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Posted

Implemented:

System with additional password authentication (Secondary Password)

Commissary system

The system of reincarnation of the character

The system of mentoring

System of a Summoner multipetov Veno

Changing the subclass of the status window,

Germunkusa instance with the message (the threshold of a profession quest for 4)

Moving Mammon among all 11 cities S + updated multiselly.

Stats sets R, R +

R-weapons for the characters.

Items for sharpening skills after four professions

Unidentified objects, the system of identification of objects

The population of the initial locations

Many au for new NPC

Study skills, according to the GoD: Harmony Update:

Skills, previously studied for the scrolls are now available in the list of study skills.

Ability to learn this skill by using scrolls left, in this case is not consumed SP.

Flying made the transformation from wood study skills.

 

Fixed:

Penalties for the difference in level between the player and monster

Removed deleveling in player's death

Fixed Olympiad System, in accordance with the Goddess of Destruction

Warrior Skills Tyre and Archer Eura, implemented / fixed effects, kickbacks, the cast time,

Skills and Rogue Knight Siegel Odala

Skills Wizard and Summoner Feo Veno

Updated Luxor shop in Giran

Packets input, the group

Updated system e-mail messages in accordance with the Goddess of Destruciton

Fishing System, the system Vitality

Correction of the basic stat bonuses

Spawn on speaking island + au for some NPCs speaking islands

Show target with (a yellow circle at the target)

The award of the seven seals in quests

Rewards for quests Olympics.

Changed the reward of all the quests, according to the Goddess of Destruction

Fixed basic character stats

Changed the number of Sacred Incense healers received after the third change of profession.

 

Added quests:

_475_FortheSacrificed

_487_OpenSecret

_488_WondersofCaring

_489_InThisQuietPlace

_491_InNominePatris

_10299_HowtoStandUpForYourself

_10309_MysteriousLetter

_10337_SakumsImpact (Effect Sakuma)

_10358_DividedSakumPoslof (Ambassadors, causing Sakuma)

_10359_SakumsTrace

_10360_CertificationofFate (Quest for second class)

_10370_MenacingTimes

_10371_GraspThyPower

_10372_PurgatoryVolvere.java

_10388_Seize_Your_Destiny (Quest for the fourth profession)

Rebellion of Monsters (Monster Rise)

 

 

 

- Implementation of new items

- Further development of the quest for first class

- Correction of award from Olympus manager in accordance with the Year

- Correction of the Olympic Games in accordance with the Year

- Check the new city.

- Fix some NPC stats.

- Various fixes to skill kickbacks \ enchants \ missed moments

- NPC dialogues speaking on the island

- Processing systems for capsuled items and items that are retrieved using the skills

- Initial implementation of a new quest for 3 profession

- Fix quest Sacum Impact

- Implementation of the new PvP community as well, accelerated and optimized to work.

- Implemented enchant bonuses for R + grade.

- Added a new R + an item.

- Changed the look of the original storage required for the 4th pros.

- Fixed a problem with the change of sex through the service and the admin team

- Fixed stats charov. Mataka \ patacas, etc.

- Added effect «TargetToOwner», attractive targets for the skills employed by the characters.

- Added a scene review of the area at the first exit from the museum

- Fixed a bug in the service Bash'a

- Fixed bug with calling pets

 

 

 

Implementation of auras in Wynn Summoner and Sigel Knight

Implementation of donations

The implementation of tags in the group

Implementation of the quest Kicking Out Unwelcome Guests

Implemented framework for auto-group (1)

Implemented racial skills degenerated characters (1)

Added exchanger items for a system of mentoring and the quest for the first and second class

Added a peaceful area on the island of speaking

Added the English versions of the dialogue for some quests

Added bonuses to enchant weapons for new items

Added to spawn labyrinth Harnack

Fixed a bug with the inability to re-call pets

Fixed most of the action for pets, new skills

Fix price multisellah PvP Community

Fixed problems with the entrance to the tower of Krum

Fixed bugs with fishing

Fixed teleport out of the dome Sea of ​​Spores

Fixed population of locations around the village of dark elves

Fixed bug with displaying the names of the teleport

Fixed skill Tyrant'a

Fixed crystallization items

Correction of the clan hall auction

Fixed bugs with cubes of Fortune

Fixed some formulas for calculating stats

Removed forgotten priests sunset and sunrise

Fix quests:

Get A Pet

Book Of Giants

Sakums Trace

Tragedy In Von Hellmann Forest

 

Also added new items (shirts, bracelets, charms, and more ..), corrected old ones, in particular the heroic weapon, corrected and updated some NPC dialogs, fixed effects of certain skills, in particular, "the effect of denial of death", new multiselly for NPCs, an error with the spawns in the cities,

 

