RaZoRॐ Posted April 19, 2012 Posted April 19, 2012 Casino Manager: 1.) Go to: head-src/com/l2jfrozen/gameserver/model/actor/instance 2.) Create new .Java file 3.) Name it: L2CasinoInstance 4.) Paste This Inside: package com.l2jfrozen.gameserver.model.actor.instance; import com.l2jfrozen.gameserver.ai.CtrlIntention; import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jfrozen.gameserver.network.serverpackets.SetupGauge; import com.l2jfrozen.gameserver.network.serverpackets.SocialAction; import com.l2jfrozen.gameserver.templates.L2NpcTemplate; import com.l2jfrozen.gameserver.thread.ThreadPoolManager; import com.l2jfrozen.util.random.Rnd; import java.util.NoSuchElementException; import java.util.StringTokenizer; import javolution.text.TextBuilder; public class L2CasinoInstance extends L2NpcInstance { public L2CasinoInstance(int objectId, L2NpcTemplate template) { super(objectId, template); } public void onBypassFeedback(L2PcInstance player, String command) { int am-beep-t = 0; if (command.startsWith("play1")) { StringTokenizer st = new StringTokenizer(command); try { st.nextToken(); am-beep-t = Integer.parseInt(st.nextToken()); } catch (NoSuchElementException nse) { } Casino1(player, am-beep-t); } } public static void displayCongrats(L2PcInstance player) { player.broadcastPacket(new SocialAction(player.getObjectId(), 3)); player.sendMessage("Congratulations You Won!"); } public static void displayCongrats2(L2PcInstance player) { player.sendMessage("You lost!"); } public void showChatWindow(L2PcInstance player, int val) { NpcHtmlMessage msg = new NpcHtmlMessage(getObjectId()); msg.setHtml(casinoWindow(player)); msg.replace("%objectId%", String.valueOf(getObjectId())); player.sendPacket(msg); } private String casinoWindow(L2PcInstance player) { TextBuilder tb = new TextBuilder(); tb.append("<html><title>L2 InStadia Casino Manager</title><body>"); tb.append("<center><img src=\"L2UI_CH3.onscrmsg_pattern01_1\" width=295 height=32><br><br>"); tb.append("<font color=\"3b8d8d\">Chance to win : 50%</font><br>"); tb.append("<img src=\"L2UI.SquareGray\" width=\"280\" height=\"1\"><br>"); tb.append("<tr><td><font color=\"e0d6b9\">Double or Nothing </font></td></tr><br>"); tb.append("<img src=\"L2UI.SquareGray\" width=\"280\" height=\"1\"></center><br>"); tb.append("<center>"); tb.append("<font color=\"e0d6b9\">Place your bet: Vote Items!</font>"); tb.append("</center>"); tb.append("<center><img src=\"L2UI.SquareGray\" width=\"280\" height=\"1\"></center><br>"); tb.append("<br>"); tb.append("<center>"); tb.append("<tr>"); tb.append("<td align=center><edit var=\"qbox\" width=120 height=15><br></td> <td align=right></td>"); tb.append("<td align=center><button value=\"Bet\" action=\"bypass -h npc_%objectId%_play1 $qbox\" width=204 height=20 back=\"sek.cbui75\" fore=\"sek.cbui75\"></td>"); tb.append("</tr>"); tb.append("</center>"); tb.append("<center><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=295 height=32><br></center>"); tb.append("</body></html>"); return tb.toString(); } public static void Casino1(L2PcInstance player, int am-beep-t) { int unstuckTimer = 100; player.setTarget(player); player.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); player.disableAllSkills(); SetupGauge sg = new SetupGauge(0, unstuckTimer); player.sendPacket(sg); Casino1 ef = new Casino1(player, am-beep-t); player.setSkillCast(ThreadPoolManager.getInstance().scheduleGeneral(ef, unstuckTimer)); } static class Casino1 implements Runnable { private L2PcInstance _player; private int _am-beep-t; Casino1(L2PcInstance player, int am-beep-t) { this._am-beep-t = am-beep-t; this._player = player; } public void run() { if (this._player.isDead()) { return; } this._player.setIsIn7sDungeon(false); this._player.enableAllSkills(); int