Hello,iv got fafurion running localy just for fun and seems that files dont have geodata couse i can hit through walls so are mobs.Anyone can tell me how to activate geodata or where to insert geodata files?
You're talking complete nonsense. The source code of SphereAPI, which handles all requests, is closed and has never been published anywhere.
That return $this doesn't affect anything, PHP just ignores it. Why are you showing it?
Yes, of course I want that, and I’m asking you — go ahead and hack it, I’d even be thankful. The most you can probably do is launch a DDoS attack, but that’s not hacking. The IP you see is just a public one, used by default to handle requests. There are many other IPs involved, which aren’t disclosed for privacy reasons.
So, when should I expect your hacker attack?
If you fail, it means you talked big for nothing. I hope you're not all talk and can actually back up your words.
UPD: To make your task easier, I have disabled limits on incorrect and failed requests, so your site/IP won't get blocked.
Question
mikemaster
All my gm staff and members of server when teleport to towns with normal gk or with gm teleport they get this error:
2012.6.22 10:28:07
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel Intel® Core i5-2500 CPU @ 3.30GHz @ 3293 MHz 4079MB RAM
Video : AMD Radeon HD 6700 Series (1065)
PosCode : LS1(216) 28689:11094:-4234 4/1 [584]
General protection fault!
History: UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial25) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial25) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector25) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector25) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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