Jump to content

Recommended Posts

Posted

@Liquix

lineagemonsters.u the link with the strider. If you have problems with it as normal so warns pet.

http://www.multiupload.nl/ZWNNXDL45N

 

Thx man, i will try it i apreciate your help rlly much ;) I will tell you if its works (bcse i used your ept as the new one pet) :)

Posted

Thx man, i will try it i apreciate your help rlly much ;) I will tell you if its works (bcse i used your ept as the new one pet) :)

This file will not add lion as a new pet. This is the original file with the old strider. We not find yet a way to add the lion without remove the strider. So use only if you want something different on your server.

Posted

Thx man, i will try it i apreciate your help rlly much ;) I will tell you if its works (bcse i used your ept as the new one pet) :)

This file will not add lion as a new pet. This is the original file with the old strider. We not find yet a way to add the lion without remove the strider. So use only if you want something different on your server.

Posted

@johnscott Ye, I see. Actually i made it as a new pet, the problem is in Riding, While I Use your original lineagemonster.u lion ride perfect, but normal striders changed to lion while I mount them. So I think lineagemonster.u should be original, just ADD smth like ".lion with properties as strider and textures of lion"..

 

Do you think is it possible? :)

 

I am not good in Clien dev i just added lion in server core, files , DB as new pet and it works (only riding not), So i just ask you professionals ;) Bcse lion is perfect.

Posted

@johnscott Ye, I see. Actually i made it as a new pet, the problem is in Riding, While I Use your original lineagemonster.u lion ride perfect, but normal striders changed to lion while I mount them. So I think lineagemonster.u should be original, just ADD smth like ".lion with properties as strider and textures of lion"..

 

Do you think is it possible? :)

 

I am not good in Clien dev i just added lion in server core, files , DB as new pet and it works (only riding not), So i just ask you professionals ;) Bcse lion is perfect.

Posted

@johnscott Ye, I see. Actually i made it as a new pet, the problem is in Riding, While I Use your original lineagemonster.u lion ride perfect, but normal striders changed to lion while I -beep-t them. So I think lineagemonster.u should be original, just ADD smth like ".lion with properties as strider and textures of lion"..

 

Do you think is it possible? :)

 

I am not good in Clien dev i just added lion in server core, files , DB as new pet and it works (only riding not), So i just ask you professionals ;) Bcse lion is perfect.

Only will be possible if you find a way to edit the LineageMonster.U and add you own script on it.

BUT you can add it as new pet fully working without remove the strider on the new chronicles like Freya and etc...just need a little work on java...

Posted

@johnscott Ye, I see. Actually i made it as a new pet, the problem is in Riding, While I Use your original lineagemonster.u lion ride perfect, but normal striders changed to lion while I -beep-t them. So I think lineagemonster.u should be original, just ADD smth like ".lion with properties as strider and textures of lion"..

 

Do you think is it possible? :)

 

I am not good in Clien dev i just added lion in server core, files , DB as new pet and it works (only riding not), So i just ask you professionals ;) Bcse lion is perfect.

Only will be possible if you find a way to edit the LineageMonster.U and add you own script on it.

BUT you can add it as new pet fully working without remove the strider on the new chronicles like Freya and etc...just need a little work on java...

Posted

Only will be possible if you find a way to edit the LineageMonster.U and add you own script on it.

BUT you can add it as new pet fully working without remove the strider on the new chronicles like Freya and etc...just need a little work on java...

 

I actually have the pet already made in core :) the only problem is in client. I have set Lion as pet type Lion (not strider) and works perfectly only client have problem in this textures :(

Posted

Only will be possible if you find a way to edit the LineageMonster.U and add you own script on it.

BUT you can add it as new pet fully working without remove the strider on the new chronicles like Freya and etc...just need a little work on java...

 

I actually have the pet already made in core :) the only problem is in client. I have set Lion as pet type Lion (not strider) and works perfectly only client have problem in this textures :(

Posted

I actually have the pet already made in core :) the only problem is in client. I have set Lion as pet type Lion (not strider) and works perfectly only client have problem in this textures :(

Send me screenshots here or by pm...

