I have that instance script. is for a party of 2 players that can enter here. kill some monsters and take a reward from a chest.
Here is the script code:
#Instance Event by Bloodshed
from com.l2jserver.gameserver.instancemanager import InstanceManager
from com.l2jserver.gameserver.model import L2ItemInstance
from com.l2jserver.gameserver.model.actor import L2Summon
from com.l2jserver.gameserver.model.entity import Instance
from com.l2jserver.gameserver.model.itemcontainer import PcInventory
from com.l2jserver.gameserver.model.quest import State
from com.l2jserver.gameserver.model.quest import QuestState
from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest
from com.l2jserver.gameserver.network.serverpackets import CreatureSay
from com.l2jserver.gameserver.network.serverpackets import InventoryUpdate
from com.l2jserver.gameserver.network.serverpackets import MagicSkillUse
from com.l2jserver.gameserver.network.serverpackets import SystemMessage
from com.l2jserver.gameserver.network.serverpackets import ExShowScreenMessage
from com.l2jserver.gameserver.network.serverpackets import Earthquake
from com.l2jserver.gameserver.network import SystemMessageId
from com.l2jserver.gameserver.util import Util
from com.l2jserver.util import Rnd
qn = "Bloodshed"
#Items
E_APIGA = 14720
ADENA = 57
STONE = 9576
STONE82 = 10486
STONE84 = 14169
SCROLL = 960
SCROLLB = 6577
#NPCs
ROSE = 2009001
CHEST = 2009002
#Monsters
NAGLFAR = 2009010
SENTRY1 = 2009011
SENTRY2 = 2009012
HOUND = 2009013
#Doors
DOOR1 = 12240001
DOOR2 = 12240002
class PyObject:
pass
def openDoor(doorId,instanceId):
for door in InstanceManager.getInstance().getInstance(instanceId).getDoors():
if door.getDoorId() == doorId:
door.openMe()
def closeDoor(doorId,instanceId):
for door in InstanceManager.getInstance().getInstance(instanceId).getDoors():
if door.getDoorId() == doorId:
door.closeMe()
def checkConditions(player, new):
party = player.getParty()
if not party:
player.sendPacket(SystemMessage.sendString("You are not currently in a party, so you cannot enter."))
return False
if party and party.getMemberCount() < 2:
player.sendPacket(SystemMessage.sendString("You cannot enter because there is too less people in your party. Minimum is 4 people."))
return False
for partyMember in party.getPartyMembers().toArray():
if partyMember.getLevel() < 78:
player.sendPacket(SystemMessage.sendString(partyMember.getName()+"s level is too low and cannot be entered."))
return False
if not Util.checkIfInRange(1000, player, partyMember, True) and new:
player.sendPacket(SystemMessage.sendString(partyMember.getName()+" is too far away ask him to come here."))
return False
return True
def teleportplayer(self,player,teleto):
player.setInstanceId(teleto.instanceId)
player.teleToLocation(teleto.x, teleto.y, teleto.z)
pet = player.getPet()
if pet != None :
pet.setInstanceId(teleto.instanceId)
pet.teleToLocation(teleto.x, teleto.y, teleto.z)
return
def enterInstance(self,player,template,teleto):
instanceId = 0
party = player.getParty()
if party :
for partyMember in party.getPartyMembers().toArray():
st = partyMember.getQuestState(qn)
if not st : st = self.newQuestState(partyMember)
if partyMember.getInstanceId()!=0:
instanceId = partyMember.getInstanceId()
else :
if player.getInstanceId()!=0:
instanceId = player.getInstanceId()
if instanceId != 0:
if not checkConditions(player,False):
return 0
foundworld = False
for worldid in self.world_ids:
if worldid == instanceId:
foundworld = True
if not foundworld:
player.sendPacket(SystemMessage.sendString("You have entered another zone, therefore you cannot enter this one."))
