I'm trying to debug the client packets being sent by the bypass requests (net.sf.l2j.gameserver.clientpackets.RequestBypassToServer).
It starts in L2GamePacketHandler.java at case 0x21: msg = new RequestBypassToServer(); and that msg is returned by the method handlePacket();.
However when I try to trace where this message is actually going further, I'm brought to the SelectorThread object in mmocore and the source isn't found. I've tried adding the mmocore.jar in the /lib/ folder as the source location. However I also read after searching that this part of l2j is closed source. Is this avaliable and does anybody have it?
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Question
dpbBryan
Hey Everybody,
I'm trying to debug the client packets being sent by the bypass requests (net.sf.l2j.gameserver.clientpackets.RequestBypassToServer).
It starts in L2GamePacketHandler.java at case 0x21: msg = new RequestBypassToServer(); and that msg is returned by the method handlePacket();.
However when I try to trace where this message is actually going further, I'm brought to the SelectorThread object in mmocore and the source isn't found. I've tried adding the mmocore.jar in the /lib/ folder as the source location. However I also read after searching that this part of l2j is closed source. Is this avaliable and does anybody have it?
3 answers to this question
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