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Stackable SubClass Npc (Need Help)


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i use last rev l2jserver.

i have this script Stackable Skills.

http://pastebin.com/MjPS9FxW upload for me. created by Allen.

and this post in MaxCheaters its same.

http://maxcheaters.com/forum/index.php?topic=80123.0

 

SQL_PART:

DROP TABLE IF EXISTS `subclass_list`;
CREATE TABLE `subclass_list` (
  `player_id` varchar(40) NOT NULL,
  `currentsub` int(3) NOT NULL DEFAULT '0',
  `sub_index` int(3) NOT NULL DEFAULT '0',
  `subclassid0` int(3) NOT NULL DEFAULT '-1',
  `subclassid1` int(3) NOT NULL DEFAULT '-1',
  `subclassid2` int(3) NOT NULL DEFAULT '-1',
  `subclassid3` int(3) NOT NULL DEFAULT '-1'
) ENGINE=MyISAM DEFAULT CHARSET=latin1;

 

Problems:

 

1.- When delete any subclass (ex: Paladin) skills not remove, only remove ID of Class from (SQLTABLE: subclass_list), and the character continues with these skills (ex: Paladin) (Not Solved)

 

2.-when first character get subclass (ex: Overlord) , other character no see in list subclass overlord, warsmith and others disappear (temporarily solved)

 

3.-Can not see the name of the class (Unknow Class) (Solved Thanks Zoey76)

 

4.- When character rise level (ex: 76), get subclass and back to level 40, but problem with expertise skills, (S-Grade Expertise for reach to level 76), when character back to level 40 Expertise is not remove, and character not get grade penalty. (Not Soved minor importance)

 

my list of fixes to work in the last revision:

 

Solution for problem (2) i think so is not correct solution :P but work

 

 
@@ -411,1 +411,1 @@
def FORBBIDEN_LIST(st,data):
-    val = CONFIG_FORBBIDEN_SUBCLASSES
+    val = []
    val.append(st.player.getClassId().getId())
    if data == None: data = DATA(st)
    for i in range(CONFIG_MAX_SUBS_IN_DB + 1):
        if data[i+2] != -1:
            val.append(data[i+2])
    if not CONFIG_ALLOW_SUBCLASS_DUPLICATION:
        if st.player.getBaseClass() not in val:
            val.append(st.player.getBaseClass())
        for subClass in st.player.getSubClasses().values():
            val.append(subClass.getClassId())
    return val

 

Solution for problem (3) Thanks Zoey76

 

 
@@ -15 +15 @@
-   from com.l2jserver.gameserver.datatables            import CharTemplateTable
+   from com.l2jserver.gameserver.datatables import ClassListData

@@ -493,1 +493,1 @@
def CLASS_NAME(case):
    val = "Unknow Class"
-    try: val = CharTemplateTable.getInstance().getClassNameById(int(case))
+    try: val = ClassListData.getInstance().getClass(int(case)).getClassName()
    except: val = "Unknow Class"
    return val

 

And the problem (1) I think in these lines is the solution.

 

 
@@ -655, +655 @@

elif event == "delete":
            info = DATA(st)
            if not ALLOW_ACTION(st): return
            elif not SLOT_ALLOWED(info,event2): return ERRORS_HTML(st,"11","0")
            elif info[1]!= player.getClassIndex(): return ERRORS_HTML(st,"13",event1)
            elif st.getPlayer().getClassId().level() < CONFIG_CLASS_TRANSFER_LEVEL: return ERRORS_HTML(st,"5","0")
            elif st.getQuestItemsCount(CONFIG_DELETE_ITEM_REQUIRED) < CONFIG_DELETE_ITEM_A-beep-T and CONFIG_ENABLE_FEE_FOR_SUBCLASS: return ERRORS_HTML(st,"3","0")
            elif event2 == "0" and not CONFIG_ALLOW_DELETE_MAIN_CLASS: return ERRORS_HTML(st,"9","0")    
            else:
                conn=L2DatabaseFactory.getInstance().getConnection()
                pcid = player.getClassId()
                upd=conn.prepareStatement("UPDATE subclass_list SET subclassid%s=%s WHERE player_id=%s" % (info[0],pcid.getId(),STRING_PART(st)))
                try :
                    upd.executeUpdate()
                    upd.close()
                    conn.close()
                except :
                    try : conn.close()
                    except : pass
                if event2 == `info[0]` and SUB_COUNT(info) > 0:
                    j=0
                    for i in range(CONFIG_MAX_SUBS_IN_DB + 1):
                        if CID_LEVEL(info[i+2]) >= Math.min(2,CONFIG_CLASS_TRANSFER_LEVEL) and j == 0 and i != info[0]:
                            j+=1; temp = info[i+2]; info[0] = i
                    player.setTarget(player)
                    player.setClassId(temp)
                    if not player.isSubClassActive(): player.setBaseClass(temp)
                    player.sendMessage("Your class has changed to " + player.getTemplate().className)
                    if not CONFIG_ENABLE_RESTART_PROTECTION:
                        player.store()
                        player.broadcastUserInfo()
                con=L2DatabaseFactory.getInstance().getConnection()
                if SUB_COUNT(info) <= 1: rem=con.prepareStatement("DELETE FROM subclass_list WHERE player_id=%s" % STRING_PART(st))
                else: rem = con.prepareStatement("UPDATE subclass_list SET subclassid%s=-1 ,currentsub=%s WHERE player_id=%s" % (event2,info[0],STRING_PART(st)))
                try : rem.executeUpdate()
                except : pass
                try :
                    rem.close()
                    con.close()
                except : pass
                if RESET_SKILLS(st) == 1: pass
                if CONFIG_ENABLE_FEE_FOR_SUBCLASS: st.takeItems(CONFIG_DELETE_ITEM_REQUIRED,CONFIG_DELETE_ITEM_A-beep-T)
                if CONFIG_ENABLE_RESTART_PROTECTION and BLOCK_TIME(st,CONFIG_RESTART_TIME_PROTECTION):
                    self.startQuestTimer("dorestart 0 0", CONFIG_RESTART_TIME_PROTECTION*1000, npc, player)
                    AttackStanceTaskManager.getInstance().addAttackStanceTask(player)
                elif CONFIG_ENABLE_FLOOD_PROTECTION and BLOCK_TIME(st,CONFIG_FLOOD_PROTECTION_TIME): pass
                return COMPLETE_HTML(st,event1,`pcid.getId()`)

 

thanks for you help

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