Jump to content

Question

Recommended Posts

  • 0
Posted

file opos vlepeis panw tin eikona den anoigei ton logo den ton kserw mipos fenete stin eikona ?

alla einai new kai den kserw :/

ποια εικόνα εννοείς; δε βλέπω καμία εικόνα, εκτός αν κατάλαβα λάθος.
  • 0
Posted

den kserw re file ta configs ta rithmisa opos mou eipes enas sto topic mou kai pali tpt

to startgameserver kai to startloginserver den leitourgoun swsta

ε δείξε μας το σφάλμα που έχεις
  • 0
Posted

GAMESERVER

 

# ===================================#

#  Game Server Settings            #

# ===================================#

# This is the server configuration file. Here you can set up the connection information for your server.

# This was written with the assumption that you are behind a router.

# Dumbed Down Definitions...

# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.

# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).

# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

# -----------------------------------------------------------------------------------------------------------------------------------------------------------------

# Networking

# -----------------------------------------------------------------------------------------------------------------------------------------------------------------

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# Common settings...

# 127.0.0.1 - If you are playing alone on a test server

# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect

# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.

# If this IP is resolvable by the Login Server, just leave *.

# ----------------------------------------------------------------------------------------

 

# Enter here (ip) address of your game server, or use the symbol *

GameserverHostname = 178.59.37.165

GameserverPort = 7777

 

# Configure your external ip

ExternalHostname = 192.168.10.254

 

# Configure your internal ip

InternalHostname = 192.168.10.254

 

# Bunch ID and game server. It is better not to change.

LoginPort = 9014

LoginHost = 127.0.0.1

 

# Database Pool Type

# Possible Values: c3p0 or BoneCP

# c3p0: more stable

# BoneCP: more performance

DatabasePoolType=c3p0

 

# Parameters Databases - MYSQL

Driver = com.mysql.jdbc.Driver

URL = jdbc:mysql://localhost/

 

# Database name

GameserverDB = l2jdb

LoginserverDB = l2jdb

 

# Login - Mysql's user

Login = root

# Password - Mysql's Password

Password =

# Attention: lazy init connections disabled!

# Please, set only real values for your database

# Default: 100

MaximumDbConnections = 50

 

# Default: 0

MaximumDbIdleTime = 0

 

# The timeout before a new connection to the database (in ms)

# 0 - to remove restrictions

TimeOutConDb = 0

 

# The timeout before the single connection must be closed (in ms)

# if a connection life is more then this timeout, a Runtime Exception

# is rised up. Post the exception on forum (www.l2jfrozen.com) to solve

# it.

SingleConnectionTimeOutDb=200000

 

# Sets number of partitions to use.- BoneCP

# In order to reduce lock contention and thus improve performance,

# each incoming connection request picks off a connection from a pool that has thread-affinity,

# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case

# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start

# to have a negative effect on performance (and only for the case when connections on a partition start running out).

PartitionCount = 3

 

# Setting emulation off the kernel (package SendStatus)

RemoteWhoLog = True

RemoteWhoSendTrash = True

RemoteWhoMaxOnline = 329

RemoteOnlineIncrement = 50

RemoteWhoForceInc = 50

RemotePrivStoreFactor = 12

 

# Datapack folder

# DatapackRoot = C:/Work/tmp/DataPack

 

LOGIN

#============================================================#

#                      Frozen Dev.Team                      #

#============================================================#

# This is the server configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over internet)

# - Questions? => http://l2jfrozen.com

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

# **= If you want to get you WAN IP, visit http://www.whatismyip.com

# ===================================================================================================

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname = 178.59.37.165

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname = 192.168.10.254

 

# Bind ip of the loginServer, use * to bind on all available IPs

LoginserverHostname = 178.59.37.165

LoginserverPort = 2106

 

# How many times you can provide an invalid account/pass before the IP gets banned

LoginTryBeforeBan = 20

 

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) 

LoginBlockAfterBan = 600

GMMinLevel = 100

 

# The address on which login will listen for GameServers, use * to bind on all available IPs 

LoginHostname = 127.0.0.1

 

# The port on which login will listen for GameServers

LoginPort = 9014

 

# If set to True any GameServer can register on your login's free slots

AcceptNewGameServer = false

 

# If False, the licence (after the login) will not be shown

# It is highly recomended for Account Seciurity to leave this option as defalut (True)

ShowLicence = True

 

# Database Pool Type

# Possible Values: c3p0 or BoneCP

# c3p0: more stable

# BoneCP: more performance

DatabasePoolType=c3p0

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

 

# Database Settings

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

 

# Parameters Databases - MYSQL

# Login - Mysql's user

Login = root

# Password - Mysql's Password

Password =

# maximum number of simultaneous connecting to the database

MaximumDbConnections = 50

 

# Default: 0

MaximumDbIdleTime = 0

 

# The timeout before a new connection to the database (in ms)

# default 0 disabled

TimeOutConDb = 0

 

# Sets number of partitions to use. - BoneCP

# In order to reduce lock contention and thus improve performance,

# each incoming connection request picks off a connection from a pool that has thread-affinity,

# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case

# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start

# to have a negative effect on performance (and only for the case when connections on a partition start running out).

PartitionCount = 3

 

# Limit fast connections (input username / password)

FastConnectionLimit = 15

# Time of the normal connection (in ms)

NormalConnectionTime = 700

# Time fast connection (in ms)

FastConnectionTime = 350

# Maximum connections with the 1st IP

MaxConnectionPerIP = 50

 

# The lifetime of the session with the login server.

SessionTTL = 25000

MaxSessions = 100

 

# Choose the option: "true", to create an account when logging in automatically

AutoCreateAccounts = True

 

# Time to renew the IP address of the server in minutes (for dynamic IP)

IpUpdateTime = 0

 

# The configuration of the local subnet

# Example : 192.168

# Ppimer : 10.1

NetworkList = 192.168.;10.0.

