Hello Maxcheaters.I need to ask something.I have opened a Lineage 2 server (L2J) on a deticated server with 16 GB Ram 8-core prossessor and 100Mbps internet speed and 2 x 2TB Hard drive.Server have around 100 people and when someone change his class all online players get a lag for about 3-5 seconds.Can anybody tell me what should I do to stop this?Server just started.Please help.I am using navicat as database and windows server 2008.
Thanks a lot and sorry if I am at wrong topic but I am in a hurry.
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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
Question
leonscottkennedy
Hello Maxcheaters.I need to ask something.I have opened a Lineage 2 server (L2J) on a deticated server with 16 GB Ram 8-core prossessor and 100Mbps internet speed and 2 x 2TB Hard drive.Server have around 100 people and when someone change his class all online players get a lag for about 3-5 seconds.Can anybody tell me what should I do to stop this?Server just started.Please help.I am using navicat as database and windows server 2008.
Thanks a lot and sorry if I am at wrong topic but I am in a hurry.
EDIT : GAMESERVER says this :
Client [Character: ******[268533936] - Account: ******* - IP: ***.**.***.***] -
Disconnected, too many queue overflows.
3 answers to this question
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