Feelmyspells Posted May 23, 2008 Posted May 23, 2008 CREDITS TO:LEVATHIAN The guides shows how to use a multisell to structure for a shop. How can i put items for selling inside my shop? For building a multisell shop we will use xml language. XML means EXtensible Markup Language XML is a markup language much like HTML XML was designed to carry data, not to display data XML tags are not predefined. You must define your own tags XML is designed to be self-descriptive XML was designed to transport and store data, with focus on what data is. HTML was designed to display data, with focus on how data looks. Server has a specific directory to store multisells files. This directory is : /gameserver/data/multisell.... Inside our html code we call the multisell files just like other html files. We learn it before. Remeber ? We use 'Chat x' for html files . Now , for multisell we use 'multisell x'. Easy ha? We have an already made diagram of what files we need for each category , so it is easy now to build the files. I will explain the first multisell file and the others will be the same. Let's start with the Weapons / A-grade / Swords. Open an empty file with your editor. An xml file must start with : 1:<?xml version='1.0' encoding='utf-8 '?> 2: This line is the XML declaration. It defines the XML version (1.0) and the encoding used ( utf-8 ). Then we start : <?xml version='1.0' encoding='utf-8'?> <list> <!--A-Grade // Swords --> <!-- Sword Of Ipos--> <item id="1"> <ingredient id="57" count="10"/> <production id="8679" count="1"/> </item> <!--Sword Of Ipos Haste--> <item id="2"> <ingredient id="57" count="10"/> <production id="8792" count="1"/> </item> <!--Sword Of Ipos Focus--> <item id="3"> <ingredient id="57" count="10"/> <production id="8791" count="1"/> </item> <!--Sword Of Ipos Health--> <item id="4"> <ingredient id="57" count="10"/> <production id="8793" count="1"/> </item> <!--Dragon Slayer--> <item id="5"> <ingredient id="57" count="10"/> <production id="81" count="1"/> </item> <!--Dragon Slayer Crt. Bleed--> <item id="6"> <ingredient id="57" count="10"/> <production id="5645" count="1"/> </item> <!--Dragon Slayer Health--> <item id="7"> <ingredient id="57" count="10"/> <production id="5644" count="1"/> </item> <!--Dragon Slayer Crt. Drain--> <item id="8"> <ingredient id="57" count="10"/> <production id="5646" count="1"/> </item> <!--Infernal Master--> <item id="9"> <ingredient id="57" count="10"/> <production id="7884" count="1"/> </item> <!--Infernal Master Haste--> <item id="10"> <ingredient id="57" count="10"/> <production id="8108" count="1"/> </item> <!--Infernal Master Crt. Damage--> <item id="11"> <ingredient id="57" count="10"/> <production id="8109" count="1"/> </item> <!--Infernal Master Focus--> <item id="12"> <ingredient id="57" count="10"/> <production id="8110" count="1"/> </item> <!--Sirra's Blade--> <item id="13"> <ingredient id="57" count="10"/> <production id="8678" count="1"/> </item> <!--Sirra's Blade Crt. Poison--> <item id="14"> <ingredient id="57" count="10"/> <production id="8790" count="1"/> </item> <!--Sirra's Blade Health--> <item id="15"> <ingredient id="57" count="10"/> <production id="8789" count="1"/> </item> <!--Sirra's Blade Haste--> <item id="16"> <ingredient id="57" count="10"/> <production id="8788" count="1"/> </item> <!--Dark Legion's Edge--> <item id="17"> <ingredient id="57" count="10"/> <production id="2500" count="1"/> </item> <!--Dark Legion's Edge Rsk. Focus--> <item id="18"> <ingredient id="57" count="10"/> <production id="5649" count="1"/> </item> <!--Dark Legion's Edge Health--> <item id="19"> <ingredient id="57" count="10"/> <production id="5648" count="1"/> </item> <!--Dark Legion's Edge Crt. Damage--> <item id="20"> <ingredient id="57" count="10"/> <production id="5647" count="1"/> </item> <!--Tallum Blade--> <item id="21"> <ingredient id="57" count="10"/> <production id="80" count="1"/> </item> <!--Tallum Blade Haste--> <item id="22"> <ingredient id="57" count="10"/> <production id="5636" count="1"/> </item> <!--Tallum Blade Rsk. Evasion--> <item id="23"> <ingredient id="57" count="10"/> <production id="4721" count="1"/> </item> <!--Tallum Blade Crt. Poison--> <item id="24"> <ingredient id="57" count="10"/> <production id="5635" count="1"/> </item> <!--Tallum Blade Anger--> <item id="25"> <ingredient id="57" count="10"/> <production id="5637" count="1"/> </item> <!--Tallum Blade Health--> <item id="26"> <ingredient id="57" count="10"/> <production id="4720" count="1"/> </item> <!--Tallum Blade Rsk. Haste--> <item id="27"> <ingredient id="57" count="10"/> <production id="4722" count="1"/> </item> <!--Themis Tonque--> <item id="28"> <ingredient id="57" count="10"/> <production id="8686" count="1"/> </item> <!