Jump to content

Recommended Posts

Posted

τι αρχειο ειναι?

.doc αλλά δεν ξέρω τι σκατά κωδικοποίηση χρειάζεται

 

 

Katevase to torrent reee :D

Wait, το κάνω extract

Posted

 

Αυτό δεν είναι μουσική αυτό είναι σα να έχουν πάρει ένα τενεκέ ξαχαρβανιασμένο και τον τρίβουν για να βγάλουν τη σκουριά. Ο θόρυβος που ακούγεται από τον τενεκέ αν τον αποκαλείς μουσική μάλλον θα προτιμήσω τη μουσική του Devon.

Posted

Αυτό δεν είναι μουσική αυτό είναι σα να έχουν πάρει ένα τενεκέ ξαχαρβανιασμένο και τον τρίβουν για να βγάλουν τη σκουριά. Ο θόρυβος που ακούγεται από τον τενεκέ αν τον αποκαλείς μουσική μάλλον θα προτιμήσω τη μουσική του Devon.

Wraio ine alla oxi kallitero apo...

Posted

Ε τώρα που ανέλαβε ο Αναστόπουλος θα σωθεί.

2-0 το χα παίξει, 2-0 ήρθε. Μας τα χάλασε ο ΠΑΣ που το παίξα 2-0 και ήρθε 2-1. Μα στο 83'; 

Περιμένω Βέροια και Μπάρτσα! :D Μακάρι...

Posted (edited)

Ti thumithika re malaka mou...

 

http://www.youtube.com/watch?v=Bgd0_MI-REM

 

Sti Mani eno mou mageireue ena poutanaki mou kanei, "Moiazeis me ton Dani Filth..." kai tis kano, "EGO? EGO GAMO TO SPITI SOU? GIATI MORI TSIMPOUKOSTRA??" kai nomize oti ekana plaka opote to sunexise... "Moiazete kai sto upsos kai stin endumasia kai sta xaraktiristika kai sto somatotupo kai sti foni kai sti kinisi..." Tis arpazo ti mapa kai tis ti kollao sto anameno mati... Meta emoiaze san na xei karkino sto magoulo...

Edited by Funken
Posted

Ti thumithika re malaka mou...

 

http://www.youtube.com/watch?v=Bgd0_MI-REM

 

Sti Mani eno mou mageireue ena poutanaki mou kanei, "Moiazeis me ton Dani Filth..." kai tis kano, "EGO? EGO GAMO TO SPITI SOU? GIATI MORI TSIMPOUKOSTRA??" kai nomize oti ekana plaka opote to sunexise... "Moiazete kai sto upsos kai stin endumasia kai sta xaraktiristika kai sto somatotupo kai sti foni kai sti kinisi..." Tis arpazo ti mapa kai tis ti kollao sto anameno mati... Meta emoiaze san na xei karkino sto magoulo...

ΧΑΧΑΧΑΧΑΧΑΧΑΧΑΧΑΧΑ

Posted

Mia mera pou xa pristei (kai kokkinisei) ap' ta stedon, ta stilnox, ta azapin, tis kortizones kai to alkool (ta pairna ola mazu) sas evgala kai mia foto mou...

Posted

Mia mera pou xa pristei (kai kokkinisei) ap' ta stedon, ta stilnox, ta azapin, tis kortizones kai to alkool (ta pairna ola mazu) sas evgala kai mia foto mou...

Ναι ακόμα τι θυμόμαστε με τα ελατήρια για μαλλιά.

Posted (edited)

Ναι ακόμα τι θυμόμαστε με τα ελατήρια για μαλλιά.

Den eimaste oloi moggoloi na ta xoume koraki kai oloisia ksereis (vlepe mixaloliakos)... Kai siga mi pairno ti tostiera na ta isiono san emo...

Edited by Funken
Guest
This topic is now closed to further replies.



  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..