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[HELP]EVENT Bloodshedparty GIVE ITEMS ALL PLAYERS IN PT


heliocs

Question

HELLO, I wanted to know how to put reward for all players who are in a party, as below so that's the reward for the player who has the last hit on Monster.

 

# ================================================================

# EDITED AND RECONFIGURED BY LOL

# ================================================================

#Instance Event by Bloodshed Party

from br.xtreme.gameserver.instancemanager        import InstanceManager

from br.xtreme.gameserver.model                  import L2ItemInstance

from br.xtreme.gameserver.model.actor            import L2Summon

from br.xtreme.gameserver.model.entity          import Instance

from br.xtreme.gameserver.model.itemcontainer    import PcInventory

from br.xtreme.gameserver.model.quest            import State

from br.xtreme.gameserver.model.quest            import QuestState

from br.xtreme.gameserver.model.quest.jython    import QuestJython as JQuest

from br.xtreme.gameserver.network.serverpackets  import CreatureSay

from br.xtreme.gameserver.network.clientpackets  import Say2;

from br.xtreme.gameserver.network.serverpackets  import SystemMessage;

from br.xtreme.gameserver.network.serverpackets  import InventoryUpdate

from br.xtreme.gameserver.network.serverpackets  import MagicSkillUse

from br.xtreme.gameserver.network.serverpackets  import SystemMessage

from br.xtreme.gameserver.network.serverpackets  import ExShowScreenMessage

from br.xtreme.gameserver.network.serverpackets  import Earthquake

from br.xtreme.gameserver.network                import SystemMessageId

from br.xtreme.gameserver.util                  import Util

from br.xtreme.util                              import Rnd

from br.xtreme.gameserver                        import Announcements

qn = "Bloodshedparty"

 

print "-----------------------------------"

print "Bloodshedparty - EVENTO "

print "-----------------------------------"

 

#Items

E_APIGA = 9143

ADENA = 9143

STONE = 9143

STONE82 = 10486

STONE84 = 14169

SCROLL = 9143

SCROLLB = 6577

GOLDDRAGON = 3481

 

#NPCs

ROSE = 2009001

CHEST = 2010010

 

#FIRST CHAMBER MOBS

GUARD = 2010001

KEYKEEPER = 2010013

PROTECTOR = 2010005

 

BELETH = 2010007

BAYLOR = 2010008

TIAT = 2010009

 

#Doors

DOOR = 20240001

class PyObject:

pass

 

def openDoor(doorId,instanceId):

for door in InstanceManager.getInstance().getInstance(instanceId).getDoors():

if door.getDoorId() == doorId:

door.openMe()

 

def closeDoor(doorId,instanceId):

for door in InstanceManager.getInstance().getInstance(instanceId).getDoors():

if door.getDoorId() == doorId:

door.closeMe()

 

def checkConditions(player, new):

party = player.getParty()

if not party:

player.sendPacket(ExShowScreenMessage("Voce nao esta em party e nao pode entrar.", 8000))

return False

if party and party.getMemberCount() < 6:

player.sendPacket(ExShowScreenMessage("Voce precisa de no minimo 6 pessoas na party para poder entrar.", 8000))

return False

for partyMember in party.getPartyMembers().toArray():

if partyMember.getLevel() < 78:

player.sendPacket(SystemMessage.sendString(partyMember.getName()+"s o Level minimo para entrar e 83."))

return False

if not Util.checkIfInRange(1000, player, partyMember, True) and new:

player.sendPacket(SystemMessage.sendString(partyMember.getName()+" Voce esta muito longe do seu lider. Chegue mais perto."))

return False

return True

 

def teleportplayer(self,player,teleto):

player.setInstanceId(teleto.instanceId)

player.teleToLocation(teleto.x, teleto.y, teleto.z)

pet = player.getPet()

if pet != None :

pet.setInstanceId(teleto.instanceId)

pet.teleToLocation(teleto.x, teleto.y, teleto.z)

return

 

def enterInstance(self,player,template,teleto):

instanceId = 0

party = player.getParty()

if party :

for partyMember in party.getPartyMembers().toArray():

st = partyMember.getQuestState(qn)

if not st : st = self.newQuestState(partyMember)

if partyMember.getInstanceId()!=0:

instanceId = partyMember.getInstanceId()

else :

if player.getInstanceId()!=0:

instanceId = player.getInstanceId()

if instanceId != 0:

if not checkConditions(player,False):

return 0

foundworld = False

for worldid in self.world_ids:

if worldid == instanceId:

foundworld = True

if not foundworld:

player.sendPacket(SystemMessage.sendString("Você entrou uma outra zona, portanto, você não pode entrar nesta"))

return 0

teleto.instanceId = instanceId

teleportplayer(self,player,teleto)

return instanceId

else:

if not checkConditions(player,True):

return 0

instanceId = InstanceManager.getInstance().createDynamicInstance(template)

if not instanceId in self.world_ids:

world = PyObject()

world.rewarded=[]

world.instanceId = instanceId

self.worlds[instanceId]=world

self.world_ids.append(instanceId)

print "Instance: Started " + template + " Instance: " +str(instanceId) + " created by " + str(player.getName())

teleto.instanceId = instanceId

for partyMember in party.getPartyMembers().toArray():

teleportplayer(self,partyMember,teleto)

return instanceId

return instanceId

 

def exitInstance(player,tele):

party = player.getParty()

if party :

for partyMember in party.getPartyMembers().toArray():

partyMember.setInstanceId(0)

partyMember.teleToLocation(tele.x, tele.y, tele.z)

pet = partyMember.getPet()

if pet != None :

pet.setInstanceId(0)

pet.teleToLocation(tele.x, tele.y, tele.z)

else :

player.setInstanceId(0)

player.teleToLocation(tele.x, tele.y, tele.z)

pet = player.getPet()

if pet != None :

pet.setInstanceId(0)

pet.teleToLocation(tele.x, tele.y, tele.z)

