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interlude Lineage ][ Tyrannize SERVER IS ONLINE DOWNLOAD PATCH NOW!! HAVE FUN


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Posted

                   

Lineage ][ Tyrannize Just Opened 16/8/2012

            No-Costom (Only Mask/Tattos)

                    We are glad to present you our server, much more active and improved than ever!

We are currently working too hard to make server balanced and enjoyable!

Our staff will never ask for your account password,if you are asked by someone saying they are with our

staff it is probably a scam,so don't give your account information to anyone!

 

www.L2Tyrannize.com

www.L2Tyrannize.com

 

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* Experience: 2000

* Spexperience: 1000

* Party Experience: 5000

* Party Spexperience: 5000

* Adena: 3000

 

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* Safe : 3

* Max For Weapon : 20

* Max For Armor : 20

* Max For Jewels : 20

 

* Blessed Scroll Enchant Rate: 100%.

* Normal Scrool Enchant Rate: 80%

 

 

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* C4/C5/Interlude features/skills working 98% (The other 2% we will fix it with your support ig)

* Fishing

* Seven Signs

* Castle Sieges

* Clan Hall Sieges

* Noblesses & Heroes System

* Max Level 80

* All Quests

* Clan Wars

* C5/Interlude Clan System

* subclans (Academy,Royal Guards,Order of Knights) * Cursed weapons

* Weapon Augmentations

* Shadow Weapons

* Dueling System

* All C4/C5/Interlude Skills

* All Raid Bosses + Grand Bosses + Frintezza

* Olympiad 100% Retail like

* DualBox Not-Allowed

* 100% Retail like gameplay without any customs

* Flawless Geodata & Pathnodes

* Active and experienced development/GMteam!

* No corruptions!

* Not used accounts will be deleted after 2 months

* NO LAG!!!

* 100% Uptime

* International community

* New character start with 1kkk adena

* Max Subclasses = 3

* Max Subclass level = 80

* Max Alliances = 3

* All flood protections

* Custom Start up zone

* Lifestones Chanse : 25%

*Only Tatto/Mask Costom!!

*Tattos Get 100/300/500 PVP'S 3lvls

*Mask Get 50/150/350 PK'S 3lvls

*Starting 500.000.000 Adena

*Buff Slots Are 64+4

*Augment Glows Don't Exist In Weapons

*Unstuck Time Is 20 Seconds

*L2Phx,L2Walker, Anti DDos protection.

*Raid Boss Gatekeeper and much more.

*Spawn Protection Is 20 Seconds

*International community

 

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* Global Gatekeeper

* Costom Shop(Mask/Tatto)

* GM Shop

* Custom Gm Shop

* Buffer

* Augmenter

* Wedding Manager

* Server Info

* Donation Manager

* Siege informer

* Clan War manager

* Clan Hall Manager

* Clan Manager

* Olympiad Manager

* Class Manager

* Skill Enchanter

* Top Stats Manager

* Sub Class Changers

* Boss Manager Info

* Symbol Marker

 

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*Olympiad Cycle = 2 Week

*Olympiad Starts At 18:00 And Ends At 24:00

*Hero Skills Are Not-Available with sub-clases

*Hero Weapons Are Not Enchantable

 

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*.deposit / .ctfjoin / .ctfleave / .ctfinfo /

*.online / .repair /.tvtjoin / .tvtleave / .tvtleave

*.changepw / .tradeoff / .tradeon / .reg / .unreg

 

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*Farm Zone 1 (Drop 10 Coins)

*Farm Zone 2 (Drop 10 Coins)

*PvP Zone 1

*PvP Zone 2

 

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*Intel Xeon E5650 6/12 * 2,99 GHz

*16 GB DDR3 ECC Registered

*120 GB SSD 560 / 515 MB/s - 2TB 7200 PRM

*Hosting in Germany

*L2Phx,L2Walker, Anti DDos protection.

 

Contact Us

 

ediedi123ee1 SKYPE

ggmfrozen@yahoo.com

 

www.l2tyrannize.com

www.l2tyrannize.com/forum/forum  For Suggestion!

Posted

Full root access

1 Dedicated IPv4 address

IPv6 subnet (/64)

Additional routed IPv6 net (/64)

Administrations software Webmin (available for LAMP)

24h Servermonitoring with email notification

24h Resetservice via Webinterface

Rescue System

VNC Installation

Image Installer

Traffic Statistics

Reverse DNS Administration

Domain Registration Robot

Free Phone Support

Free Email-Support

Data Center 24/7 Stand-by-Service

250 Gbit Bandwidth

Redundant Network

Juniper Routing-Technology

100 % switched network; no collision domains

High Speed Access to all Internet-Uplinks

24/7 Monitoring

Network Availability min. 99%

Posted

He ask about ddos protection ! Ok we are understand you have 1 dedicated not homemade but i want learn  about some info your ddos protection or you have only firewall etc? Sample 10-15-20 gb ddos protection?  No Unique Features?

Posted

Not obliged to say that the DDoS protection or you are in the position that I just have to say :) view and change the subject please? I have created this server for fun not for money Thank you very much!

Posted

I dont understand you guys.

Where is the nice features? The nice to you mean easy farm,high rate and 100% blessed scroll??

 

Get serious please.

Posted

VasQueZ Respect u!!! This server create only for fun pvp.. etc:) verry easy farming :) and more more more pvp :) for buy tatto's need 150-350-500 PVP COIN 1pvp-1coin for mask's need 50-150-350 PK Coins 1pk-1coin:) Thanks you for Review

Posted

VasQueZ Respect u!!! This server create only for fun pvp.. etc:) verry easy farming :) and more more more pvp :) for buy tatto's need 150-350-500 PVP COIN 1pvp-1coin for mask's need 50-150-350 PK Coins 1pk-1coin:) Thanks you for Review

Look i dont have something against you,its you server and you doing what ever you want,but i cant see all kids reply and say awesome server in one server that has 100% blessed (And not only in your server but in all servers with 100% blessed).

Where is the awesome? Answer me? Ripped site from L2Integrity?

 

Posted

Try make Unique Features. This server features same with one interlude pvp server ! We need new changes etc.Ok Anyway gL.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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