--Themis Tonque Mana Up--> <item id="29"> <ingredient id="57" count="10"/> <production id="8812" count="1"/> </item> <!--Themis Tonque Magic Mental Shield--> <item id="30"> <ingredient id="57" count="10"/> <production id="8813" count="1"/> </item> <!--Themis Tonque Magic Focus--> <item id="31"> <ingredient id="57" count="10"/> <production id="8814" count="1"/> </item> <!--Sword Of Miracles--> <item id="32"> <ingredient id="57" count="10"/> <production id="151" count="1"/> </item> <!--Sword Of Miracles Acumen--> <item id="33"> <ingredient id="57" count="10"/> <production id="5643" count="1"/> </item> <!--Sword Of Miracles Magic Silence--> <item id="34"> <ingredient id="57" count="10"/> <production id="5642" count="1"/> </item> <!--Sword Of Miracles Magic Power--> <item id="35"> <ingredient id="57" count="10"/> <production id="5641" count="1"/> </item> <!--Elemental Sword--> <item id="36"> <ingredient id="57" count="10"/> <production id="150" count="1"/> </item> <!--Elemental Sword Empower--> <item id="37"> <ingredient id="57" count="10"/> <production id="5640" count="1"/> </item> <!--Elemental Sword Magic Power--> <item id="38"> <ingredient id="57" count="10"/> <production id="5638" count="1"/> </item> <!--Elemental Sword Magic Paralyze--> <item id="39"> <ingredient id="57" count="10"/> <production id="5639" count="1"/> </item> <!--Phantom Sword--> <item id="40"> <ingredient id="57" count="10"/> <production id="85" count="1"/> </item> <!--Tear Of Darkness--> <item id="41"> <ingredient id="57" count="10"/> <production id="147" count="1"/> </item> <!--Sword Of Life--> <item id="42"> <ingredient id="57" count="10"/> <production id="149" count="1"/> </item> </list> Whatever is inside : <!-- ........ --> is help text. This is no code. So , inside this code we have a list of all A-Grade swords Lineage has and we want to add them in the shop. Our list start with <list> and ends with </list> Then we start counting the items with the <item id="x"> </item>. If we do a mistake with the 'x' number , the specific item will be displayed in our multisell list , but players will not be able to have it. So , becarefull with this number. Numbers must be i a row. Then we add what player will have(production) and what he will give(ingredient) for it. Plus the amount(count) of production/ingredient item. So simple , so strong. Now save this file to the location i told you before : /gameserver/data/multisell with the name : 88889.xml According to the structure we have . You are ready. You have your first multisell list. Let's have a picture of it Do you like it ? I do. You can ask me now , where can i find all these items and id ? This is another story , but i will give you a tip. Open your MySql and make a query to search for all items that is A-Grade and it is swords. Very easy query if you know the basics of the MySql. Plus as you noticed , the items in our shop is ordered by the P.Attk. You can do it too. Now , with the same way we can build all the other multisell lists. It is easy now. I will not post pictures for other multisell lists , because is the same. Plus i will not guide you for other files. You can do it yourself. -*- We build files for : Weapons A-Grade : 88889.xml , 88888.xml , 88887.xml , 88886.xml , 88885.xml , 88884.xml , 88883.xml , 88882.xml Weapons S-Grade : 99999.xml , 99998.xml , 99997.xml , 99996.xml , 99995.xml , 99994.xml , 99993.xml , 99992.xml Armors A-Grade : 88879.xml , 88878.xml , 88877.xml Armors S-Grade : 99989.xml , 99988.xml , 99987.xml Jewels A-Grade : 88876.xml Jewels A-Grade : 99986.xml Shots-Arrows : 10000.xml Quote
Jαkє Posted May 24, 2008 Posted May 24, 2008 very nice newbie guide for start editing ;) It's always useful to know some more infos about L2j Quote
zunix Posted May 25, 2008 Posted May 25, 2008 Do you like it ? I do. <- lol^^ nice guide for newbie's but tell them how they can add it to a npc ;) that was missing in the guide Quote
Affected Posted May 28, 2008 Posted May 28, 2008 <- lol^^ nice guide for newbie's but tell them how they can add it to a npc ;) that was missing in the guide I was just about to ask that! How do I add that to a NPC? Quote
Feelmyspells Posted May 28, 2008 Author Posted May 28, 2008 If you want it to an npc then follow killer's007 guide http://www.maxcheaters.com/forum/index.php?topic=2407.0%5B/color%5D My guide was just to explain some things about multisells. Quote
Deurian Posted June 20, 2009 Posted June 20, 2009 It really helped me! Thanks for spending your (precious) time to make some wonderful and helpful guides for us (newbies or noobies :P) Quote
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