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Server Protections

# All flood protections

# Spawn Protection

# Events Protection

# Buff delay protection

# DDoS Protection

 

Server Rates

# XP Rate: 5000 x

# Adena: 5000 x

# Max Enchant +16

# Crystal Max Enchant +18

# Safe Enchant +3

# Normall Enchant: 75%

# Blessed Enchant: 100 %

# Top LS agumentation chance: 35%

# High LS agumentation Chance: 5%

 

Other & Custom Systems

# New character start with 500kk adena

# Max Subclasses = 3

# Weapon Augmentations 1-active , 1-pasiv

# Resist buff removed custom balance for mages

# All skills working

# Starting lvl 80 in subclass too

# Custom NPC in Clan Halls!

# No Custom Items!

# Buff time: 6 hours

# Olympiad: 18:00 - 00:00 GMT+2, every week hero

# Armor type penalty (if the player dont have armor mastery for the armor he use,he gonna have penalty)

# Balanced Class (everyday update for perfect balance)

# Raid Bosses Jewelers in GmSHOP ( you can obtain by voting or killing epics )

# Pvp color system

# Custom Zones

# Wedding, Fishing Systems

# 100% Castle Sieges

# Full Geodata & PathNode

# Events every 1h (CTF,DM,TVT)

# Dagger skill dmg fixed to retail(p atack does not influence)

 

Custom farm zones

# Medium zone : Cave of trials , Forbidden Gateway , Out side Town of Gludio( PVP/PK allowed )

# Grand RaidBoss(Valakas,Queen Ant,Zaken,Frintezza,Antharas,Baium in their nest)

 

Fully reworked retail like olympiad

# Olympiad Cycle = 1 Weeks

# players can not use skills with hp restriction like frenzy, zalot while preparation time,

# skills are reused after teleport on stadion,

# fully worked observation system, including switching between stadion without back to village,

# players with same IP can not fight together,

# teleport back to town right after match end,

 

Custom clan reputation system

# Custom reputation coins can be obtained by voting

# Custom reputation coins can be obtained by events

# Custom reputation coins can be obtained by farming

# Retail quests for CRP

# Custom RaidBoss with CRP item drop

 

Custom NPC

# Top PVP/PK NPC

# Custom Gatekeeper. The Global GK teleports you to every area in the game. The GK Facilitator teleport you to the custom farm areas of our server and some other arenas

# Full Shop with custom buylists too (without custom items)

# Wedding Manager

# Full Buffer(45 Buff Slots)

# All subclas Npc in main town

# Skill enchanter in main town

# Class changer in main town

# Event NPC

 

WebSite: http://l2public.net

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  • Posts

    • And Discord: https://discord.gg/3aYqWNqb
    • Ofc: https://discord.gg/3aYqWNqb
    • You can find some H5 skins shared in old L2 modding Discords, but most of the higher‑quality ones are either paid or come bundled with full client edits. I usually mix in commissioned work and whatever I can patch myself. On a side note, I fund a lot of these commissions by selling off game items through instant sell cs2 skins, which has been a quick way for me to get some cash for projects.
    • There is no need for gRPC in this case, even tho originally it was gRPC based but since we don't need it to be bi-directional, we switched to simple http requests for the web calls and SSEs for the data streamed from the server. There are distributed locks in place to precent race conditions between actions that can happen between multiple web instances and the server.   Local models can also be slow depending on the model, and most external models can actually be faster than local ones if you use Flash 2.5 or something along those lines. I am running on 512GB of Unified Memory on my Mac Studio M3 Ultra so the speed of the local model for a small model is pretty good but I tested it with Gemini too and it works equally as fast and in some cases faster. The way it works is that I'm using pgvector (one of the benefits of moving to Postgres) to search the data and see what the player can see etc and there is some batching of the next few actions for 2-4 seconds for the user until the next LLM request fires. The batching also includes branching on logic so if they for example fall under some HP they will move to kiting instead of attacking or maybe they heal etc.   Everything is authed and permission-based. The server and the backend of the frontend have secure communication between them, either with a symmetric key (not recommended for production) or a certificate (the recommended way), so there is no worry. It's all tied to the account's access level, etc., so nobody can make an action that they normally wouldn't be allowed to do. Even the MCP is token-based, and there are prompt injection protections in place. The MCP is audited, and every mutation needs confirmation. The admin area is only accessible to the admin account anyway so normal users can't access it.  
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