 

# ===============================================================

# Test server configuration, not to switch on the game server!  =

# ===============================================================

# Use the GG client authentication

# Login server access let the client without GameGuard

ForceGGAuth = False

 

# Including protection from flood

# IMPORTANT: Put True for server security.

EnableFloodProtection = True

 

# Enable mode "debugging"

# With debug you will see more log on console and more messages in game.

Debug = False

 

# Switched on "development"

Developer = False

 

# =============================================================

# Anti Ddos protection.

# This system works with iptables

# =============================================================

# iptables -A INPUT -p tcp --dport 7777 -j DROP

# IMPORTANT: Put True for server security.

# IMPORTANT: Active only with LINUX OS.

EnableDdosProSystem = False

# String deny_comms

# IMPORTANT: If you don't know what is it, leave as default

Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT

# Active full log on Login Server console about Ddos protection

Fulllog_mode_print = false

 

# =============================================================

# Anti Bruteforce protection. (credits RT-Interlude)

# =============================================================

#Count of trying connection to server, after which will be made checking IP addres

#for a possible BrutForce

#Reducing this value will increase the likelihood of false positives

#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)

BrutLogonAttempts = 15

#The average time (in seconds) between attempts to connect to the server

#Reducing this value will increase the likelihood of false positives

#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)

BrutAvgTime = 30

#Number of second, for ban IP addres, who time BrutAvgTime less specified

#900 second = 15 minute

BrutBanIpTime = 900

 

#-------------------------------------------

# Additional login server logs settings    -

#-------------------------------------------

Debug = False

Assert = False

Developer = False

EnableAllExceptionsLog = false

DebugPackets = false

Guest
This topic is now closed to further replies.


  • Posts

    • Would it be possible to update the guide? The images are offline! 😞
    • In the fast-paced world of digital marketing, having the right tools makes all the difference. If you're searching for a reliable SMM panel Nigeria, GoUpSocial is here to take your online presence to the next level. Built for influencers, marketers, startups, and content creators, our platform is the ultimate solution for smart and scalable social media growth. With GoUpSocial, you get more than just numbers—you get engagement that drives real impact. As a trusted Nigerian SMM panel, we help you gain visibility across top platforms like Instagram, TikTok, YouTube, Facebook, and Twitter—all at the most competitive prices in the market. Experience the Power of the Best SMM Panel in Nigeria We understand that quality matters just as much as affordability. That’s why GoUpSocial has become the go-to platform for users seeking the best SMM panel in Nigeria. Here’s what makes us the preferred choice: 🚀 Real-Time Delivery: Get your orders processed and completed in minutes, not hours. 💼 All-in-One Dashboard: Manage all your campaigns with ease from a clean, simple interface. 💡 Effective Strategies: Our tools are tailored for organic-looking growth and high user engagement. 🧾 Transparent Pricing: No hidden fees—just straightforward, affordable packages. 👩‍💻 Expert Support: Our team is available 24/7 to guide you through every step of the process. Whether you need more followers, likes, views, or overall engagement, our SMM panel Nigeria services deliver measurable and meaningful results. Why We’re the Nigeria Fastest and Cheapest SMM Panel GoUpSocial isn’t just another provider—it’s the Nigeria fastest and cheapest SMM panel built with performance and value in mind. We combine automation, intelligent targeting, and local market understanding to help you scale effortlessly. Need to boost a campaign today? Our platform supports instant order processing, real-time tracking, and localized engagement strategies—making it ideal for any influencer or business operating in Nigeria. Plus, as the cheapest SMM panel in Nigeria, we make sure that even clients with limited budgets can access top-quality services without compromise. A Nigerian SMM Panel Built for 2025 and Beyond As social media algorithms evolve, traditional methods of gaining reach and engagement no longer work. That’s why we’ve built the SMM panel Nigeria 2025—a next-gen platform optimized for today’s challenges. From smart delivery settings to niche-specific targeting, GoUpSocial provides you with every advantage in a competitive digital world. Our system adapts to the latest platform changes, helping you stay relevant, visible, and in control. Looking for a localized service? Our SMM panel for Nigerian followers helps you connect directly with your audience—boosting both credibility and conversions. All-in-One Online Panel in Nigeria for Every Social Goal No matter your objective—brand awareness, follower growth, or engagement improvement—GoUpSocial is the online panel in Nigeria that offers it all. With flexible services, dynamic campaigns, and secure systems, we give you the tools to succeed in a crowded online space. And because we’re committed to your growth, our platform is continually updated to reflect the best practices of modern digital marketing. Take the Leap with the Best Nigerian SMM Panel Ready to grow smarter? With GoUpSocial, you don’t just gain social proof—you build real influence. As the cheapest Nigeria SMM panel, we combine speed, quality, and affordability in one seamless platform. Whether you're an aspiring influencer, a marketing agency, or a brand aiming for greater reach, GoUpSocial is the ultimate Nigerian SMM panel to help you reach your full potential. 👉 Sign up today and unlock the next level of social media growth with GoUpSocial.
    • Lineage2 : Website Download now our System Patch. Registration from 12:00 UTC Time.
    • Daily reward system operational. 28 rewards. Option to buy days (Donate). Automatically resets on the first day of each month. External configuration file. You can submit daily rewards by account or IP. Minimum claim level. Claiming on the 28th locks the reward until the next month. Contact Discord: lykoz#0331
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock