Jump to content

Recommended Posts

Posted

Welcome to L2 Sentimental!

Our Team are with 2 Developers , 1 Game Master and the server Administrator.

We are working on that server project more that 6 Month.

All Known Bugs Are Fixed.

We Got A Test Server with 6 testers when find bugs we are fix them.

On that Project we are put so much of our time to make a one good Interlude balanced PvP Server.

 

Features

 

 

Rates:

 

> Experience : 5000x.

> Spell Point : 5000x.

> Adena : 10000x.

> Drop : 1x.

> Party Experience : 2x.

> Party Spell Point : 2x.

> Starting character level - 80.

> Sub Class Level - 80.

 

Enchant rates:

 

> Safe enchant +5.

> Blessed and simple scrolls max enchant (+15).

> Crystal scrolls max enchant (+20).

> Simple enchant scrolls chance - 66%.

> Blessed enchant scrolls chance - 100%.

> Crystal enchant scrolls chance - 100%.

 

Unique features:

 

> Main town - Giran.

> Olympiad Zone - Shuttgard.

> Sieges Fully Working.

> Wedding system.

> 4 Farming zones.

> Npc skill enchanter.

> Shops till top S grade.

> Unique tattoo.

> Full npc buffer.

> Max count of buffs - 100.

> Max subclasses - 32.

> Free and no quest class change.

> Free and no quest sub class.

> Nobless Coin in Shop.

> No Weight limit.

> No Grade limit.

> Quake pvp system.

> Top 50 Manager Npc in game.

> Augmentation system (preconfigured).

> Interlude retail skills.

> Server up-time [24/7] [99]%.

> Perfect class balance.

> No custom items !

 

Voiced commands.

 

> .serverinfo - Full Server Information.

> .online - current online players count.

> .repair - repairs stuck character in world.

> .votepanel - show you how to vote and get reward.

 

Event system:

 

> TVT event [20:00 23:00 02:00 05:00 08:00 11:00 14:00 17:00;] hours.

> CTF event [21:00 00:00 03:00 06:00 09:00 12:00 15:00 18:00;] hours.

> DM event [22:00 01:00 04:00 07:00 10:00 13:00 16:00 19:00;] hours.

> Unique event shop.

 

Olympiad game:

 

> Retail olympiad game.

> Competition period [1] week.

> Heroes is Choise Every Saturday After Olympiad.

> Olympiad start time [18:00] end [00:00].

 

 

And the time of Grand Openning is Come 01.09.2012 at 17:00 GMT +2.

If you enjoy in server, be sure to vote daily!

 

http://l2sentimental.com/

Posted

Well i think the same as vasquez,i think its l2renaissance,the 1st think that make me to understand that its l2renaissance is the only 1 hopzone banner and not topzone.

Posted

Well i think the same as vasquez,i think its l2renaissance,the 1st think that make me to understand that its l2renaissance is the only 1 hopzone banner and not topzone.

omg.. if you dont see in the vote banners table say will be added topzone banner too on 01.09.2012

Posted

Good morning, Well last +3weeks we lf server i hope you will succes dude.

1 suggestion: please don't make the same crap style 50 vote per jew & 100 for tattoo.

[GR]

dilonis ellinas opote den se kovo na exeis protect.. den pirazei omos gl palikare.

Posted

Good morning, Well last +3weeks we lf server i hope you will succes dude.

1 suggestion: please don't make the same crap style 50 vote per jew & 100 for tattoo.

[GR]

dilonis ellinas opote den se kovo na exeis protect.. den pirazei omos gl palikare.

Good luck..i will join :D!
Guest
This topic is now closed to further replies.



