- 0
[help]IP kai Port
-
Posts
-
By IchTuDirWeh · Posted
Hello, Skill Activation: The activation options from the Alt+K window work perfectly. However, when activating them from the skill bar, there is still a delay of approximately 1 second. I need to remove that delay -
--- Interlude Faction/GvE PvP grand opening 2025-11-15 19:00 GMT+2 --- Gameplay: Chronicle: Interlude Type: Faction/GvE (Angels vs Nature vs Demons) GM Shop: B-S grade Buff slots: 20+4 Starting level: 74 + rebirth system New Features: Client: Modern interface based on Essence Balance: New class skills for better balance Achievement Rewards: Daily, Weekly, One-time TOP rankings: PvP, Event PvP, Map PvP, Clan PvP, Event MvP, Map MvP Zones: 70 different PvP zones, 18 different events (8 map events | 10 main events) 12 Grand/raid bosses. Castle siege Olympiad Clan Hall challenge Custom Enchant System: Dynamic success chance (greater enchant level or item grade less enchanting success chance) Enchant rate: Blessed scrolls dynamic from 100% to 25%. Crystal Scrolls: 100%; Max enchant weapon +12 Max enchant armor +8 Safe point enchant system Extra Features: PvP items with level upgrade Weapon/Armor upgrade (from B grade to S) system Attributes system Website: https://l2cygnus.com Community: Discord Facebook: https://www.facebook.com/l2cygnus Youtube:
-
More fluid combat, not 100% yet, but I think it's acceptable. I put the following logic in movetopawn, moveto, maybemovetopawn, validatelocation, movetolocation: If Config.GeoData is active, it applies the coordinates using geodata; if disabled, use setdistanceplansq to measure the distance of things! Fix for reflected damage (if the attacker is null, it will not be calculated). Minor improvements to the Day/Night item generation manager. Fix to not punish players who destroy items with a count = 0... Fix for when a player tried to use a resurrection scroll while seated, it disappeared without effect. Fix for when it was possible to equip armor while paralyzed. Cleanup of System message. Rework of PathNodes. Fixed the ia for mobs attack range when chasing the player (test) Fixed Pathnodes loading Added # ------------------------ #Show Red Name for Aggressive Mobs # ------------------------ ShowRedName = True Which was missing in the configs
-
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚔️ L2JOmen High Five - SERVIDOR 100% RETAIL ⚔️ 📢 SOLICITAMOS APOYO PARA TESTING 📢 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ¡Saludos, comunidad de Lineage II! Estamos desarrollando un proyecto ambicioso y de calidad: L2JOmen High Five, un servidor 100% RETAIL que busca ofrecer la experiencia más auténtica de High Five. Nos encontramos en la fase de desarrollo y testing, y necesitamos tu ayuda para hacerlo grande. Si eres un amante del retail, disfrutas probar nuevas funciones y quieres formar parte de un proyecto serio desde sus inicios, ¡tu apoyo es invaluable! ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🎮 CARACTERÍSTICAS PRINCIPALES 🎮 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ✅ SERVIDOR 100% RETAIL • Experiencia auténtica de High Five • Geodata PTS Official • Plataforma Premium 2025 ✅ SISTEMA DE RATES DINÁMICO (Progresión Retail x1 con ayuda x5 -> x1) • XP: 1-20 (5.0x) | 21-40 (3.0x) | 41-60 (2.0x) | 61-75 (1.5x) | 76-85 (1.0x) • SP: 1-20 (5.0x) | 21-40 (3.0x) | 41-60 (2.0x) | 61-75 (1.5x) | 76-85 (1.0x) • Adena: x2.0 (Retail con pequeño ajuste) • Drop y Spoil: x1.0 (Mobs, Raids y Epics) ✅ SISTEMA DE ENCANTAMIENTO PROFESIONAL • Enchant Safe: +6 (100% seguro hasta +6) • Enchant Máximo: +30 • Tasas de encantamiento balanceadas: * 0-3: 100% | 4: 80% | 5: 75% | 6: 70% | 7: 65% | 8: 60% * 9: 55% | 10: 50% | 11: 45% | 12: 40% * 13: 10% | 14-25: 5-9% | 26-30: 1-4% • Sistema Blessed Enchant habilitado ✅ INICIO DE PERSONAJE • Dynasty Masterwork Set completo +12 • 1 Ticket para Weapon S +12 • Duración: 7 días ✅ CONFIGURACIÓN RETAIL • Element Limit: Nivel 4 • Buffs: Duración de 1 hora • Nobless: Obtenible mediante quest • Subclass Máxima: 10 (Certificación para cada Subclass) ✅ SISTEMA DE FARM Y ECONOMÍA • Múltiples monedas de farm (Adena, Ancient Adena, Coin of Luck, PC Bang Points, Farm Coins) • Varias zonas de farm disponibles • Zona de Party Farm (se habilita cada 3 horas por 1 hora) • 4 Raids diarias programadas ✅ SISTEMA PC BANG POINTS • Aproximadamente 10,000 puntos por 24 horas conectado • Entrega cada 10 minutos • Jugadores Normales: 60-72 puntos/intervalo • Jugadores Premium: 96-116 puntos/intervalo • 5% probabilidad de doble puntos ✅ SHOPS COMPLETOS • Shop Normal (Adena y Farm Coins) • Shop Donate (con opciones premium) • Armaduras y Armas hasta Grado Dynasty, Moirai, S84 • Joyas completas, no incluye Epics • Scrolls (Normales, Blessed, Divine, Ancient) • Elementos hasta nivel 4-7 • Accesorios y consumibles ✅ SISTEMA VIP • 5 niveles de VIP disponibles • Bonificaciones progresivas de XP/SP/Drop • Recompensas diarias exclusivas ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🤝 ¿QUÉ NECESITAMOS DE TI? 