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[Help]Olympiad skill restriction


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Zealot:

/skill>
<skill id="420" levels="3" name="Zealot" enchantGroup1="1" enchantGroup2="1">
	<table name="#hpConsume"> 159 183 204 </table>
	<table name="#mpConsume"> 106 122 136 </table>
	<table name="#ench1hpConsume"> 200 197 193 190 187 183 180 176 173 170 166 163 159 156 153 149 146 142 139 136 132 129 125 122 119 115 112 108 105 102 </table>
	<table name="#ench1mpConsume"> 133 131 129 126 124 122 120 117 115 113 111 108 106 104 102 99 97 95 92 90 88 86 83 81 79 77 74 72 70 68 </table>
	<table name="#ench2Time"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table>
	<table name="#runSpd"> 10 20 30 </table>
	<table name="#pAtkSpd"> 1.1 1.2 1.3 </table>
	<table name="#rCrit"> 33 66 100 </table>
	<table name="#cAtk"> 1.33 1.66 2 </table>
	<table name="#abnormalLvl"> 1 2 3 </table>
	<set name="hpConsume" val="#hpConsume" />
	<set name="mpConsume" val="#mpConsume" />
	<set name="reuseDelay" val="300000" />
	<set name="hitTime" val="2000" />
	<set name="target" val="TARGET_SELF" />
	<set name="skillType" val="BUFF" />
	<set name="operateType" val="OP_ACTIVE" />
	<enchant1 name="hpConsume" val="#ench1hpConsume" />
	<enchant1 name="mpConsume" val="#ench1mpConsume" />
	<cond msgId="113" addName="1">
		<player hp="30" />
	</cond>
	<for>
		<effect name="Buff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvl" abnormalType="pd_up_special">
			<sub order="0x40" stat="debuffVuln" val="80" />
			<sub order="0x40" stat="cancelVuln" val="40" />
			<add order="0x40" stat="runSpd" val="#runSpd" />
			<add order="0x40" stat="accCombat" val="6">
				<using kind="Sword,Big Sword,Blunt,Big Blunt,Pole,Dual Fist" />
			</add>
			<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd">
				<using kind="Sword,Big Sword,Blunt,Big Blunt,Pole,Dual Fist" />
			</mul>
			<add order="0x40" stat="rCrit" val="#rCrit">
				<using kind="Sword,Big Sword,Pole" />
			</add>
			<mul order="0x30" stat="cAtk" val="#cAtk">
				<using kind="Blunt,Big Blunt,Dual Fist" />
			</mul>
			<mul order="0x30" stat="PhysicalMpConsumeRate" val="0.5" />
			<mul order="0x30" stat="gainHp" val="0.5" />
		</effect>
	</for>
	<enchant2for>
		<effect name="Buff" abnormalTime="#ench2Time" val="0" abnormalLvl="3" abnormalType="pd_up_special">
			<sub order="0x40" stat="debuffVuln" val="80" />
			<sub order="0x40" stat="cancelVuln" val="40" />
			<add order="0x40" stat="runSpd" val="30" />
			<add order="0x40" stat="accCombat" val="6">
				<using kind="Sword,Big Sword,Blunt,Big Blunt,Pole,Dual Fist" />
			</add>
			<mul order="0x30" stat="pAtkSpd" val="1.3">
				<using kind="Sword,Big Sword,Blunt,Big Blunt,Pole,Dual Fist" />
			</mul>
			<add order="0x40" stat="rCrit" val="100">
				<using kind="Sword,Big Sword,Pole" />
			</add>
			<mul order="0x30" stat="cAtk" val="2">
				<using kind="Blunt,Big Blunt,Dual Fist" />
			</mul>
			<mul order="0x30" stat="PhysicalMpConsumeRate" val="0.5" />
			<mul order="0x30" stat="gainHp" val="0.5" />
		</effect>
	</enchant2for>

 

And Frenzy :

<skill id="176" levels="3" name="Frenzy">
  <!-- Confirmed CT2.5 -->
  <table name="#magicLvl"> 32 46 55 </table>
  <table name="#swordblunt"> 1.54 1.92 2.31 </table>
  <table name="#twohand"> 1.25 1.2 1.16 </table>
  <table name="#all"> 1.3 1.3 1.5 </table>
  <table name="#accCombat"> 2 4 6 </table>
  <table name="#mpConsume"> 14 21 25 </table>
  <table name="#abnormalLvl"> 1 2 3 </table>
  <table name="#aggro"> 303 438 523 </table>
  <set name="aggroPoints" val="#aggro" />
  <set name="hitTime" val="1500" />
  <set name="magicLvl" val="#magicLvl" />
  <set name="mpConsume" val="#mpConsume" />
  <set name="operateType" val="OP_ACTIVE" />
  <set name="reuseDelay" val="600000" />
  <set name="skillType" val="BUFF" />
  <set name="target" val="TARGET_SELF" />
  <cond msgId="113" addName="1">
   <player hp="30" />
  </cond>
  <for>
   <effect name="Buff" abnormalTime="90" val="0" abnormalLvl="#abnormalLvl" abnormalType="pinch">
    <mul order="0x30" stat="pAtk" val="#all" />
    <mul order="0x30" stat="pAtk" val="#swordblunt">
     <and>
      <player hp="30" />
      <using kind="Sword,Big Sword,Blunt,Big Blunt" />
     </and>
    </mul>
    <mul order="0x30" stat="pAtk" val="#twohand">
     <and>
      <player hp="30" />
      <using kind="Big Sword,Big Blunt" />
     </and>
    </mul>
    <add order="0x40" stat="accCombat" val="#accCombat">
     <and>
      <player hp="30" />
      <using kind="Big Sword,Big Blunt" />
     </and>
    </add>
   </effect>
  </for>
</skill>

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Posted

I can put this?

<cond msgId="1509">

        <player olympiad="false" />

      </cond>

With val "true"?

 

set that to true ...

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