 

http://depositfiles.com/files/arsgt0db3

http://turbobit.net/q89dgrcqnqio.html

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  • Posts

    • ============================================================== VIKOS AUTOBOTS — live bots for Lineage 2 servers on Lucera2 Interlude and Classic ============================================================== An empty server loses players. Vikos Autobots fills the world with bots that act like real players: they farm, walk around towns, join clans, fight wars, go to raids, sieges, events and the Olympiad, trade and talk in chat. Installs on top of a Lucera2 build: one .ext.jar + the data/autobots folder + a config. Database tables are created automatically. WHAT THE BOTS DO • Farm zones by level along set routes; they do not steal mobs from players or other bots. Leave town through gatekeepers (custom ones and NPC bypasses too) and come back. • Some bots leave the farm to walk around town while others keep farming, so towns are not empty. They walk, talk to NPCs and sit down to rest (can be turned off for PvP servers). • After a server restart bots carry on where they were: same zone, same route, no mass teleport to town. • Class-based combat AI: fighters, archers, mages, healers, buffers, summoners. Auto parties, healers resurrect the dead. • Real fishing with core skills (cast, Pumping / Reeling, fish fight). Rod by grade, bait and fishing shots are handed out automatically; spots have stands, a bot limit, levels and time. • Gear by class and level, a separate Olympiad set and an "online time" set; custom skills by class and by online time (same idea as time gear). Random enchant, Life Stones, dyes, buffs. Shots, potions, arrows and scrolls restock on their own; bot items never reach the economy. • Clans and alliances with generated crests, clan wars, clan defense, PvP server mode. PvP zones (arena, Coliseum, custom): admin Send or a clock like TvT (14:00;16:00). • Raids and epics (Antharas, Valakas, Baium; more via XML), with a gathering in town or a direct teleport to the boss. Castle sieges, TvT / CTF / DM, Olympiad 1v1 and 3v3, Seven Signs. • Private stores (sell and buy), RU/EN chat, AI chat (Groq or any OpenAI-compatible API), bot replies go through your server chat filter (chatfilters.xml), player PMs forwarded to admin Telegram. • Admin panel: //autobots panel. Online schedule, own AI thread pool built for hundreds of bots online, one commented config and XML files checked at server start. INCLUDED: VIKOS AUTOBOTS CONFIGURATOR (Windows) • A single .exe with Java inside, nothing to install. • Works right on your VPS over SSH/SFTP: edit and save, the files go straight to the server; the old version goes to backup. • World map from server geodata, automatic route building by the core movement rules with checks. • Farm zones, towns, raids, sieges, TvT, PvP zones, fishing spots. • Editors with client icons: equipment (farm / online time / Olympiad), skills (regular and by online time), buffs, Life Stones, supplies, dyes. Finds config mistakes by itself. • Interlude and Classic, RU/EN interface, light and dark theme, F1 help. ============================================================== VIKOS AUTOBOTS — REAL SERVER LOAD Measured ============================================================== Interlude test server on Lucera2, a regular VPS: • 4 vCPU, 8 GB RAM, Debian 13 • Java 17 (Temurin), -Xmx5G • MariaDB -------------------------------------------------------------- RESULTS -------------------------------------------------------------- CPU is a one-minute average for the whole game server process: core, mobs and bots together. 400% = all 4 cores. Bots online Server CPU (of 400%) Share of VPS 1000 ~103% ~26% 1200 ~105% ~26% 1500 ~120-150% ~30-37% • An empty server without bots uses ~40% by itself, so 1000 bots add about one core. • The bot AI itself (all bots together) takes 10-15% of one core for 1000-1500 bots. • Memory is stable, no leaks: - after GC the heap stays at ~2.8-2.9 GB with 800, 1000 and 1200 bots — about the same as the server uses by itself, without bots; - the heap low point does not grow over time: memory does not pile up, it is freed on every garbage collection; - a full night with 1500 bots with no out-of-memory errors (OutOfMemory), the server never crashed; - with -Xmx5G there is more than 2 GB of headroom. • A full night with 1500 bots ran stable. Meanwhile the bots live a full life: farming along routes, walking around towns, fishing, clans, scheduled PvP zones, TvT/CTF, Olympiad and raids. -------------------------------------------------------------- SETTINGS USED FOR THESE NUMBERS -------------------------------------------------------------- • AutobotsIterationDelayMs = 500 A bot thinks twice per second: enough to act like a real player without wasting CPU. • AutobotsMaxBots = 1000-1500 • ai.properties: AiTaskActiveDelay = 500 AggroCheckInterval = 500 Most of the load comes not from the bot code but from the mobs around the bots: bots bring locations to life, and the mobs start checking whom to attack. With these values they check twice per second instead of four times. The load is almost halved, and you can't see the difference: a mob notices its target a fraction of a second later. • MariaDB: innodb_flush_log_at_trx_commit = 2 The database flushes its log to disk once per second instead of after every small query. With 1000+ bots there are many queries, and this removes most of the database load. A standard setting for game servers. • server.properties: AutoDestroyDroppedItemAfter = 120 Drops on the ground disappear after 2 minutes instead of 10. Bots kill a lot, and in 10 minutes tens of thousands of items piled up on the ground: extra memory, extra server work and database deletes. Two minutes is enough for players to pick up their own drops. Rule of thumb: a 4-core VPS handles 1000-1500 bots comfortably. For more, go for 6-8 cores. LICENSE • The license is bound to your VPS IP: the bots run only on the server with that IP. • Send the server IP when you buy. Price: 500$ Contact: Telegram @Vikos177 — https://t.me/Vikos177 Test the bots here: <DOWNLOAD LINK> https://drive.google.com/file/d/1xpOII2X2fsUWekDIJk7POTMWu7ICpHJo/view After purchase you are added to a private Telegram group for clients: news, updates and support. ==============================================================
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