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www.L2MMoRPG.Net

www.L2MMoRPG.Net/Forum 

Hello, i want to say that everywhere i see on server that people cry in pvp,

    yea there by really unbalanced interlude servers. Our Staff have big experience from c3 chronicle,

    we know when pvp is good. That why we create for you L2MMoRPG - First balanced Server Interlude!

           

interlude.jpg

 

Welcome to the L2MMoRPG.Net Servers

 

XP/SP/ENCHANT

XP Rate: 3500 x

Adena Rate: 3500 x

Max Enchant Weapon +18

Max Enchant Armor +18

Safe Enchant +3

Enchant Weapon Rate: 80 %

Enchant Armor Rate: 80 %

Enchant Jewelry Rate: 80 %

Blessed Enchant Rate: 100 %

Augmentation  Chance: 15%

 

Other & Custom Systems:

No Custom Items!

Buff time: 2 hours

Buff slots: 40

Spawn protection 30 second

AntiFeed protection(players with the same IP can't fight eachother)

Olympiad: 20:00 - 00:00 +1GMT, every week hero (Full OFFICIAL)

Armor type penalty (if player dont have armor mastery for armor have penalty)

Fights messages ex. "You have killed XYZ 5 times."

Max 31 players in one clan, max 2 clan in one ally

Max 1 active and 1 passive augmentation skill

15 kills without die = Hero Aura

Very Good Classes balance

Respawn GrandBosses (24h - Valakas, Baium & 12h - Core, Orfen, Frintezza, Zaken, Queen Ant)

Respawn SpecialBosses (every 1 hour)

Pvp/PK rewards

Player with karma have 30% chance drop items

All subclasses in one npc

All skills enchant in one npc

Announce castle lord login

Pvp/PK color system

Offline Store

Unique Zones

Wedding, Fishing Systems

100% Castle Sieges

Flawless Geodata & PathNodes

 

FEATURES Lineage II MMoRPG Server:

Fully reworked retail like olympiad:

- players choice 5buffs from npc on stadion,

- Hero skills on subcklas, only if u are again hero,

- players can not use skills with hp restriction like frenzy, zalot or agelic icon while preparation time,

- skills are reused after teleport on stadion,

- players do not see each other to time when fight start,

- fully worked observation system, including switching between stadion without back to village,

- players in observation mode do not see losed/gained points,

- players with same IP can not fight together,

- teleport back to town right after match end,

- after olympiad pariod end players do not receive hero status,

they need use "Olympiad Monument" and press ther "I want to be a Hero." right after that he will receive hero status.

 

Special Zones:

- Safe Zone (peace farm for newbies)

- Primeval Isle (custom arena zone for PvP)

- Abadoned Camp (farm zone for medals)

- Varka (farm zone for adena)

- Cementary (x5 special raid bosses - party farm)

 

NPC's:

- Top List,

- Dekarma, after press one button set karma to 0,

- Worldwide Gatekeeper

- Full Shop with custom buylists too (without custom items)

- Wedding Manager

- Full Buffer

- Raid Boss Teleporter

- Siege Npc's in Main Town

- All subcklas in one Npc

 

Custom events:

- Tvt,

- DM,

- GM Events,

 

Combat system:

Players can not use GK while in combat.

 

Commands:

- online,

- deposite, withdraw,

- away, back,

- tradeoff, tradeon,

- votereward,

- eventinfo, eventjoin, eventleave (TvT, DM),

 

Items:

- augmentation after use Life stone and cancel augmentation after use Gamestone D, C,

- noblesse status after use item,

 

Server Technology L2MMoRPG:

- Intel CoreTM i7-920 Quad-Core inkl. Hyper-Threading-Technologie

- RAM: 24GB DDR3 RAM.

- 2 x 500 GB SSD 15k RPM

- 1 Gbps Connection

- Operating System: Linux Servers

 

You can support now L2MMoRPG Community, only 1 vote.

lineage2-90x60-1.gif

 

Best Regards!

Lineage II MMoRPG Community

Posted

This server first time opens or was exist and before?

before was beta tests, where was max 300+ online.
Posted

This is the old l2socrpion that has 800 on at 2nd day if you know it.

That doesnt says anything to me, sorry. We talk for now not before year.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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