
+				            				for (L2PcInstance player : plrs)
+				            				{
+				            					if (player != null && activeChar.isInsideRadius(player, 1250, false, true) && !BlockList.isBlocked(player, activeChar))
+				            						player.sendPacket(cs);
+				            				}
+				            				
+				    activeChar.sendPacket(cs);
+				}
	}

	/**

<3

Στείλε μου λίγο το svn του acis σε ΠΜ.

http://www.4shared.com/archive/9PROkHR5/trunk_250.html
  • 0
Posted

Index: java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- java/net/sf/l2j/gameserver/GameServer.java	(revision 75)
+++ java/net/sf/l2j/gameserver/GameServer.java	(working copy)
@@ -68,6 +68,7 @@
import net.sf.l2j.gameserver.handler.ItemHandler;
import net.sf.l2j.gameserver.handler.SkillHandler;
import net.sf.l2j.gameserver.handler.UserCommandHandler;
+import net.sf.l2j.gameserver.handler.VoicedCommandHandler; 
import net.sf.l2j.gameserver.idfactory.IdFactory;
import net.sf.l2j.gameserver.instancemanager.AuctionManager;
import net.sf.l2j.gameserver.instancemanager.BoatManager;
@@ -242,6 +243,7 @@
		_log.config("ItemHandler: Loaded " + ItemHandler.getInstance().size() + " handlers.");
         _log.config("SkillHandler: Loaded " + SkillHandler.getInstance().size() + " handlers.");
         _log.config("UserCommandHandler: Loaded " + UserCommandHandler.getInstance().size() + " handlers.");
+        _log.config("VoicedCommandHandler: Loaded " + VoicedCommandHandler.getInstance().size() + " handlers.");

		if (Config.ALLOW_WEDDING)
			CoupleManager.getInstance();

Index: java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java	(revision 0)
@@ -0,0 +1,81 @@
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.handler;
+
+import java.util.Map;
+import java.util.logging.Logger;
+
+import javolution.util.FastMap;
+import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminGeoEditor;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.*;
+
+public class VoicedCommandHandler
+{
+	private static Logger _log = Logger.getLogger(ItemHandler.class.getName());
+
+	private static VoicedCommandHandler 		_instance;
+	private Map<String, IVoicedCommandHandler> 	_datatable;
+
+	public static VoicedCommandHandler getInstance()
+	{
+		if (_instance == null)
+			_instance = new VoicedCommandHandler();
+		
+		return _instance;
+	}
+
+	private VoicedCommandHandler()
+	{
+		_datatable = new FastMap<String, IVoicedCommandHandler>();
+		
+	}
+
+	public void registerVoicedCommandHandler(IVoicedCommandHandler handler)
+	{
+		String[] ids = handler.getVoicedCommandList();
+		for (int i = 0; i < ids.length; i++)
+		{
+			if (Config.DEBUG) _log.fine("Adding handler for command "+ids[i]);
+			_datatable.put(ids[i], handler);
+		}
+	}
+
+	public IVoicedCommandHandler getVoicedCommandHandler(String voicedCommand)
+	{
+		String command = voicedCommand;
+		
+		if (voicedCommand.indexOf(" ") != -1)
+			command = voicedCommand.substring(0, voicedCommand.indexOf(" "));
+		
+		if (Config.DEBUG)
+			_log.fine("getting handler for command: "+command+" -> "+(_datatable.get(command) != null));
+		
+		return _datatable.get(command);
+	}
+
+    public int size()
+    {
+        return _datatable.size();
+    }
+}

Index: java/net/sf/l2j/gameserver/handler/IVoicedCommandHandler.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/IVoicedCommandHandler.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/IVoicedCommandHandler.java	(revision 0)
@@ -0,0 +1,43 @@
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.handler;
+
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+
+/**
+ * This class ...
+ *
+ * @version $Revision: 1.1.4.2 $ $Date: 2005/03/27 15:30:09 $
+ */
+public interface IVoicedCommandHandler
+{
+	/**
+	 * this is the worker method that is called when someone uses an admin command.
+	 * @param activeChar
+	 * @param command
+	 * @return command success
+	 */
+	public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target);
+
+	/**
+	 * this method is called at initialization to register all the item ids automatically
+	 * @return all known itemIds
+	 */
+	public String[] getVoicedCommandList();
+}

