marialeonmar Posted August 27, 2012 Posted August 27, 2012 Hello MxC: I would like to know why I get dc while oppening lineagemonsterstex.utx or LineageEffectsTextures.utx and how to avoid it, cause I want to edit some textures inside them: No Label OS: Windows NT 6.1 (Build: 7601) CPU: GenuineIntel PentiumPro-class processor @ 2095 MHz with 3963MB RAM Video: Mobile Intel(R) 4 Series Express Chipset Family (2302) MeshAnimation lineagemonsterstex.Fox_anim: Serial size mismatch: Got 8, Expected 177108 History: LoadObject <- (MeshAnimation lineagemonsterstex.Fox_anim 75255835==75255835/131716453 75255827 177108) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="C:\Users\Usuario\Downloads\lineagemonsterstex.clear.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="C:\Users\Usuario\Downloads\lineagemonsterstex.clear.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="C:\Users\Usuario\Downloads\lineagemonsterstex.clear.utx").. <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- WBrowserMaster::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop Regards
CriticalError Posted August 30, 2012 Posted August 30, 2012 well how say before, you can't open original files of L2 into UnrealED, you need make new ones.
CriticalError Posted August 30, 2012 Posted August 30, 2012 well how say before, you can't open original files of L2 into UnrealED, you need make new ones.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now