Jump to content

Recommended Posts

Posted

Website:

en.LifeDrain.lt

Start date: 2012.05.12

 

Few updates, which will be done:

• In shop will be added materials and recipes;

• Will be updated server custom NPC's;

• RaidBoss spawn time will be changed;

• More balanced classes;

• New created character will have items( weapon, armors), but by selling them no adena will be gained.

• Rates will be changed a bit;

• Geodata updates and etc.

 

 

Rates / Enchants

• Xp: 85

• Sp: 85

• Party Xp: 1.5

• Party Sp: 1.5

• Drop: 30

• Spoil: 25

• Quest: 10

• Adena: 85

• RaidBoss Drop: 30

• Enchant chance: 60%

• Blessed enchant chance: 65%

• Max: 16

• FullBody safe: +4

• Safe: +3

 

Additional player commands

.gk - Necropolis / Catacombs gatekeeper

.blockip - blocking your IP and other cant connect to ypur account

.title - PvP / PK statistic on the title (Ex.: PvP xx / PK xx)

.buffs - Buffer command (not work in all areas.)

.changepass - change password in the game

.expsp - EXP, SP gain (On / Off)

.autoloot - auto loot drop (On / Off)

.repair - Repair your character yourself.

 

Epic bosses respawn time (h.)

Valakas 96+2

Antharas 96+2

Frintezza 48+2

Baium 48+2

Zaken 40+2

Orfen 20+2

Core 33+2

Ant Queen 24+2

Barakiel 5

 

 

Information

• Auto events: TvT, CTF, DM. (every hour)

• Offline Trading/Crafting.

• Auto learn skills.

• Single Duel, Party duel.

• Balanced class.

• NPCs: Shop, Buffer (be resists), Catacombs / Necropolis GK, Class manager.

• Buff time: 2h.

• Buff slot'as: 30 (26+4) [Debuffs not using buff slot.]

• Full working Geodata and Pathnode.

• Working 99.9% Quest.

• Working 99.9% Interlude Skills.

• Full Working Four Selpucher.

• Full Working Rift.

• Shop No Grade - B Grade.

• SubClass (No need quest).

• Full working augment system.

• Full working olympiad system.

• Full working Epic bosses / Raid bosses.

• Full working Fortress.

• Working cursed weapon system.

• Olympiad retail.

• Hero period 1 week.

• Hero change every Friday 10:00 PM

• Noobles quest item 65 Level in Shop.

• Main town Giran.

• Premium account system.

• And much more...

 

Other information

• Enchant scrolls changed to stackable.

• To Community boarde added C/N gatakeeper, buffer, top 20 (pvp, pk, lvl, rec), added information about events, premium account and more.

 

Server Hardware

• Intel Core i7 6.5 GHz

• 16GB ram.

• 320 GB.

• Server conection: 130MBp/s

 

Website: en.LifeDrain.lt

Start date: 2012.05.12

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..