Index: java/net/sf/l2j/gameserver/handler/chathandlers/ChatAll.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/chathandlers/ChatAll.java	(revision 75)
+++ java/net/sf/l2j/gameserver/handler/chathandlers/ChatAll.java	(working copy)
@@ -15,8 +15,13 @@
package net.sf.l2j.gameserver.handler.chathandlers;

import java.util.Collection;
+import java.util.StringTokenizer; 
+import java.util.logging.Logger;

+import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IChatHandler;
+import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; 
+import net.sf.l2j.gameserver.handler.VoicedCommandHandler; 
import net.sf.l2j.gameserver.model.BlockList;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.CreatureSay;
@@ -29,6 +34,7 @@
public class ChatAll implements IChatHandler
{
	private static final int[] COMMAND_IDS = { 0 };
+	private static Logger _log = Logger.getLogger(ChatAll.class.getName());

	/**
	 * Handle chat type 'all'
@@ -36,16 +42,53 @@
	 */
	public void handleChat(int type, L2PcInstance activeChar, String params, String text)
	{
-		CreatureSay cs = new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text);
-		Collection<L2PcInstance> plrs = activeChar.getKnownList().getKnownPlayers().values();
-
-		for (L2PcInstance player : plrs)
+		boolean vcd_used = false; 
+		if (text.startsWith("."))
		{
-			if (player != null && activeChar.isInsideRadius(player, 1250, false, true) && !BlockList.isBlocked(player, activeChar))
-				player.sendPacket(cs);
-		}
+			StringTokenizer st = new StringTokenizer(text); 
+			IVoicedCommandHandler vch; 
+			String command = "";

-		activeChar.sendPacket(cs);
+			      if (st.countTokens() > 1)
+				  {
+				      command = st.nextToken().substring(1);
+				      params = text.substring(command.length() + 2);
+				      vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(command);
+				  }
+				  else
+				  {
+				            					command = text.substring(1);
+				            					if (Config.DEBUG)
+				            						_log.info("Command: " + command);
+				            					vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(command);
+				            				}
+				            				
+				            				if (vch != null)
+				            				{
+				            					vch.useVoicedCommand(command, activeChar, params);
+				            					vcd_used = true;
+				            				}
+				            				else
+				            				{
+				            					if (Config.DEBUG)
+				            						_log.warning("No handler registered for bypass '" + command + "'");
+				            					vcd_used = false;
+				            				}
+				            			}
+				            			
+				            			if (!vcd_used)
+				            			{
+				            				CreatureSay cs = new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text);
+				            				Collection<L2PcInstance> plrs = activeChar.getKnownList().getKnownPlayers().values();
+				            	
+				            				for (L2PcInstance player : plrs)
+				            				{
+				            					if (player != null && activeChar.isInsideRadius(player, 1250, false, true) && !BlockList.isBlocked(player, activeChar))
+				            						player.sendPacket(cs);
+				            				}
+				            				
+				    activeChar.sendPacket(cs);
+				}
	}

	/**

<3

Στείλε μου λίγο το svn του acis σε ΠΜ.

http://www.4shared.com/archive/9PROkHR5/trunk_250.html
  • 0
Posted

Δεν υπάρχει SVN να μου στείλεις καλύτερα?

nomizw 8elei na kaneis donate,i na voi8as ton Tryskell
  • 0
Posted

Δεν υπάρχει SVN να μου στείλεις καλύτερα?

nomizw 8elei na kaneis donate,i na voi8as ton Tryskell
  • 0
Posted

nomizw 8elei na kaneis donate,i na voi8as ton Tryskell

πρέπει να γίνεις inner circle, από donate παίρνεις το source (όχι svn) + diff patches.
  • 0
Posted

nomizw 8elei na kaneis donate,i na voi8as ton Tryskell

πρέπει να γίνεις inner circle, από donate παίρνεις το source (όχι svn) + diff patches.
  • 0
Posted

Θα δουλέψεις πάνω σε αυτό.

 

Εδώ θα βάζεις το όνομα αυτού που θες, π.χ Online ή heal

net\sf\l2j\gameserver\handler\usercommandhandlers

 

Εδώ για το register του voicecommand.

UserCommandHandler.java

 

Και εδώ τα υπόλοιπα που λέει ο κώδικας που έστειλε η Crystalia.

net\sf\l2j\gameserver\handler\chathandlers\ChatAll.java

  • 0
Posted

Θα δουλέψεις πάνω σε αυτό.

