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Posted

paidia pezo ena c6 server kai 8elo na m peite poios einai o kaliteros char gia olympiad?

oi perisoteroi char ston server einai fighters kai idietera destroyer

Posted

1) den iparxi kaliteros kai xiroteros afto exartate apo ton enemy apla meriki xanoun apo pio polou

2)o kaliteros pextis olympiada einai o  human summoner me tin gatoula exei mage / fighter bane vevea omos enas necro i enas prophet elven elder ton xeskizoun

3) i epilogi mou panda gia olympiada einai .. kai tha einai !!!!!!!! paladin4ever xekinas me icon kai xeskizis kolarakia 2 UD pcyhical shield kai fisika shield stun ! bouri

 

Posted

imo

o warlock stin oly einai poli kalos alla diskolos char,an ton ma8eis rixneis destro aneta

alla sto c6 pisteuo glady > all

25 sec apla den troei dmg slow/stun/doom apo kanan necro (sonic barrier) 

exei ke dash (sonic moove) apla den peftei !!!

Posted

farmer chars @ olympiad = wind rider, arcana lord k meta to gracia update se official servers 8a farmarei akoma k o maestro (crafter) imo ka8ws episis k o phantom summoner!! gia pvp servers dn exw gnwmh dioti o ka8e pvp server exei polles fores la8h se kapoia skills k polla items custom epishs. epishs anaferomai se twrina dedomena kamael plus dld kai meta opou o xwros ths arenas sthn olympiada einai POLU mikroteros

Posted

den amfibalo alla pos na ri3eis enan glady???

anigei sonic barrier ke akoma an katafereis ke ziseis 25 secs ke pali den 8a exeis HP/CP

na sinexeis pvp

na tou kaneis slow ke na tre3eis mexri na teleiosei to barrier den ginete borei na kanei land buff/debuff

na basisteis se speed den pezei (sonic rage/bluster/storm 600 range) exei ke dash

opote glady > all oly ...

Posted

egw pisteuw oti o overlord einai o kaluteros giati exei full buffs mesa stin olimpiada  dhladh den niwthei kai den ton pianei eukola stun / silance akoma einai kai san fighter den niwthei dmg exei upilo mental sth ara poli m.def kai to kalitero life drain kai se periptosi pou teliwsei to mp root me oso mp exei mini bgazei baria kai apo konta sfazei!!!

Posted

den amfibalo alla pos na ri3eis enan glady???

anigei sonic barrier ke akoma an katafereis ke ziseis 25 secs ke pali den 8a exeis HP/CP

na sinexeis pvp

na tou kaneis slow ke na tre3eis mexri na teleiosei to barrier den ginete borei na kanei land buff/debuff

na basisteis se speed den pezei (sonic rage/bluster/storm 600 range) exei ke dash

opote glady > all oly ...

 

k to tank tote an 8elei travaei ud ap thn arxh k mexri na fugei to s barrier de trwei oute autos dmg. k exei k vengeance an zoristei meta..k mh ksexname k to curse of doom tou soultaker. kata ta alla padws o gladiator einai polu kalos se olympiad .. pisteuw mporei na riksei ton opoiondhpote alla k na xasei apo pollous analoga to lvl/equip k to skill autou pu ton paizei

Posted

O phoenix knight adexei aneta ta 25 sec t sonic barrier k amma einai e3ypnos 8 katsei n faei 3ilo sta 25 sec k molis vgei o glady apo sonic barrier o phoenix anoigei angelic icon k vegeance h ud h to sheild fortress k dn niw8ei tpt

exei k to touch of life

Posted

pl kalos char einai o Maestro.

 

Exei Stun Attack Kai Hammer Crush.. Episis Exei Kai To Mechanic Golem Gia Pet... GG

 

Kalos Einai Kai O DreadNought... Pragmatika, Se Periptosis Magwn Vs DreadNought, O Character ta SPAEI... Exei 3 Diaforetika "Stun" Skills Me to Pole...

 

Exei Revival + Battle Roar...

 

Aytoi Oi 2 Gia Mena Ta Spane...

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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