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Posted

Implemented:

System with additional password authentication (Secondary Password)

Commissary system

The system of reincarnation of the character

The system of mentoring

System of a Summoner multipetov Veno

Changing the subclass of the status window,

Germunkusa instance with the message (the threshold of a profession quest for 4)

Moving Mammon among all 11 cities S + updated multiselly.

Stats sets R, R +

R-weapons for the characters.

Items for sharpening skills after four professions

Unidentified objects, the system of identification of objects

The population of the initial locations

Many au for new NPC

Study skills, according to the GoD: Harmony Update:

Skills, previously studied for the scrolls are now available in the list of study skills.

Ability to learn this skill by using scrolls left, in this case is not consumed SP.

Flying made the transformation from wood study skills.

 

Fixed:

Penalties for the difference in level between the player and monster

Removed deleveling in player's death

Fixed Olympiad System, in accordance with the Goddess of Destruction

Warrior Skills Tyre and Archer Eura, implemented / fixed effects, kickbacks, the cast time,

Skills and Rogue Knight Siegel Odala

Skills Wizard and Summoner Feo Veno

Updated Luxor shop in Giran

Packets input, the group

Updated system e-mail messages in accordance with the Goddess of Destruciton

Fishing System, the system Vitality

Correction of the basic stat bonuses

Spawn on speaking island + au for some NPCs speaking islands

Show target with (a yellow circle at the target)

The award of the seven seals in quests

Rewards for quests Olympics.

Changed the reward of all the quests, according to the Goddess of Destruction

Fixed basic character stats

Changed the number of Sacred Incense healers received after the third change of profession.

 

Added quests:

_475_FortheSacrificed

_487_OpenSecret

_488_WondersofCaring

_489_InThisQuietPlace

_491_InNominePatris

_10299_HowtoStandUpForYourself

_10309_MysteriousLetter

_10337_SakumsImpact (Effect Sakuma)

_10358_DividedSakumPoslof (Ambassadors, causing Sakuma)

_10359_SakumsTrace

_10360_CertificationofFate (Quest for second class)

_10370_MenacingTimes

_10371_GraspThyPower

_10372_PurgatoryVolvere.java

_10388_Seize_Your_Destiny (Quest for the fourth profession)

Rebellion of Monsters (Monster Rise)

 

 

 

- Implementation of new items

- Further development of the quest for first class

- Correction of award from Olympus manager in accordance with the Year

- Correction of the Olympic Games in accordance with the Year

- Check the new city.

- Fix some NPC stats.

- Various fixes to skill kickbacks \ enchants \ missed moments

- NPC dialogues speaking on the island

- Processing systems for capsuled items and items that are retrieved using the skills

- Initial implementation of a new quest for 3 profession

- Fix quest Sacum Impact

- Implementation of the new PvP community as well, accelerated and optimized to work.

- Implemented enchant bonuses for R + grade.

- Added a new R + an item.

- Changed the look of the original storage required for the 4th pros.

- Fixed a problem with the change of sex through the service and the admin team

- Fixed stats charov. Mataka \ patacas, etc.

- Added effect «TargetToOwner», attractive targets for the skills employed by the characters.

- Added a scene review of the area at the first exit from the museum

- Fixed a bug in the service Bash'a

- Fixed bug with calling pets

 

 

 

Implementation of auras in Wynn Summoner and Sigel Knight

Implementation of donations

The implementation of tags in the group

Implementation of the quest Kicking Out Unwelcome Guests

Implemented framework for auto-group (1)

Implemented racial skills degenerated characters (1)

Added exchanger items for a system of mentoring and the quest for the first and second class

Added a peaceful area on the island of speaking

Added the English versions of the dialogue for some quests

Added bonuses to enchant weapons for new items

Added to spawn labyrinth Harnack

Fixed a bug with the inability to re-call pets

Fixed most of the action for pets, new skills

Fix price multisellah PvP Community

Fixed problems with the entrance to the tower of Krum

Fixed bugs with fishing

Fixed teleport out of the dome Sea of ​​Spores

Fixed population of locations around the village of dark elves

Fixed bug with displaying the names of the teleport

Fixed skill Tyrant'a

Fixed crystallization items

Correction of the clan hall auction

Fixed bugs with cubes of Fortune

Fixed some formulas for calculating stats

Removed forgotten priests sunset and sunrise

Fix quests:

Get A Pet

Book Of Giants

Sakums Trace

Tragedy In Von Hellmann Forest

 

Also added new items (shirts, bracelets, charms, and more ..), corrected old ones, in particular the heroic weapon, corrected and updated some NPC dialogs, fixed effects of certain skills, in particular, "the effect of denial of death", new multiselly for NPCs, an error with the spawns in the cities,

 

 

http://depositfiles.com/files/arsgt0db3

http://turbobit.net/q89dgrcqnqio.html

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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