return 0
teleto.instanceId = instanceId
teleportplayer(self,player,teleto)
return instanceId
else:
if not checkConditions(player,True):
return 0
instanceId = InstanceManager.getInstance().createDynamicInstance(template)
if not instanceId in self.world_ids:
world = PyObject()
world.rewarded=[]
world.instanceId = instanceId
self.worlds[instanceId]=world
self.world_ids.append(instanceId)
print "Instance: Started " + template + " Instance: " +str(instanceId) + " created by " + str(player.getName())
teleto.instanceId = instanceId
for partyMember in party.getPartyMembers().toArray():
teleportplayer(self,partyMember,teleto)
return instanceId
return instanceId
def exitInstance(player,tele):
party = player.getParty()
if party :
for partyMember in party.getPartyMembers().toArray():
partyMember.setInstanceId(0)
partyMember.teleToLocation(tele.x, tele.y, tele.z)
pet = partyMember.getPet()
if pet != None :
pet.setInstanceId(0)
pet.teleToLocation(tele.x, tele.y, tele.z)
else :
player.setInstanceId(0)
player.teleToLocation(tele.x, tele.y, tele.z)
pet = player.getPet()
if pet != None :
pet.setInstanceId(0)
pet.teleToLocation(tele.x, tele.y, tele.z)
InstanceManager.getInstance().destroyInstance(player.getInstanceId())
class Bloodshed(JQuest):
def __init__(self,id,name,descr):
JQuest.__init__(self,id,name,descr)
self.worlds = {}
self.world_ids = []
def onTalk (self,npc,player):
st = player.getQuestState(qn)
npcId = npc.getNpcId()
if npcId == ROSE :
tele = PyObject()
tele.x = -238599
tele.y = 219983
tele.z = -10144
enterInstance(self, player, "Bloodshed.xml", tele)
# st.playSound("ItemSound.quest_middle")
elif npcId == CHEST :
npc.decayMe()
tele = PyObject()
tele.x = 82200
tele.y = 148347
tele.z = -3467
party = player.getParty()
if party :
for partyMember in party.getPartyMembers().toArray():
exitInstance(partyMember,tele)
else:
exitInstance(player,tele)
st.giveItems(ADENA,10000)
if Rnd.get(100) < 10 :
st.giveItems(STONE84,1)
if Rnd.get(100) < 15 :
st.giveItems(STONE82,1)
if Rnd.get(100) < 25 :
st.giveItems(STONE,1)
if Rnd.get(100) < 25 :
st.giveItems(SCROLLB,1)
if Rnd.get(100) < 50 :
st.giveItems(SCROLL,1)
st.playSound("ItemSound.quest_finish")
player.sendPacket(ExShowScreenMessage("Solo Instance Event (78+): Completed", 8000))
return
def onKill(self,npc,player,isPet):
st = player.getQuestState(qn)
npcId = npc.getNpcId()
if npcId == SENTRY1 :
if npc.getInstanceId() in self.worlds:
world = self.worlds[npc.getInstanceId()]
st.playSound("ItemSound.quest_middle")
player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Forgive Me!"))
st.giveItems(E_APIGA,1)
openDoor(DOOR1,npc.instanceId)
elif npcId == SENTRY2 :
if npc.getInstanceId() in self.worlds:
world = self.worlds[npc.getInstanceId()]
st.playSound("ItemSound.quest_middle")
player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Forgive Me!"))
st.giveItems(E_APIGA,1)
openDoor(DOOR2,npc.instanceId)
elif npcId == HOUND :
if npc.getInstanceId() in self.worlds:
world = self.worlds[npc.getInstanceId()]
st.playSound("ItemSound.quest_middle")
st.giveItems(E_APIGA,2)
player.sendPacket(ExShowScreenMessage("Demonic Lord Naglfar Has Appeared!", 8000))
newNpc = self.addSpawn(NAGLFAR,-242754,219982,-9985,306,False,0,False,npc.instanceId)
player.sendPacket(Earthquake(240826,219982,-9985,20,10))
elif npcId == NAGLFAR :
if npc.getInstanceId() in self.worlds:
world = self.worlds[npc.getInstanceId()]
player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Ugh.... Defeated.. How!?"))
player.sendPacket(ExShowScreenMessage("Congratulations! You Have Defeated Demonic Lord Naglfar.", 12000))
st.playSound("ItemSound.quest_finish")
st.giveItems(E_APIGA,4)
newNpc = self.addSpawn(CHEST,-242754,219982,-9985,306,False,0,False,npc.instanceId)
return
QUEST = Bloodshed(-1, qn, "Bloodshed")
QUEST.addStartNpc(ROSE)
QUEST.addTalkId(ROSE)
QUEST.addTalkId(CHEST)
QUEST.addKillId(NAGLFAR)
QUEST.addKillId(HOUND)
QUEST.addKillId(SENTRY1)
QUEST.addKillId(SENTRY2)
I want To Edit that script and make that changes:
1) Any player can enter withount 2nd player or party..(Solo instance)
2) A cooldown at the enter of the instance. ( if someone enter he cant enter again today. 24hours Re-use)
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Question
DeViSioN
Hello Guys
I have that instance script. is for a party of 2 players that can enter here. kill some monsters and take a reward from a chest.
Here is the script code:
I want To Edit that script and make that changes:
1) Any player can enter withount 2nd player or party..(Solo instance)
2) A cooldown at the enter of the instance. ( if someone enter he cant enter again today. 24hours Re-use)
If someone can help me.. Thanks in advance!!!
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