Jump to content
  • 0

[Help]Olympiad skill restriction


Question

12 answers to this question

Recommended Posts

  • 0
Posted

Zealot:

/skill>
<skill id="420" levels="3" name="Zealot" enchantGroup1="1" enchantGroup2="1">
	<table name="#hpConsume"> 159 183 204 </table>
	<table name="#mpConsume"> 106 122 136 </table>
	<table name="#ench1hpConsume"> 200 197 193 190 187 183 180 176 173 170 166 163 159 156 153 149 146 142 139 136 132 129 125 122 119 115 112 108 105 102 </table>
	<table name="#ench1mpConsume"> 133 131 129 126 124 122 120 117 115 113 111 108 106 104 102 99 97 95 92 90 88 86 83 81 79 77 74 72 70 68 </table>
	<table name="#ench2Time"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table>
	<table name="#runSpd"> 10 20 30 </table>
	<table name="#pAtkSpd"> 1.1 1.2 1.3 </table>
	<table name="#rCrit"> 33 66 100 </table>
	<table name="#cAtk"> 1.33 1.66 2 </table>
	<table name="#abnormalLvl"> 1 2 3 </table>
	<set name="hpConsume" val="#hpConsume" />
	<set name="mpConsume" val="#mpConsume" />
	<set name="reuseDelay" val="300000" />
	<set name="hitTime" val="2000" />
	<set name="target" val="TARGET_SELF" />
	<set name="skillType" val="BUFF" />
	<set name="operateType" val="OP_ACTIVE" />
	<enchant1 name="hpConsume" val="#ench1hpConsume" />
	<enchant1 name="mpConsume" val="#ench1mpConsume" />
	<cond msgId="113" addName="1">
		<player hp="30" />
	</cond>
	<for>
		<effect name="Buff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvl" abnormalType="pd_up_special">
			<sub order="0x40" stat="debuffVuln" val="80" />
			<sub order="0x40" stat="cancelVuln" val="40" />
			<add order="0x40" stat="runSpd" val="#runSpd" />
			<add order="0x40" stat="accCombat" val="6">
				<using kind="Sword,Big Sword,Blunt,Big Blunt,Pole,Dual Fist" />
			</add>
			<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd">
				<using kind="Sword,Big Sword,Blunt,Big Blunt,Pole,Dual Fist" />
			</mul>
			<add order="0x40" stat="rCrit" val="#rCrit">
				<using kind="Sword,Big Sword,Pole" />
			</add>
			<mul order="0x30" stat="cAtk" val="#cAtk">
				<using kind="Blunt,Big Blunt,Dual Fist" />
			</mul>
			<mul order="0x30" stat="PhysicalMpConsumeRate" val="0.5" />
			<mul order="0x30" stat="gainHp" val="0.5" />
		</effect>
	</for>
	<enchant2for>
		<effect name="Buff" abnormalTime="#ench2Time" val="0" abnormalLvl="3" abnormalType="pd_up_special">
			<sub order="0x40" stat="debuffVuln" val="80" />
			<sub order="0x40" stat="cancelVuln" val="40" />
			<add order="0x40" stat="runSpd" val="30" />
			<add order="0x40" stat="accCombat" val="6">
				<using kind="Sword,Big Sword,Blunt,Big Blunt,Pole,Dual Fist" />
			</add>
			<mul order="0x30" stat="pAtkSpd" val="1.3">
				<using kind="Sword,Big Sword,Blunt,Big Blunt,Pole,Dual Fist" />
			</mul>
			<add order="0x40" stat="rCrit" val="100">
				<using kind="Sword,Big Sword,Pole" />
			</add>
			<mul order="0x30" stat="cAtk" val="2">
				<using kind="Blunt,Big Blunt,Dual Fist" />
			</mul>
			<mul order="0x30" stat="PhysicalMpConsumeRate" val="0.5" />
			<mul order="0x30" stat="gainHp" val="0.5" />
		</effect>
	</enchant2for>

 

And Frenzy :

