/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.-.gameserver.model.actor.instance;
import java.util.StringTokenizer;
import javolution.util.FastSet;
import net.-.Config;
import net.-.gameserver.ai.CtrlIntention;
import net.-.gameserver.model.L2Object;
import net.-.gameserver.model.L2World;
import net.-.gameserver.model.entity.FactionMaps;
import net.-.gameserver.network.serverpackets.ActionFailed;
import net.-.gameserver.network.serverpackets.MyTargetSelected;
import net.-.gameserver.network.serverpackets.NpcHtmlMessage;
import net.-.gameserver.network.serverpackets.SocialAction;
import net.-.gameserver.network.serverpackets.ValidateLocation;
import net.-.gameserver.templates.chars.L2NpcTemplate;
import net.-.util.StringUtil;
import net.-.util.Rnd;
/**
*
* @author Evillus
*
*/
public class L2FactTeleporterInstance extends L2NpcInstance
{
public L2FactTeleporterInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}
public static FastSet<L2TpFlagInstance> _tpTeam1Flags = new FastSet<L2TpFlagInstance>();
public static FastSet<L2TpFlagInstance> _tpTeam2Flags = new FastSet<L2TpFlagInstance>();
public static FastSet<L2TpFlagInstance> _not_captured = new FastSet<L2TpFlagInstance>();
public static FastSet<L2ProtectorInstance> _guards = new FastSet<L2ProtectorInstance>();
public static FastSet<L2NpcInstance> _blazers = new FastSet<L2NpcInstance>();
public static FastSet<L2GrandBossInstance> _bosses = new FastSet<L2GrandBossInstance>();
@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
StringTokenizer st = new StringTokenizer(command, " ");
String actualCommand = st.nextToken();
int val = 0;
if (st.countTokens() >= 1)
val = Integer.valueOf(st.nextToken());
if (actualCommand.equalsIgnoreCase("teletoflag"))
teleToFlag(val,player);
else
super.onBypassFeedback(player, command);
}
public void teleToFlag(int objId, L2PcInstance player)
{
L2Object object = L2World.getInstance().findObject(objId);
if (object != null && object instanceof L2TpFlagInstance) {
L2TpFlagInstance flagbase = (L2TpFlagInstance) object;
if (player.getFactionId() == flagbase.getFlagFactionId())
player.teleToLocation(flagbase.getX() + 50,flagbase.getY(),flagbase.getZ());
}
else {
player.sendMessage("Base location is not accessable due to occupation.");
return;
}
}
@Override
public void onAction(L2PcInstance player)
{
if (this != player.getTarget()) {
player.setTarget(this);
player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));
player.sendPacket(new ValidateLocation(this));
}
else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) {
SocialAction sa = new SocialAction(this, Rnd.get(8));
broadcastPacket(sa);
player.setCurrentFolkNPC(this);
showMessageWindow(player);
player.sendPacket(ActionFailed.STATIC_PACKET);
}
else {
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
player.sendPacket(ActionFailed.STATIC_PACKET);
}
}
private void showMessageWindow(L2PcInstance player)
{
NpcHtmlMessage html = new NpcHtmlMessage(1);
final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>Faction Teleporter</title><body><center>");
if (player.getFactionId() == 0) {
strBuffer.append("SHIT HAPPENS");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
strBuffer.append("Please chose your faction and then come back!<br>");
strBuffer.append("I am sure, that Faction manager will help you.<br>");
}
else if (FactionMaps.isVoting()) {
strBuffer.append("Map voting is in progress.<br>");
strBuffer.append("Try again in <font color=\"LEVEL\">1 minute.</font><br>");
}
else if (player.isInOlympiadMode()) {
strBuffer.append("SHIT HAPPENS");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
strBuffer.append("I can't teleport you, because you're participating in olympiad!<br>");
}
else {
strBuffer.append("<img src=\"l2font-e.replay_logo-e\" width=258 height=60 align=left>");
strBuffer.append("Current map is: <font color=\"LEVEL\">" + FactionMaps.getMapName() + "</font><br>");
strBuffer.append("Voting for the next map will begin in: " + FactionMaps.getDelayUntilVoting() + "<br>");
strBuffer.append("Unoccupyable flags belonging to <font color=\"LEVEL\">%faction%</font> faction:<br>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
switch (player.getFactionId()) {
case 1:
for (L2TpFlagInstance unFlag : _tpTeam1Flags)
{
if (unFlag.isUnoccupayable() == 1)
strBuffer.append("<button value=\"" + unFlag.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">");
}
break;
case 2:
for (L2TpFlagInstance unFlag : _tpTeam2Flags)
{
if (unFlag.isUnoccupayable() == 1)
strBuffer.append("<button value=\"" + unFlag.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">");
}
break;
default:
strBuffer.append("No Flags found.");
break;
}
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
strBuffer.append("Flags occupied by <font color=\"LEVEL\">%faction%</font> faction:<br>");
switch (player.getFactionId()) {
case 1:
for (L2TpFlagInstance unFlag : _tpTeam1Flags)
{
if (unFlag.isUnoccupayable() == 0)
strBuffer.append("<button value=\"" + unFlag.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">");
}
break;
case 2:
for (L2TpFlagInstance unFlag1 : _tpTeam2Flags)
{
if (unFlag1.isUnoccupayable() == 0)
strBuffer.append("<button value=\"" + unFlag1.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag1.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">");
}
break;
default:
strBuffer.append("No Flags found.");
break;
}
}
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
strBuffer.append("</center></body></html>");
html.setHtml(strBuffer.toString());
html.replace("%objectId%", String.valueOf(getObjectId()));
if (player.getFactionId() == 1)
html.replace("%faction%", Config.FACTION_TEAM1_NAME);
else if (player.getFactionId() == 2)
html.replace("%faction%", Config.FACTION_TEAM2_NAME);
else
html.replace("%faction%", "No Faction");
html.replace("%npcname%", getName());
player.sendPacket(html);
}
}
i just need both teams to got a new button on this Gatekeeper named [Nobless Boss] and when player press it to teleport them on x=89547 y=-85559 z= -2766
(IT WORKS LIKE A NORMAL GK :p JUST ADD ME THE BUTTON WITH THE CORDS CAUSE I DONT KNOW HOW!)
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Question
Malzahax
i just need both teams to got a new button on this Gatekeeper named [Nobless Boss] and when player press it to teleport them on x=89547 y=-85559 z= -2766
(IT WORKS LIKE A NORMAL GK :p JUST ADD ME THE BUTTON WITH THE CORDS CAUSE I DONT KNOW HOW!)
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