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[HELP]Problem me active skills l2jfrozen rev 938


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Hello guys exw ena problimataki me ta active skills px pianw me life stone ena active skill gia paradeigma solar flare ala den mporw na to xrisimopoiisw to skill dld otan paw na tin kanw m leei Item Skill:Stone its not available at this time: being prepared for reuse.. Mipws 3erei kanei ti simbainei

pack:l2jfrozen rev 938

client:interlude

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Posted

Hello guys exw ena problimataki me ta active skills px pianw me life stone ena active skill gia paradeigma solar flare ala den mporw na to xrisimopoiisw to skill dld otan paw na tin kanw m leei Item Skill:Stone its not available at this time: being prepared for reuse.. Mipws 3erei kanei ti simbainei

pack:l2jfrozen rev 938

client:interlude

Τραβα στα Skills βρες το Re-Use Time και αλλαξε το σε 6000
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Posted

Τσέκαρε αν υπάρχει κάποιο floodprotector για τα active skills, διαφορετικά δείξε μας το xml του skill.

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Posted

<skill id="3169" levels="10" name="Item Skill: Stone">

  <table name="#mpConsume">42 44 48 50 54 57 60 63 65 69</table>

  <table name="#power">61 66 72 77 82 87 92 97 102 110</table>

  <table name="#mpConsume_Init">9 9 10 10 11 12 12 13 14 14</table>

  <table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>

  <set name="staticReuse" val="true"/>

  <set name="magicLvl" val="#magicLvl"/>

  <set name="mpInitialConsume" val="#mpConsume_Init"/>

  <set name="mpConsume" val="#mpConsume"/>

  <set name="power" val="#power"/>

  <set name="target" val="TARGET_ONE"/>

  <set name="element" val="4"/> <!-- Earth -->

  <set name="reuseDelay" val="6000"/>

  <set name="hitTime" val="4000"/>

  <set name="skillType" val="MDAM"/>

  <set name="isMagic" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="900"/>

  <set name="effectRange" val="1400"/>

</skill>

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Posted

<skill id="3169" levels="10" name="Item Skill: Stone">

  <table name="#mpConsume">42 44 48 50 54 57 60 63 65 69</table>

  <table name="#power">61 66 72 77 82 87 92 97 102 110</table>

  <table name="#mpConsume_Init">9 9 10 10 11 12 12 13 14 14</table>

  <table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>

  <set name="staticReuse" val="true"/>

  <set name="magicLvl" val="#magicLvl"/>

  <set name="mpInitialConsume" val="#mpConsume_Init"/>

  <set name="mpConsume" val="#mpConsume"/>

  <set name="power" val="#power"/>

  <set name="target" val="TARGET_ONE"/>

  <set name="element" val="4"/> <!-- Earth -->

  <set name="reuseDelay" val="6000"/>

  <set name="hitTime" val="4000"/>

  <set name="skillType" val="MDAM"/>

  <set name="isMagic" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="900"/>

  <set name="effectRange" val="1400"/>

</skill>

6000 milliseconds = 6 seconds. Κάντο 1000 και δοκίμασε ξανά.
  • 0
Posted

To dokimasa kai auto alla tipota... :/

Na prosthesw oti me ton GM mporw na dwsw skill ston char kai douleuei kanonika mono otan pianoun oi players monoi tous augment den douleuoun...

Ti ftaiei?

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