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Posted

General Features

 

    High Five Part 5

    Full PvP Server

 

Settings

 

    Start 85

    Subclass start 85, max 3

    Subclass skills without quest

 

    Enchant Free +12

    Enchant Max +16

    Enchant Chance 100%

 

    Skill Enchant Free +30 / +15

    Attribute Free (300 / 120)

 

    Max Buffs 30

    Max Dances 16

 

    Sieges 1 week

    Territory War 1 week

    Hero 1 week

 

Special NPCs

 

    Full GM Shop

    Scheme Buffer (no kamael buffs)

    1-Click Auto Enchanter

    All in one (clan, ally, subclass, etc)

 

Features

 

    Class balance

    Mana potion enabled

    Overbuff protection

    Cancel skills return buffs after a short time

    Spawn protection lasts for 10 seconds

 

    TvT Event every hour

    Custom PvP Zones with auto flag

    PvP rewards for kills and assists

    Custom Raids with low respawn

    Olympiad name protection

 

    Full High Five Geodata

 

Join us!

 

http://www.l2goes.com/

 

 

 

Posted

Update 01

 

Fix

Visual Effect of some debuffs lasting forever

Summons overbuff protection fixed

Friendly AoE skills (heals for example) won't target friends if you are inside the solo PvP zone

 

Changes

Dyes adena cost removed

You can now use the NPC Buffer if you have PvP Flag

Olympiad enchant limit set to +6

Lowered Noble price from 200 to 150

 

Balance

 

Damage

Nerfed: Spectral Master, SoulTaker, Duelist, SoulHound, Dominator

Boosted: Adventurer, Wind Rider, Ghost Hunter, Dreadnought

 

Skills

Elemental Heal: Reduced heal amount

Chain Heal: Added more reuse

Enchanter Ability - Barrier: Added more reuse between triggers

 

 

We hope you stay tuned and give us feedback, there are more updates to come!

Posted

The server is okay for a quick chaotic pvp run. It's not something you could make a more permanent residence on...gets tedious after a while.

 

Duelists are not op, at least the ones I met. They went down pretty fast against my archer. The mages seemed a bit op, lots of dmg.

Posted

the idea is nice but the balance is cant say 0 but not much .. gladi with 600power aoe skill do 800dmg to 5kdef warlord but wl with 4k power skill do 300 ... crits do more dmg than skills even with that amount of resistances...tanks are kinda strong ..... elemental heal with ~700 cast and no cd while tol is active heals 2500... and sacrifice (ok that skill is op but thats is what its make the pala) with windrider i over healed dmg from a tank+sph+ol . usualy in pvp zones tanks dont fight tanks it takes forever to kill eachother so if you r other class than tank u run from 15 of them . in my opinion duelist is one of the most balanced for now ... the other classes are underpowered or (not op) just buffed a bit more .

that is my opinion so i dont say the server is bad , that are the things that made 1st impression when i entered ..i really like the idea so if you balance it more the server wont have 160 it will have 500 but it will be pain in the a** to do so

(Sry for the long post and my english)

Posted

the idea is nice but the balance is cant say 0 but not much .. gladi with 600power aoe skill do 800dmg to 5kdef warlord but wl with 4k power skill do 300 ... crits do more dmg than skills even with that amount of resistances...tanks are kinda strong ..... elemental heal with ~700 cast and no cd while tol is active heals 2500... and sacrifice (ok that skill is op but thats is what its make the pala) with windrider i over healed dmg from a tank+sph+ol . usualy in pvp zones tanks dont fight tanks it takes forever to kill eachother so if you r other class than tank u run from 15 of them . in my opinion duelist is one of the most balanced for now ... the other classes are underpowered or (not op) just buffed a bit more .

that is my opinion so i dont say the server is bad , that are the things that made 1st impression when i entered ..i really like the idea so if you balance it more the server wont have 160 it will have 500 but it will be pain in the a** to do so

(Sry for the long post and my english)

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