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Posted

eixa kanonisei me ton exte na bre8oume sto gkazi kai na pame mazi. 3ekinise apo patra me ama3i kai eftase stis 5.... efage porta kai ego anagkastika mpika mesa monos m. kapoios peta3e mia pipa oti itan 10k kosmos. ama itan 10k kosmos 8a itan oloi i iera odos gemati, pragma pou den isxuei. pantos 2k prepei na itan pisteuo. tora an argisate na er8ete kai den mpikate ftaite KAI eseis pou ir8ate pio arga ( px Exte) episis ftaite PALI eseis an eixate paei apo tis 2 kai ksinate ton poutso sas anti na pate pio mporsta. ego piga ekei 2 kai 20 kai mpika apo tous protous. itan kali fasi alla 3enerosa toso poli me ta cos play pou molis teleiosan tin ekana. ( i kaimeni i teemo ti giouxarisma efage). kapoia stigmi blepo ena tsourmo na trexei epano ston phreak kai na tou milaei kai leo den gamieste 8a arxisei aurio to game kai efiga.

 

kai gia na min paraponieste oti to meros xorage kai allous kai ftaine apo tin riot kai tetoia, otan efiga eixan anoi3ei tis portes kai itan eleu8era ola. o kosmos eixe ftasei mexri tin skala. den xorage allos. ama i8elan 8a mporousan na sas baloun mesa kai na perimenete sto lobby afou den ipirxe allos xoros.

 

btw to paidi me lee sin gamise tin riot

Posted

btw to anefere mesa o cowboy oti spasane mia porta kai erxotan i astinomia. poli logiko kai poli orimo re magkes. tespa, an e3ereseis autes tis malakies gia elliniko event itan poli kalo kai 8a eprepe na parakalate na asxoleite etsi to ESL kai oi etairies me ta e sports stin ellada.

Posted

Καλά κάναν ρε, άντε γαμώ το χριστό είχε 40 βαθμούς έξω και δε βγαίναν να μας πουν τίποτα

Γιατί να ήταν κλειστή η πόρτα και μέσα να είχε μισό κόσμο απ ότι χώραγε;

Posted

gt re ili8ie mesa i-beep- kai eblepa ti eixe. san gaidouria imastan stibagmenoi na poume. i8eles na kouni8eis ena ekatosto gia na 3epiasteis kai den mporouses

γιατί δε βγαίναν να πουν τίποτα; είχε μια τεράστια οθόνη και δεν είδα να γράφει κάποια ανακοίνωση ούτε για την αργοπορεία ούτε τίποτα. Απλά σκατά οργάνωση

 

Posted

allo i organosi tou event kai allo to gt den xoragan alloi mesa sto ktirio. eixan rioters stin porta pou enimeronan ton kosmo. o exte m estelne minimata kai 3ero ti sou leo

 

Posted

eixa kanonisei me ton exte na bre8oume sto gkazi kai na pame mazi. 3ekinise apo patra me ama3i kai eftase stis 5.... efage porta kai ego anagkastika mpika mesa monos m. kapoios peta3e mia pipa oti itan 10k kosmos. ama itan 10k kosmos 8a itan oloi i iera odos gemati, pragma pou den isxuei. pantos 2k prepei na itan pisteuo. tora an argisate na er8ete kai den mpikate ftaite KAI eseis pou ir8ate pio arga ( px Exte) episis ftaite PALI eseis an eixate paei apo tis 2 kai ksinate ton poutso sas anti na pate pio mporsta. ego piga ekei 2 kai 20 kai mpika apo tous protous. itan kali fasi alla 3enerosa toso poli me ta cos play pou molis teleiosan tin ekana. ( i kaimeni i teemo ti giouxarisma efage). kapoia stigmi blepo ena tsourmo na trexei epano ston phreak kai na tou milaei kai leo den gamieste 8a arxisei aurio to game kai efiga.

 

kai gia na min paraponieste oti to meros xorage kai allous kai ftaine apo tin riot kai tetoia, otan efiga eixan anoi3ei tis portes kai itan eleu8era ola. o kosmos eixe ftasei mexri tin skala. den xorage allos. ama i8elan 8a mporousan na sas baloun mesa kai na perimenete sto lobby afou den ipirxe allos xoros.

 

btw to paidi me lee sin -beep-e tin riot

 

Oti wra goustarei kai mporei 8a paei o ka8enas...8eseis eprepe na eixane parapano apo osous perimenan auti i papares na er8oun.Pola atoma pou ir8an apo eparxeia fagane porta,ti eprepe na kanoune ? na 3ekinisoun to prwi kai na perimenoun ape3w stis 12 ? 