InstanceManager.getInstance().destroyInstance(player.getInstanceId())

 

class Bloodshedparty(JQuest):

def __init__(self,id,name,descr):

JQuest.__init__(self,id,name,descr)

self.worlds = {}

self.world_ids = []

 

def onTalk (self,npc,player):

st = player.getQuestState(qn)

npcId = npc.getNpcId()

if npcId == ROSE :

tele = PyObject()

tele.x = 16345

tele.y = 209051

tele.z = -9357

enterInstance(self, player, "Bloodshedparty.xml", tele)

st.playSound("ItemSound.quest_middle")

elif npcId == CHEST :

npc.decayMe()

tele = PyObject()

tele.x = 82200

tele.y = 148347

tele.z = -3467

party = player.getParty()

if party :

for partyMember in party.getPartyMembers().toArray():

exitInstance(partyMember,tele)

else:

exitInstance(player,tele)

st.giveItems(STONE,1)

if Rnd.get(100) < 1 :

st.giveItems(SCROLL,1)

st.playSound("ItemSound.quest_finish")

player.sendPacket(ExShowScreenMessage("Este mundo foi destruído: Concluído", 8000))

player.sendPacket(ExShowScreenMessage("Baylor: Você tolos, Nós nos encontraremos em breve em seu mundo ..... Aha ha ha", 15000))

return

 

def onKill(self,npc,player,isPet):

st = player.getQuestState(qn)

npcId = npc.getNpcId()

if npcId == GUARD :

if npc.getInstanceId() in self.worlds:

world = self.worlds[npc.getInstanceId()]

player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Mestre, perdoa-me! eu Falhei"))

#newNpc = self.addSpawn(int npcId,x,y,z,heading,randomOffset,despawnDelay,isSummonSpawn,instanceId)

newNpc = self.addSpawn(PROTECTOR,16658,211498,-9357,0,False,0,False,npc.instanceId)

player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Seus tolos,Seu fim esta aqui"))

player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Ooo...e um bom dia para morrer"))

openDoor(DOOR,npc.instanceId)

elif npcId == PROTECTOR :

if npc.getInstanceId() in self.worlds:

world = self.worlds[npc.getInstanceId()]

player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Mestre, perdoa-me!!"))

player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Eu falhei, me de outra chance para te proteger."))

player.sendPacket(ExShowScreenMessage("Tolos, aqui está o seu fim!!", 8000))

#newNpc = self.addSpawn(int npcId,x,y,z,heading,randomOffset,despawnDelay,isSummonSpawn,instanceId)

newNpc = self.addSpawn(BELETH,16344,213091,-9356,0,False,0,False,npc.instanceId)

player.sendPacket(Earthquake(16344,213091,-9356,20,5))

elif npcId == BELETH :

if npc.getInstanceId() in self.worlds:

world = self.worlds[npc.getInstanceId()]

player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "OMG Meu Mundo....."))

player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Baylor ME Ajuda!!"))

st.giveItems(STONE,1)

player.sendPacket(ExShowScreenMessage("Baylor:Meu Irmão , eu vou vingar você!", 12000))

#newNpc = self.addSpawn(int npcId,x,y,z,heading,randomOffset,despawnDelay,isSummonSpawn,instanceId)

newNpc = self.addSpawn(BAYLOR,16344,213091,-9356,0,False,0,False,npc.instanceId)

player.sendPacket(Earthquake(16344,213091,-9356,20,5))

elif npcId == BAYLOR :

if npc.getInstanceId() in self.worlds:

world = self.worlds[npc.getInstanceId()]

player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Minha morte nao e nada, O fim de Vocês esta proximo"))

player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Seus TOLOS ....Aha ha ha ha"))

st.giveItems(E_APIGA,1)

player.sendPacket(ExShowScreenMessage("..............MATE TODOS!..............", 8000))

#newNpc = self.addSpawn(int npcId,x,y,z,heading,randomOffset,despawnDelay,isSummonSpawn,instanceId)

newNpc = self.addSpawn(TIAT,16344,213091,-9356,0,False,0,False,npc.instanceId)

player.sendPacket(Earthquake(16344,213091,-9356,80,5))

elif npcId == TIAT :

if npc.getInstanceId() in self.worlds:

world = self.worlds[npc.getInstanceId()]

player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Ugh.... DERROTADOOO.. COMOO!?"))

player.sendPacket(ExShowScreenMessage("Parabens! Voce Derrotou Demonic Lord.", 12000))

st.playSound("ItemSound.quest_finish")

st.giveItems(E_APIGA,1)

#newNpc = self.addSpawn(int npcId,x,y,z,heading,randomOffset,despawnDelay,isSummonSpawn,instanceId)

newNpc = self.addSpawn(CHEST,16225,213040,-9357,0,False,0,False,npc.instanceId)

return

 

QUEST = Bloodshedparty(-1, qn, "Bloodshedparty")

QUEST.addStartNpc(ROSE)

QUEST.addTalkId(ROSE)

QUEST.addTalkId(CHEST)

 

QUEST.addKillId(GUARD)

QUEST.addKillId(PROTECTOR)

QUEST.addKillId(BELETH)

QUEST.addKillId(BAYLOR)

QUEST.addKillId(TIAT)

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