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[help]IP kai Port
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By sellerking · Posted
TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server! Create your free account here -
By IronLock Shield · Posted
🚀 IronLock Shield - Closed Beta Update Hello everyone, Since our first announcement, IronLock Shield has received several major protection upgrades. IronLock Shield is a security platform developed specifically for Lineage II Interlude servers, focused on launcher integrity, runtime protection, session security, and anti-bot hardening. Current protection features: ✓ Secure Launcher Architecture ✓ HWID-Based Licensing ✓ Signed Launcher Session System ✓ Gateway Session Verification ✓ Automatic Session Revoke on Critical Detection ✓ Replay Protection with Nonce Validation ✓ Runtime Integrity Verification ✓ Secure Update System Client-side protections: ✓ Anti-Debug Protection ✓ Anti-Dump Protection ✓ DLL Injection Detection ✓ Manual Map Detection ✓ Remote Thread Detection ✓ Runtime Patch Detection ✓ Suspicious Handle Detection ✓ Memory Read / Write Guard ✓ Strict DLL Hash / Allowlist Control ✓ Launcher Self-Protection ✓ Watchdog Protection Bot and automation hardening: ✓ Adrenaline / Memory Reader Hardening ✓ Runtime Decoy Memory Regions ✓ Fake Pointer-Chain / Offset Noise ✓ Per-Build Mutation System ✓ Pointer Scan Disruption ✓ Virtual Keyboard Input Detection ✓ Hookless Virtual Mouse Click Detection ✓ Raw Input Based Mouse Verification Server and gateway security: ✓ Signed Launcher-to-Server Requests ✓ Build ID Binding ✓ HWID Binding ✓ IP / Session Binding ✓ Expired Session Blocking ✓ Revoked Session Blocking ✓ Gateway Runtime Session Checks ✓ Critical Detection Reporting Panel Recent improvements: ✓ Improved protection against memory-reading bots ✓ Added decoy pointer-chain memory traps ✓ Added per-build mutation data ✓ Added stricter process handle policy ✓ Added hookless virtual mouse click detection ✓ Improved watchdog stability to reduce false positives ✓ Improved session revoke logic for critical detections ✓ Updated website and protection feature list IronLock Shield is currently in closed beta. Selected Lineage II Interlude server owners can receive 1 month of free access in exchange for testing and feedback. Website: https://ilshield.com If you are interested, feel free to send me a private message or contact me through Discord. Thank you. -
There is already a price in the topic.
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By advertisingman · Posted
Contacts for communication. Telegram https://t.me/a_dvertising_man Telegram short link @a_dvertising_man Delta Chat https://i.delta.chat/#11D46642C67CF6BDD4BD6430EB8AE99106CC54D7&v=3&i=u1npSLMZpUfcnWi5FGHNBn-1&s=GjBgI7oXKcuCXGl1acvt0tcp&a=p2norrc0e%40nine.testrun.org&n=advertisingman Hello. I participate in "forum deal" in role middleman. Paid services in graphic design,garant service(https link to profile) is provided only from buyer. Please write me in messenger for contact who are you by nationality and in which country you live. I will not conduct deals with buyers and sellers from Ukraine. I do not cooperate with country Ukraine. If you Ukrainian by nationality or live in Ukraine,ignore this topic. If you other nationality: paid service from garant service buyer pays using own money. Garant service(https link to profile) provided only from buyer. Buyer provides address guarantor service(https link to profile) or multiple addresses guarantors services. If seller don't like this garant service address(seller may doubt whether he will receive money from this garant service),then buyer offers another address garant service or multiple addresses guarantors services. If neither address seller doesn't like,then buyer is leaving from me. Buyer deposits full amount to payment details guarantor service, plus my commission(my percent above amount for service in graphic design). In "forum questionnaire" buyer writes: payment details from seller,payment details seller i will send to buyer in advance via messenger. Paid creation avatar and banner(price depends from complexity work). Paid creation visuals for music releases,for promo art(price depends from complexity work). Original posters using stock images(price depends from complexity work). Design for social media:covers,previews(price depends from complexity work). Other paid services in graphic design(price depends from complexity work). -
This is a bump: https://databay.com/
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Topics

Question
MixHarder
Kararxas gia sas!Exw ena kanh ena freya server kai shmera ton anevase se eteria alla den thhmame pou preph valo thn ip kai pou an valw sths sta8erh ip tou pc gia na anh3oune ta port apoth 8hmame sto palio mou server pou ixa palh se eteria 8hmae oti evala sto alla den 8hmame pia evala kai pou thn evalse se auta ta 3
Server.properties
ipconfig.xml
loginserver.properties
Opios borh as pou ph pou an valo thn IP kai sthn sta8erh IP tou hpologisth!
loginserver.properties
ipconfig.xml
Server.properties
# --------------------------------------------------------------------------- # Game Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # Where's the Login server this gameserver should connect to # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 127.0.0.1 LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests # Default: 9014 LoginPort = 9014 # Bind address for gameserver. You should not need to change it in most cases. # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: * (0.0.0.0) GameserverHostname = * # Default: 7777 GameserverPort = 7777 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the appropriate driver and url for the database you're using. # Examples: # Driver = com.mysql.jdbc.Driver (default) # Driver = org.hsqldb.jdbcDriver # Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver Driver = com.mysql.jdbc.Driver # Database URL # URL = jdbc:mysql://localhost/l2jgs (default) # URL = jdbc:hsqldb:hsql://localhost/l2jgs # URL = jdbc:sqlserver://localhost/database = l2jgs/user = sa/password = URL = jdbc:mysql://localhost/l2jgs # Database user info (default is "root" but it's not recommended) Login = root # Database connection password Password = # Default: 100 MaximumDbConnections = 100 # Default: 0 MaximumDbIdleTime = 0 # --------------------------------------------------------------------------- # Misc Server Settings # --------------------------------------------------------------------------- # This is the server ID that the Game Server will request. # Example: 1 = Bartz # Default: 1 RequestServerID = 1 # True = The Login Server will give an other ID to the server if the requested ID is already reserved. # Default: True AcceptAlternateID = True # Datapack root directory. # Defaults to current directory from which the server is started unless the below line is uncommented. #DatapackRoot = C:/Work/tmp/DataPack # Define how many players are allowed to play simultaneously on your server. # Default: 100 MaximumOnlineUsers = 100 # Numbers of protocol revisions that server allows to connect. # Delimiter is ; # WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u> # Default: 216 AllowedProtocolRevisions = 216 # --------------------------------------------------------------------------- # Misc Player Settings # --------------------------------------------------------------------------- # Character name template. # Examples: # CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]* # The above setting will allow names with first capital letter, next three small letters, # and any letter (case insensitive) or number, like OmfgWTF1 # CnameTemplate = [A-Z][a-z]* # The above setting will allow names only of letters with first one capital, like Omfgwtf # Default .* (allows any symbol) CnameTemplate = .* # This setting restricts names players can give to their pets. # See CnameTemplate for details PetNameTemplate = .* # Maximum number of characters per account. # Default: 7 (client limit) CharMaxNumber = 76 answers to this question
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