Posted

Το να κάνεις ένα event στο γκάζι ώπου έχει πρόσβαση πανεύκολη ο καθένας αυτομάτως σημαίνει οτι θα πάει πολύ κόσμος, ήταν λάθος το μέρος και ο χώρος που έγινε, περιμένω απολογία της ριοτ να δω τι θα πουν

Εγώ πάντως φιλαράκο δεν είχα εξωτερικά γραφεία μπροστά μπροστά να μου λεν τι γίνετε, κοίταζα την οθόνη και περίμενα αλλά στα αρχίδια τους

Posted

Το να κάνεις ένα event στο γκάζι ώπου έχει πρόσβαση πανεύκολη ο καθένας αυτομάτως σημαίνει οτι θα πάει πολύ κόσμος, ήταν λάθος το μέρος και ο χώρος που έγινε, περιμένω απολογία της ριοτ να δω τι θα πουν

Εγώ πάντως φιλαράκο δεν είχα εξωτερικά γραφεία μπροστά μπροστά να μου λεν τι γίνετε, κοίταζα την οθόνη και περίμενα αλλά στα αρχίδια τους

 

Enas karagkiozis itane stin porta kai otan kaname ntou eklege .....

Posted

Εγω παντως απο τις 12:45 πηγα και ειμουν GG,ειχε ζεστη,αλλα αξιζε τον κοπο!

 

Emeis den 3erame oti den 8a exoun 8eseis ta zwa...Opote pigame i 2:30 i pio meta....Den i3era oti prepi na piaso seira les kai eimai se trapeza i sto ika

Posted

kai gw porta efaga gt arghsa, omws otan anoi3an epeidh kapoioi sproxan stn e3w porta gia na boun sto lobby, miristika oti tha klinan tis deuteres portes opote etre3a sto asanser kai bika

 