Posted

I actually have the pet already made in core :) the only problem is in client. I have set Lion as pet type Lion (not strider) and works perfectly only client have problem in this textures :(

Send me screenshots here or by pm...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • cRazy??? If i just say good job its not even fair....
    • τι εκανες εκει παλι ρε τρελάρα; 🤣   welcome back mate, happy seeing you online again, well thats beyond l2 needs for sure and It’s rare to see anyone pushing Interlude this far technically anymore without trying to monetize it. definitely interested in seeing the source whenever you're ready to share it! keep it up!
    • your only choice brother cmon https://www.l2jsunrise.com/
    • Hello everyone  How are you all doing? I'd like to share with the community an open-source project I've been working on intensely: the **L2 Phantom AI Manager**. Tired of those static bots that just stand still in the city or sink into the map because of Geodata? Me too! That's why I developed a modular Phantom system with real Artificial Intelligence, initially designed for **L2J Mobius Essence (RoseVain)**, but which can be adapted to other chronicles. Main Features Modular architecture: the system is split into focused files such as PhantomAI, PhantomEngine, PhantomFactory, PhantomEquipment, PhantomHuntingSpots, PhantomGeo, PhantomMenu, and more. Automatic creation: create 10 or 50 phantoms from the menu or commands. XML persistence: automatically created phantoms are saved into PhantomPlayers.xml, so they keep loading after server restarts. Batch startup: .pstart and Start 10 load only 10 phantoms at a time. Batch disconnect: disconnect 10 active phantoms without shutting down the whole system. Origin towns: new phantoms spawn using PlayerTemplate.getCreationPoint(), respecting race and class. Geodata-safe spawning: spawn points use NPC-like coordinate validation to avoid under-map or floating characters. Real datapack spots: reads data/stats/npcs and data/spawns to build level-based hunting locations. Bad target filtering: ignores Training Dummy, tutorial objects, chests, and fake farm targets. Smart relocation: if a phantom cannot find useful mobs, it relocates to another spot for its level. Level goals: phantoms receive leveling goals, return to town, recover resources, and go back to farming. Mage MP rest mode: mages rest until MP is recovered; in PvP they try to escape when out of mana. Skills and buffs: phantoms try to use offensive skills and self buffs such as Might, Shield, Focus, Haste, Empower, Acumen, Wind Walk, Chant, Song, and Dance. Varied gear packs: gear packs by grade for mages and fighters, with multiple variants to avoid visual clones. Automatic shots: randomized Soulshot and Spiritshot restocking by class and grade. Inventory cleanup: unnecessary items are removed automatically while preserving Adena, shots, and equipped gear. PvP and PK behavior: some phantoms are aggressive, may become PK, and attacked phantoms try to defend themselves. Optional AI chat: optional Google Gemini integration for short social replies. TXT logs: the menu displays log state and can enable/disable logging. GM Menu Use .pmenu to open the control panel. Current options: Start 10 Disconnect 10 Create 10 Create 50 Reload XML Stop All Enable Log / Disable Log The menu also shows: active phantom count; XML ID count; current TXT log state. Commands .pmenu - opens the control panel. .pstart - starts 10 phantoms from XML. .pstop - removes all active phantoms. .pstop10 - disconnects 10 active phantoms. .pload - reloads PhantomPlayers.xml. .pcreate 10 - creates, starts, and saves 10 phantoms to XML. .pcreate 50 - creates, starts, and saves 50 phantoms to XML. .pm Name Message - sends a private message to a phantom. .pdebug - toggles TXT logging. Logs Logs are created in the GameServer log/ folder: log/PhantomManager.txt - global historical log. log/PhantomManager-yyyyMMdd-HHmmss.txt - separate log for each session. Useful logged events include: new level goals; travel to hunting spots; town rest; mob attacks; PvP defense; shot restocking; inventory cleanup; AI exceptions with stacktrace. Main Files PhantomManager.java - commands, logs, and bootstrap. PhantomEngine.java - start, stop, spawn, respawn, batches, and AI loop. PhantomAI.java - farm, PvP, PK, rest, targeting, and movement decisions. PhantomConfig.java - routes, gear, shots, and XML persistence. PhantomFactory.java - automatic character creation. PhantomEquipment.java - buffs, progression, shots, and inventory cleanup. PhantomHuntingSpots.java - real datapack NPC/spawn loader. PhantomGeo.java - geodata-safe coordinate handling. PhantomState.java - temporary phantom memory. PhantomMenu.java - GM HTML panel. PhantomBypass.java - menu button handling. PhantomChat.java - messages and optional Gemini integration. Copy custom/PhantomManager into: dist/game/data/scripts/custom/PhantomManager/ Place PhantomPlayers.xml in: game/config/Custom/PhantomPlayers.xml Compile scripts or restart the GameServer. Use .pmenu to create, start, and manage phantoms. https://github.com/miacodeweb/L2-Phantom-AI
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..