rafaelbr89 Posted August 28, 2012 Posted August 28, 2012 I'm trying to learn client-modding, and I decided to fallow LauQ's guide to 3d moddeling. I got some questions answered by Grr, and everything went fine after that. I managed to adapt an accessory from GoD to Interlude. Yet, since I'm trying to learn as much as I can, there are a few things that aren't covered in LauQ's guide, and I'd like to ask you guys. 1. As you can see in the image below, there are 2 textures: ant_cap_m003_t00_mk and ant_cap_m003_t00_sp. This is something common among the textures, so what's the difference between textures ending with _mk and those ending with _sp? I'm guessing sp stands for Specular, is that right? 2. The image above also has a Shader (related to Specular) and a Final Blend thing. What exactly are those two? From what's shown in UE (images below), I'm guessing Shader deals with the texture's looks, like reflection, illumination and those sort of things, is that right? How about the Final Blend? I tried reading some guides in order to figure out what exactly it does. The following guides actually mention it, but don't exactly explain what it does. Just blindly use it. http://www.maxcheaters.com/forum/index.php?topic=65468.0 http://www.maxcheaters.com/forum/index.php?topic=146673.0 http://www.maxcheaters.com/forum/index.php?topic=38359.0 Shader Options: Final Blend Options: Thanks in advance for your patience and any help,
DONALD TRUMP 2016 Posted August 28, 2012 Posted August 28, 2012 mk and sp is just the name like ori and sp2 Generally you want to edit the mk or ori ones sp - specular mask sp2/si - self illumination mask Most of the time final blend is NOT necessary, although it could help with stuff that has a lot of detailed alpha Usually specular is the shiny stuff/glossy effect (env map) and self illumination is a effect like panner or something
rafaelbr89 Posted August 28, 2012 Author Posted August 28, 2012 mk and sp is just the name like ori and sp2 Generally you want to edit the mk or ori ones sp - specular mask sp2/si - self illumination mask Most of the time final blend is NOT necessary, although it could help with stuff that has a lot of detailed alpha Usually specular is the shiny stuff/glossy effect (env map) and self illumination is a effect like panner or something You're always fast xD So is there any rules to decide which one (mk or ori) I shud edit? Any chances I may need to edit both of them? Usually specular is the shiny stuff/glossy effect (env map) self illumination is a effect like panner or something Is there any difference between Specular and SpecularityMask? How about SelfIllumination and SelfIlluminationMask? How about Diffuse and Opacity, what does each one do? And since there's a Shader thing on UTPT, I suppose L2 items already have a defined configuration on Shader Properties. Is it possible to extract those NCSoft shader properties and use for myself, or do I have to do everything myself? Guess those are all my questions. I'm truly grateful for all the help you've been giving me lately, Grr.
DONALD TRUMP 2016 Posted August 28, 2012 Posted August 28, 2012 Mk is just another thing for ori (dunno why it's called that but it's the actual texture that shows up and is usually a larger dimension than the sp) Yah there is, specular = actual effect, mask = the path in which the effect is shown same thing applies for self illumination Opacity = your alpha 2 sided = true (ALWAYS!) and ob_mask if you have a opacity layer if not leave it at ob_normal
rafaelbr89 Posted August 28, 2012 Author Posted August 28, 2012 Thanks for the incredible help, Grr! Just two questions remaining: 1. How about Diffuse, what does it do? 2. I suppose L2 already has shaders defined. Is it possible to extract those NCSoft shaders (using UTPT or something else) and use for myself, or do I have to create the shader myself?
DONALD TRUMP 2016 Posted August 28, 2012 Posted August 28, 2012 1: diffuse is your 'main' texture 2: dunno, you can view the shader properties in UTPT and try to copy it to your own manually
rafaelbr89 Posted August 28, 2012 Author Posted August 28, 2012 Alright. That's all there is to it. And Grr, words can't express how grateful I am to you. Seriously, THANK YOU.
Recommended Posts