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[modded L2J] HighFive - L2Silver x20 ( Beta 29.08.2012 )


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Posted

Your server configuration:

HDD @ 7200 rpm

1 Gbit connected at 100 Mbit

150 online players max.

 

A datacenter configuration:

SCSI HDD @ 10k rpm / 15k

1 Gbit connected at 1GB

1500+ online players

 

 

And yes it looks like a homemade server.

You can post a speedtest result here in this thread.

Name of your datacenter, location .. everything will be usefull because if your damn crap server is located in US (then you need players from US) if is in Germany (is good) ;)

 

On your freaking website i can't see these information about server, JUST A COPY / PASTE server configuration like most L2 crap servers.

 

 

Posted

rzx ure wrong for experience a server with 1 Gbit connected at 100 Mbit can host up to 600 -800 players without lag and depending on the hability of the dev to settup the server... I think that machine will be ok for a while...

Posted

For servers only these are important:

HDD: SSD or SCSI (10k - 15k rpm.) and NOT 7200 rpm!

Huge upload bandwith 500MB - 1GB more than good

Unlimited traffic.

DoS/DDoS protection (external firewall in front)

 

ANYONE can get these ONLY from DATACENTERS ;)

and if you dont have these means your server is at home. 

Posted

The server its cool and opens beta today...

 

Hello,

 

Our OPEN-BETA is here !! After some problems with one of our main admin\developer with his health we finally managed to open it with a small delay !

 

Thank you for you patience, we wait you IN GAME for TESTING and would greatly apreciate your REPORTS on our forums !

 

There will always be something to fix and we hope with your help we'll manage to cover them up !

 

Thank you for suporting us !

Posted

The server its cool and opens beta today...

 

Hello,

 

Our OPEN-BETA is here !! After some problems with one of our main admin\developer with his health we finally managed to open it with a small delay !

 

Thank you for you patience, we wait you IN GAME for TESTING and would greatly apreciate your REPORTS on our forums !

 

There will always be something to fix and we hope with your help we'll manage to cover them up !

 

Thank you for suporting us !

Posted

The server its cool and opens beta today...

 

Hello,

 

Our OPEN-BETA is here !! After some problems with one of our main admin\developer with his health we finally managed to open it with a small delay !

 

Thank you for you patience, we wait you IN GAME for TESTING and would greatly apreciate your REPORTS on our forums !

 

There will always be something to fix and we hope with your help we'll manage to cover them up !

 

Thank you for suporting us !

Guest Elfocrash
Posted

You are not allowed to bump server topics. Last warning. One more bump and i will drop the topic. Thank you.

Guest Elfocrash
Posted

You are not allowed to bump server topics. Last warning. One more bump and i will drop the topic. Thank you.

Guest Elfocrash
Posted

You are not allowed to bump server topics. Last warning. One more bump and i will drop the topic. Thank you.

Guest
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  • Posts

    • Hello, MaxCheaters community,   We are pleased to officially announce the development of our new Lineage II project: MightyProject MightyProject will be an Interlude Mastered server, developed on a modern game engine and technical foundation while preserving the gameplay, atmosphere, and identity that made Interlude one of the most memorable chronicles of Lineage II. Our objective is not to transform Interlude into something unrecognizable. We aim to modernize and improve the overall experience while remaining faithful to the original spirit and scope of the chronicle. Our Vision MightyProject will feature: Authentic Interlude-oriented gameplay supported by a modern engine. Retail quests, carefully simplified to provide a smoother and more enjoyable progression experience. Reworked classes and skills, focused on improving balance and strengthening class identity without departing from Interlude gameplay. A refined progression system that respects players’ time without removing the sense of achievement. Original development decisions rather than copied features, systems, concepts, or branding from other projects. We are not interested in creating another server filled with random features simply because they are currently popular. Every system introduced into MightyProject must have a clear purpose and fit naturally within the overall Interlude experience. A Serious and Familiar Team Many people within the community are already familiar with us and understand the level of commitment we bring to our projects. We know that trust cannot be built through promises alone. It must be earned through consistent development, professional management, transparency, and long-term support. MightyProject is being approached as a serious and sustainable project—not as a temporary server or a quick attempt to follow current market trends. Our ambition is to help revive the European Lineage II private-server community and contribute to a healthier market where players have more than one or two serious projects to choose from. We believe there is still room for a professionally developed European-based server that respects the identity of Interlude while offering the stability, presentation, and quality expected from a modern project. Partnership Opportunities We are open to discussions with serious investors and professional partners who understand the vision and long-term potential of MightyProject.   Investment partnerships will not alter the project’s established gameplay identity. Core decisions concerning balance, progression, and game design will remain under the responsibility of the development team.   Potential partners may contribute in areas such as: Marketing and media strategy Public relations and advertising Community growth Customer support Operational and promotional activities Every partnership will be discussed professionally, with clearly defined responsibilities, expectations, and boundaries. MightyProject is being created with one clear objective: to deliver a modern, polished, and sustainable Interlude experience without losing the character of the original game. More information regarding development progress, features, testing phases, media content, and the official roadmap will be shared as the project moves forward. Thank you to everyone who has supported us, worked with us, or followed our previous activities within the community. This is only the beginning. MightyProject
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