easy

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  • Posts

    • A question: I’ve had two servers that were downgraded from C6 to C4, and both would lag for players when they changed subclass, and almost every time the L2 server would crash. They say it’s a problem with the C5 skills that were added. Has anyone experienced this issue? The server would run fine without errors until people started changing classes. Has anyone gone through this and knows the solution to the problem?
    • L2jBayev Chronicle 3: Rise of Darkness – AiEngine Edition In short: this is a C3 build with a full-fledged AI engine, live mercenaries, a built-in quiz, a “personal account” in the Community Board, and server logic neatly distributed across thread pools. The project is about a living world without lags : bots farm, communicate, gather parties, teleport along routes, and the server remains cold and stable.   What's inside (the most delicious) 1) Full-fledged AI engine for characters Behavior types: farming ( FarmAI ), combat ( CombatAI ), party logic ( PartyAI ), trading/walking ( TraderAI / WalkerAI ), support roles (healer, etc.). Class profiles: for mages/archers/daggers, etc., “smart” skill rotations, distance control, sleep/save skills, healing, loot pickup, etc. are implemented (see examples of classes like SpellSingerAI , NecromancerAI , etc.). Self-healing and teleports: when dying, the bot goes through a sequence of steps without sleep()- via AITaskSequence + AITeleportToLocTask , searches for the nearest gatekeeper and teleports via TeleportationManager with routes depending on the level. Auto-support: auto-nipples, arrows/bones, smart auto-proceduring of buffs and auto-banks CP/HP/MP with thresholds - all sewn into the auxiliary EtcPlayersAi . Chat context: ChatManagerAi processes mentions, makes responses with delays (anti-flood), supports party chat and “human” reaction. Understanding: ChatManagerAi system  processes the dialogue, bots remember your aggression and insults, they start to respond less often to modern users, stop accepting or inviting to a group (party) and when it goes beyond the peak they will simply merge you, and every time they see you on the PC, there is an opportunity to measure more often, communicate respectfully and beautifully, in general, a “human” reaction. Why a player/admin needs this: bots actually “live”, farm and interact, and don’t just stand on macros. This is a great background for online and PvE action.   2) Mercenaries (Mercenary system) Full-fledged companion character : L2MercenaryInstance with its own MercenaryAI (movement, attack, support, consumables, shots). Behavior modes: DEFENDER / SUPPORT / PASSIVE - switchable to suit your playing style. Progress and trust: the mercenary's trust/exp/level grows , skills are learned according to the MercenarySkillTree (conditions are based on the trust or level of the owner). Templates and equipment: via MercenaryTemplateTable and spawner - model/weapon/type are selected. Social: MercenarySpeechManager - a set of speeches; the mercenary "comes to life" in the chat. Premium Link: Premium account owners give the mercenary additional trust (faster progress). Why: This is not a dummy pet, but a playful companion with modes, training and “character”.   3) Quiz (event viktorina ) Rounds according to schedule: pre-launch with announcements (minutes/seconds before start), registration .reg, auto-opening of the window. Multiple choice questions: question + set of answer buttons; fair processing, timings, question change. Tops and history: results table, statistics, neat UI via HTML assembly. Flexible control: you can start immediately or set a delayed start (notification package 5/2/1 min, etc.). Why: regular activity for players, “social entertainment” module right in the build.   4) Personal account in Community Board KB managers: buff cabinet, teleports, clans/forums/mail/friends, tops (PK/PvP/wealth/players), character repair, viewing skill trees , etc. Premium logic: some services/mail are limited by premium; premium also affects the visual (nickname color) and bonuses (see effect on mercenary). Single sign-on: all in one place, no team chaos. Why: conveniently manage your character and services without going into the console or installing third-party mods.   Why is the system technically valuable? Minimum load and stability Separated thread pools: AI logic, hunting, teleports, chat - on separate onesScheduledExecutorService ( AI_THREAD_POOL , MONSTER_HUNT_POOL , TELEPORT_POOL , CHAT_POOL ). No "freezing": task sequencers (teleport/recovery) work through the scheduler, not Thread.sleep(). Bot limitation: protection against overload via thresholds/counters - “extra” bots do not start. One bot - one sequence: AITaskManager ensures that the character does not have parallel conflicting tasks. Smoothing out peaks: starting tasks with offsets so that there are no simultaneous “ticks” of hundreds of bots. Monitoring/logs: own loggers (separate files for info/errors/processes/chats), CPU load monitoring. Bottom line: the build is designed for “thick online” and mass activities without TPS failures .   Additional Features Auto-alliances for farming: party logic invites suitable players (checking level/equipment/clan flags), there are “human” responses to requests. Sub/class management: out of the box helpers for changing class/subclass, auto-learning of necessary skills and selection of equipment by level. Security/protection: secondary PIN/picture password support (used in KB/voiced commands; optional). Premium accounts: privileges in KB/mail/visual and synergy with mercenary progress. Ready-made services: tops, auctions/mail, teleports from KB, buff rooms, repairs, viewing skill trees, etc.   Who is this build for? Freeshare/project admins who want a living world “from the pack”: bots and mercenaries provide a constant background of activity. Players who value convenience: personal account, premium services, events and a mercenary companion. Developers who want a clean, predictable backend with thread pools and a neat task model without “magic”.   How it differs from standard assemblies Not macros - AI profiles with “brains”: rotations, positioning, healing, decision making. Not a decoration pet - a mercenary with his own modes, progress, skill tree and lines. Not a faceless gamemod - an event quiz with UI, schedule, tops. No chaos in flows - strict pools, planning and task managers designed for online and growth. No separate scripts - a single personal account in KB for most activities.   TL;DR (one paragraph for the project card) AiEngine C3 is a build with live AI, smart bots, mercenaries (modes/progress/skills), built-in quiz, premium logic and a convenient personal account in KB. Under the hood are distributed thread pools and task managers without sleep(), so even with a dense online the server remains stable and responsive.   Additionally add - there is still a lot of interesting things command .assassin or shift+target (order murder), shift+target for admins on AI characters for control, admin panel is completely rewritten, many additional functions, mercenaries change their appearance depending on trust, deepseek and chatGPT system is connected for communication of characters like real players, GPT - for newer java, there is still a very large list of fixes after the last versions, a lot has been fixed, including height coordinates (Z) geo-Squares, pathfinding, visibility through obstacles, fix pet summons, trade packages, shop packages, many effects, quests (including the original ones like nipples, etc.), Ai behavior of NPC and RB monsters, absolutely all epics have been transferred to AiLoader no longer in python scripts. Attention! The server is suitable for both classic mode and PvP format, as well as with various mods. Absolutely everything is configured in the configurations to suit your taste and purposes of use. It is recommended to launch the server through L2ServerControl (simplifies management and control of processes). Download Servers: Chronicle 3 Server Chronicle 4 Test Upgraded Server Full Desc & screens: Post & Screens c3 Post & Desc c4    
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