<skill id="176" levels="3" name="Frenzy">
  <!-- Confirmed CT2.5 -->
  <table name="#magicLvl"> 32 46 55 </table>
  <table name="#swordblunt"> 1.54 1.92 2.31 </table>
  <table name="#twohand"> 1.25 1.2 1.16 </table>
  <table name="#all"> 1.3 1.3 1.5 </table>
  <table name="#accCombat"> 2 4 6 </table>
  <table name="#mpConsume"> 14 21 25 </table>
  <table name="#abnormalLvl"> 1 2 3 </table>
  <table name="#aggro"> 303 438 523 </table>
  <set name="aggroPoints" val="#aggro" />
  <set name="hitTime" val="1500" />
  <set name="magicLvl" val="#magicLvl" />
  <set name="mpConsume" val="#mpConsume" />
  <set name="operateType" val="OP_ACTIVE" />
  <set name="reuseDelay" val="600000" />
  <set name="skillType" val="BUFF" />
  <set name="target" val="TARGET_SELF" />
  <cond msgId="113" addName="1">
   <player hp="30" />
  </cond>
  <for>
   <effect name="Buff" abnormalTime="90" val="0" abnormalLvl="#abnormalLvl" abnormalType="pinch">
    <mul order="0x30" stat="pAtk" val="#all" />
    <mul order="0x30" stat="pAtk" val="#swordblunt">
     <and>
      <player hp="30" />
      <using kind="Sword,Big Sword,Blunt,Big Blunt" />
     </and>
    </mul>
    <mul order="0x30" stat="pAtk" val="#twohand">
     <and>
      <player hp="30" />
      <using kind="Big Sword,Big Blunt" />
     </and>
    </mul>
    <add order="0x40" stat="accCombat" val="#accCombat">
     <and>
      <player hp="30" />
      <using kind="Big Sword,Big Blunt" />
     </and>
    </add>
   </effect>
  </for>
</skill>

  • 0
Posted

I can put this?

<cond msgId="1509">

        <player olympiad="false" />

      </cond>

With val "true"?

 

set that to true ...

Guest
This topic is now closed to further replies.


  • Posts

    • 𝐈𝐌𝐏𝐑𝐎𝐕𝐄𝐃 𝐂𝐋𝐀𝐒𝐒𝐈𝐂 𝟐.𝟓 - 𝐋𝐈𝐍𝐄𝐀𝐆𝐄 𝐈𝐈 𝐄𝐈𝐍𝐇𝐎𝐕𝐀𝐍𝐓 - Opening Date: 10th July 2026 - Time: 20:00 GMT+3 - Mid Rate x3 - Adena x3 - 100% Drop Rate - Quest Reward Adena x3 - Vitality System - Classic Zaken 2.5 Based - Improved Classic Gameplay - Improved Buff System - No Dual Box - No Pay to Win - 7 Members Party System - Dynamic Stages Progression - Reworked Support Classes - Reworked Skills & New Skills - New Skill Visual Effects - Improved Quests & Better Rewards - Daily Missions & Daily Quests - Weekly Solo Instances - In-Game Wiki with .wiki Command - Olympiad Rework - Castle Siege Improvements - Grand Boss & Raid Boss Progression ⚔ Designed to deliver a competitive, rewarding, and long-term Classic experience without destroying the original Lineage II feeling.   Don't forget to check the in-game wiki and discover all the unique features and gameplay improvements we prepared for you! Website: https://l2einhovant.net/en Discord: https://discord.gg/VfNngPrzaf Instagram: https://www.instagram.com/l2einhovant_classic/ Youtube: https://www.youtube.com/@L2Einhovant TikTok: https://www.tiktok.com/@vedi2300
    • Special summer offer, dm me for more information.
    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server!  Create your free account here
    • jajajajaj This can't be serious... Everything you've said to incorporate into the project are things that already existed. To say that it's Mobius free is extremely ignorant.  First, even a quick comparison shows it doesn't resemble the current free version of Mobius. Second, if you're referring to the Mobius version of Classic Interlude that was discontinued a year and a half ago... A quick comparison also shows that it doesn't either.  I wouldn't pay $500 for this, but saying it's something from the free version of Mobius... is ignorant. At a glance, you can see many things that weren't in the Mobius version of Classic Interlude but are here. I won't go into detail about how they're implemented, but they're there and they seem to work. - Fishing system as an interlude - Clan war as an interlude - Skills same as interlude - Skill enchant as an interlude - Olympiad same arena and work progress as interlude - Pet's same as interlude (with life time bar)  and surely many more things, I've only given a quick overview.  I find this post disrespectful to the server admin in question, but also to whoever the code author is in general. It's clearly a modification of the Mobius code from Classic Interlude or Grand Crusader, or something similar. But it's nowhere near something that was free. The simple fact that you can't see that shows your "level" as a developer. Anyone who applauds this type of post, I hope that tomorrow it will be their work that gets leaked and they enjoy it just the same.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..