 

Εδώ θα βάζεις το όνομα αυτού που θες, π.χ Online ή heal

net\sf\l2j\gameserver\handler\usercommandhandlers

 

Εδώ για το register του voicecommand.

UserCommandHandler.java

 

Και εδώ τα υπόλοιπα που λέει ο κώδικας που έστειλε η Crystalia.

net\sf\l2j\gameserver\handler\chathandlers\ChatAll.java

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    • First, don't really follow the "main voice", moreover if you consider it an hobby. Simply do what you want, you got only one life so use it as you want. If you make it an hobby, it's exactly like piano, or velo - only practice makes you better.   Secondly, how do you learn things ? It's actually a really important question, since some can simply be scholar, read books (theory) then practice ; and some simply can't read books. I'm the second type, I hated school, I find it boring - my knowledge in Java comes from try-and-fail. You improve your coding style every year or so, I can myself rewrite my own code (which I already considered top-notched) after a while. You always learn something new - even if Java barely evolves. L2J is a fun way to learn programming, it's a giant sandbox where you can edit anything, and I believe it should be taken as it.   My own way of learning was as follow : Add existing customs, no matter what they are : the point is to know main classes used by L2J / customs. L2J is barely Java knowledge ; the true knowledge is to know WHAT to search in WHICH location (what I call, organization). You have to understand than EVERYTHING you think already exists, in a form on another, in the source code. A custom is only the association of the different mechanisms you found "here and there", glued together in a proper goal. Once you know main classes to edit, and the customs you added are compiling fine, the main point is to know WHAT exactly you DID. Try to understand WHY and WHERE you actually copied the code. Third point would be to MANIPULATE the customs you added in order to fit your wish. First edit little values, then logic conditions ; eventually add a new Config, or a new functionality to the custom. Fourth point would be to begin to craft your own ideas. Once again, EVERYTHING already exists, in a form or another. You want a cycled event ? You got Seven Signs main task as exemple. Npc ? Search any type of Npc and figure out what it does. Fifth point would be to understand Java - mostly containers (WHAT and WHERE to use them), variables types and main Java mechanisms (inheritance, static modifier, etc). You should also begin to cut your code into maintainable classes or methods. Java can actually run without optimization, but bigger your ideas, more optimized and well-thought it should be. It's direct saved time in the future, and you would thank yourself doing so. Main tips : ALWAYS use any type of versioning system - GIT or SVN. It allows to save your work, step by step and eventually revert back anytime you want if you terribly messed up. L2J is 80% organization knowledge, and 20% Java knowledge. Basically, if you know WHAT and WHERE to search, if you aren't dumb, it's easy to replicate and re-use things. Cherry on top is to use a already good coded pack to avoid copy-paste crap and get bad habits. Avoid any type of russian or brazilian packs, for exemple - their best ability is to leak someone's else code. Obviously you need some default sense of logic, but Java and programming in general help you to improve it.   Finally, most of your questions could be solved joining related Discord (at least for aCis, I can't speak for others) - from the moment your question was correctly asked (and you seemed to search for the answer). My community (and myself) welcomes newbies, but got some issues with noobies.   The simpliest is to try, fail and repeat until you succeed - it sounds stupid, but that's basically how life works.   PS : about Java ressources, before ChatGPT, it was mostly about stackoverflow website, and site like Baeldung's one. With ChatGPT and alike, you generally double-cross AI output to avoid fucked up answers. Also, care about AI, they are often hallucinating really hard, even today. They can give you complete wrong answer, you tell them they are wrong, and they say "indeed, I suck, sorry - here's a new fucked up answer". You shouldn't 100% rely over AI answer, even if that can give sometimes legit answers, full code or just skeletons of ideas.   PPS : I don't think there are reliable ressources regarding L2J itself, also most of the proposed code decays pretty fast if the source code is actually maintained (at least for aCis). Still, old coded customs for old aCis sources are actually a good beginner challenge to apply on latest source.
    • WTS: - AQ - Baium - Zaken  - Frintezza - Vesper Fighter Focus Fire Element   pm for detalis
    • We have the best price! L2Reborn.org Signature x1 Franz NEW!! 1KK = $20 HURRY TO BUY AT THE TOP PRICE discord - adver745645
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