🤝 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🔍 TESTERS ACTIVOS • Jugadores que prueben todas las funciones del servidor • Feedback constructivo sobre bugs, balance y mejoras • Reporte de problemas encontrados 🎮 JUGADORES DEDICADOS • Amantes del retail que valoren la experiencia auténtica • Personas dispuestas a ayudar a mejorar el proyecto • Comunidad comprometida con el crecimiento del servidor 📊 REPORTES DETALLADOS • Bugs y errores encontrados • Sugerencias de balance • Opiniones sobre el gameplay • Feedback sobre sistemas implementados ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 💎 ¿POR QUÉ UNIRTE A L2JOmen? 💎 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🌟 PROYECTO SERIO Y COMPROMETIDO • Desarrollo constante y mejoras continuas • Atención a la comunidad activa • Transparencia en todas las decisiones 🎯 EXPERIENCIA 100% RETAIL • Sin modificaciones que rompan el juego original • Balance auténtico de High Five • Gameplay puro y tradicional ⚡ TECNOLOGÍA DE VANGUARDIA • Servidor optimizado y estable • Geodata oficial de PTS • Sistema robusto y sin lag • Sistema Anticheat Premium 🎁 RECOMPENSAS PARA TESTERS • Participación activa en el desarrollo • Reconocimiento especial en el lanzamiento • Beneficios exclusivos para early testers ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 📞 CONTACTO E INFORMACIÓN 📞 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Si estás interesado en formar parte de este proyecto y ayudarnos a crear el mejor servidor retail de High Five, contáctanos. Tu apoyo es fundamental para hacer realidad este grandioso proyecto. 💬 Únete a nuestro grupo de testing 🌐 WhatsApp: https://chat.whatsapp.com/Km6uRtFsoUq2tNZZalo5HB?mode=wwt ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🏆 ¡Juntos construimos el mejor servidor retail! 🏆 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
-
-
Topics

Question
MixHarder
Kararxas gia sas!Exw ena kanh ena freya server kai shmera ton anevase se eteria alla den thhmame pou preph valo thn ip kai pou an valw sths sta8erh ip tou pc gia na anh3oune ta port apoth 8hmame sto palio mou server pou ixa palh se eteria 8hmae oti evala sto alla den 8hmame pia evala kai pou thn evalse se auta ta 3
Server.properties
ipconfig.xml
loginserver.properties
Opios borh as pou ph pou an valo thn IP kai sthn sta8erh IP tou hpologisth!
loginserver.properties
ipconfig.xml
Server.properties
# --------------------------------------------------------------------------- # Game Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # Where's the Login server this gameserver should connect to # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 127.0.0.1 LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests # Default: 9014 LoginPort = 9014 # Bind address for gameserver. You should not need to change it in most cases. # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: * (0.0.0.0) GameserverHostname = * # Default: 7777 GameserverPort = 7777 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the appropriate driver and url for the database you're using. # Examples: # Driver = com.mysql.jdbc.Driver (default) # Driver = org.hsqldb.jdbcDriver # Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver Driver = com.mysql.jdbc.Driver # Database URL # URL = jdbc:mysql://localhost/l2jgs (default) # URL = jdbc:hsqldb:hsql://localhost/l2jgs # URL = jdbc:sqlserver://localhost/database = l2jgs/user = sa/password = URL = jdbc:mysql://localhost/l2jgs # Database user info (default is "root" but it's not recommended) Login = root # Database connection password Password = # Default: 100 MaximumDbConnections = 100 # Default: 0 MaximumDbIdleTime = 0 # --------------------------------------------------------------------------- # Misc Server Settings # --------------------------------------------------------------------------- # This is the server ID that the Game Server will request. # Example: 1 = Bartz # Default: 1 RequestServerID = 1 # True = The Login Server will give an other ID to the server if the requested ID is already reserved. # Default: True AcceptAlternateID = True # Datapack root directory. # Defaults to current directory from which the server is started unless the below line is uncommented. #DatapackRoot = C:/Work/tmp/DataPack # Define how many players are allowed to play simultaneously on your server. # Default: 100 MaximumOnlineUsers = 100 # Numbers of protocol revisions that server allows to connect. # Delimiter is ; # WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u> # Default: 216 AllowedProtocolRevisions = 216 # --------------------------------------------------------------------------- # Misc Player Settings # --------------------------------------------------------------------------- # Character name template. # Examples: # CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]* # The above setting will allow names with first capital letter, next three small letters, # and any letter (case insensitive) or number, like OmfgWTF1 # CnameTemplate = [A-Z][a-z]* # The above setting will allow names only of letters with first one capital, like Omfgwtf # Default .* (allows any symbol) CnameTemplate = .* # This setting restricts names players can give to their pets. # See CnameTemplate for details PetNameTemplate = .* # Maximum number of characters per account. # Default: 7 (client limit) CharMaxNumber = 76 answers to this question
Recommended Posts