  • Posts

    • Hello! I need help with the file lineageeffect.u (Interlude client) I need to remove ForcedLifeTime from the following skills:   Battle Heal Greater Major Heal Hurricane Solar Flare Hydro Blast Aura Bolt Aura Flare Aura Flash   Thank you in advance for your help!
    • Used to have the same issue managing all my masked files from different edits. What really helped me stay organized was this list: https://www.blueberry-ai.com/blog/12-best-digital-asset-management-software-for-photographers. Found a couple of tools there that make sorting, tagging, and finding assets way easier, especially when working on multiple projects or sharing with clients. Took a massive load off my workflow and saved me a lot of time digging through folders.
    • IBServer for L2OFF GF-H5-GD-Classic I’m excited to share IBServer, a fully standalone authentication and billing server designed for Lineage II Official (L2OFF) Generations Supporting Gracia Final (GF), High Five (H5), Glory Days (GD), and Classic Year(2018-2020).   Key features: 🔌 Real IB Communication: Integrates directly with the L2OFF client protocol for in‑band packet handling. ⚙️ Zero Client/Server Modification: No changes required to L2Server.exe, no extenders, no hooks — plug and play. 🛠️ ODBC SQL Server Support: Built‑in DBManager C++ class for handling premium points, purchases, and account data via stored procedures. 📦 Complete Packet API: Full implementation of RequestCheckVersion, GetPremiumItems, GetGamePoint, AddGamePoint, BuyItem, DeleteItem, etc. 🚀 Ready to Deploy: Simple config.txt for port and connection string, runs as a native Windows service or console app.   Price: $150 USD (one‑time payment, no licensing restrictions — use on as many PCs as you want)   How to purchase & support: Please reply here or send me a private message on MaxCheaters. I’ll provide a compiled binary along with installation instructions.
    • Hello everyone I'm Albert, Starting now with the dream on have a L2 server, I'm having several issues with RS and I need someone help to Create an skill and implement to the correct class ID and make it work. Skill Required from me is  Festival Sweep  Skill or Item with the ability. I really need help guys and then after if possible i would need NPC and skins with .dressme        
    • Changeset 410 (3371)   Makers, NpcAi / Desires, Cursed Weapon rework, Bugfixes, Admincommands, Movement, Organization   Makers Fix ghost corpses. Introduce task manager for MultiSpawn spawn schedule. Introduce task managers for Npc respawn and despawn tasks. Add missing random treasurebox maker. NpcAi / Desires AttackableAttack > NpcAttack, allowing ATTACK_FINISHED event over Npc. Merge all reduceWeight from NpcAI operations. Don't broadcast MoveToPawn packet for cast hold scenarii. CH and CP managers use hold cast. Probably way more to add. Rework DesireQueue#addOrUpdate to avoid to generate a List. Drop _isInHitAnimation, avoid twice runAI calls upon attack end animation, save a ThreadPool. Implement Desire#isInvalid, used over the main loop to clean invalid Desires. All sided getDesires().removeIf are dropped, notably over AggroList/HateList. Cursed Weapon rework Fix potential task scheduling issues, reworking the whole layers. Reduce code by 1/3. Use L2OFF formulas/data for item drop rate, staging process. CW end duration now decreases when killing other Players. Bugfixes Revert schedule part from ThreadPool. Fix Pet inventory IU. Ty Denzel for the report. Fix Pet item timestamp reuse delay. Ty artemis for the fix. Disable automatic beastshots when his owner dies. Ty Root for the report. Player cannot craft while casting a skill, nor trade. Ty Root for the report. Add missing weight checks for player/summon pickup, and player craft. Ty Root for the report. Implement /graduatelist command, which displays a list of clan academy graduates for the past week. Ty RooT for the report. Fix PLAYING_FOR_LONG_TIME concept ; rest message is server related, not Player related. Ty RooT for the report. Player should stop movement when opening store. Fix Q351 occurences of itemId 4310 by 4407 one + slight fix. Fix Q365 missing memoState + poison skillId. Ty Root for the report. Fix Q417 Torai despawn over cond 11. Fix Q216 4 missing npcIds. Ty Karudin for the report. Fix the invalid comment of DeleteCharAfterDays Config. Fix NPC drop penalty level calculation. Ty Bandnentans for the report. Items are now dropped in a 30/45 donut shape around dropper. Ty Bandnentans for the report. PartyMatch fixes Don't show Party members or CW holder as available waiting members. You can't show overall List or join a PartyMatch room as CW holder. CW owner, upon acquisition, leave PartyMatch system. PartyMatch window is now automatically closed upon Player#removeMeFromPartyMatch. Remove Player from PartyMatch if Player and newly joined Party leader PartyMatch rooms differ. You can't join or be invited in a PartyMatch room if already partying/CW holding. Fix ShowLicence config when set to false. Ty artemis for the fix. Fix maximum number of macros. Ty artemis for the fix. Fix invalid IU update over //enchant. Ty artemis for the fix. Fix Castle Mass Gatekeeper HTMs. Ty kingNik0n for the fix. Drop _disabledItems implementation. Won't be used by next refactors. Ty artemis for the report. Fix loading handlers under debug. Ty Keku for the fix. Fix character_macroses table structure (commands = 12x32 chars minimum). Admincommands Merge all old spawn admincommands (//list_spawns, //spawn, //unspawnall, //respawnall, //delete) to //spawn and //unspawn (previously //delete). Generate //help. //unspawn works over all ASpawn. Merge all old fence admincommands (//spawnfence, //deletefence, //listfence) to //fence [add|remove], generate AdminFence. They now use proper Pagination. You can also teleport to it. Implementation of //show manor. Implementation of //set quest <id> [cond]. Related items must be hand-given. Implementation of //set henna [page] [add|remove symbolId]. The hennas are still bound to game logic (slots, canBeUsedBy). Movement - Ty LaRoja, Bandnentans Fix Boats IOOBE. Adapt getHeight logic from L2OFF. Introduce back WASD movement, handle boat board/unboard. Fix WATER/FLY movement logic. Avoid to pathfind diagonal cells with detected obstacle. Organization Addition of QuestVars class, holding all related variables from quests (itemIds, npcIds, questNames, sounds, etc), allowing to reduce length of each script while reusing variables. 100+ cloned variables were deleted. Refactor geometry package and Territory. Territory is now a unique 3D shape, holding any type of 2D geometry.  Remove few useless Location#clone uses. Implementation of ItemContainer#forEachItem. Clean many unused FrequentSkill. The whole enum is questionable. Drop MathUtil#checkIfInRange, implement WorldObject#isInStrictRadius (involve collision of that WorldObject, and potential WorldObject parameter). WorldObject#isIn2DRadius parameter is now a Point2D, not a Location (since a Location inherits Point2D, Location are still usable as parameter). Rework Pagination#generatePages to handle page number > 1000. Use Pagination over Tryskell SchemeBuffer. Ty CUCU23 for the share.
  • Topics

×
×
  • Create New...