chance = Rnd.get(3); if (this._player.getInventory().getInventoryItemCount(11001, 0) >= this._am-beep-t) { if (chance == 0) { L2CasinoInstance.displayCongrats(this._player); this._player.addItem("Gift", 11001, this._am-beep-t, this._player, true); this._player.broadcastUserInfo(); } if (chance == 1) { L2CasinoInstance.displayCongrats2(this._player); this._player.destroyItemByItemId("Consume", 11001, this._am-beep-t, this._player, true); this._player.broadcastUserInfo(); } if (chance == 2) { L2CasinoInstance.displayCongrats2(this._player); this._player.destroyItemByItemId("Consume", 11001, this._am-beep-t, this._player, true); this._player.broadcastUserInfo(); } } else { this._player.sendMessage("You do not have enough Vote Items!"); } } } } 5.) Find Every 11001...(this is the item players will use to play in Casino! 6.) Change ALL 11001 with the ID of the Item you want! e.g.: 57 = adena 7.) Save it. 8.) Go to Database and Find "Npc" or "Custom_npc" table... 9.) Make or Add a NEW NPC...make it as you wish...but in "Type" put: L2Casino Password Changer 1.) Go to: head-src/com/l2jfrozen/gameserver/model/actor/instance 2.) Create new .Java file 3.) Name it: L2PasswordChangerInstance 4.) Paste This Inside: /* This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package com.l2jfrozen.gameserver.model.actor.instance; import com.l2jfrozen.crypt.Base64; import com.l2jfrozen.gameserver.ai.CtrlIntention; import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed; import com.l2jfrozen.gameserver.network.serverpackets.LeaveWorld; import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected; import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation; import com.l2jfrozen.gameserver.templates.L2NpcTemplate; import com.l2jfrozen.util.database.L2DatabaseFactory; import java.security.MessageDigest; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.sql.SQLException; import java.util.StringTokenizer; import javolution.text.TextBuilder; public class L2PasswordChangerInstance extends L2FolkInstance { public L2PasswordChangerInstance(int objectId, L2NpcTemplate template) { super(objectId, template); } public void onBypassFeedback(L2PcInstance player, String command) { if (command.startsWith("change_password")) { StringTokenizer st = new StringTokenizer(command); st.nextToken(); String currPass = null; String newPass = null; String repeatNewPass = null; try { if (st.hasMoreTokens()) { currPass = st.nextToken(); newPass = st.nextToken(); repeatNewPass = st.nextToken(); } else { player.sendMessage("Please fill in all the blanks before requesting for a password change."); return; } changePassword(currPass, newPass, repeatNewPass, player); } catch (StringIndexOutOfBoundsException e) { } } } public void onAction(L2PcInstance player) { if (!canTarget(player)) { return; } if (this != player.getTarget()) { player.setTarget(this); player.sendPacket(new MyTargetSelected(getObjectId(), 0)); player.sendPacket(new ValidateLocation(this)); } else if (!canInteract(player)) { player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this); } else { showHtmlWindow(player); } player.sendPacket(new ActionFailed()); } private void showHtmlWindow(L2PcInstance activeChar) { NpcHtmlMessage nhm = new NpcHtmlMessage(5); TextBuilder replyMSG = new TextBuilder(""); replyMSG.append("<html><title>L2 InStadia Account Manager</title>"); replyMSG.append("<body><center>"); replyMSG.append("To change your password:<br1> First fill in your current password and then your new!</font><br>"); replyMSG.append("Current Password: <edit var=\"cur\" width=100 height=15><br>"); replyMSG.append("New Password: <edit var=\"new\" width=100 height=15><br>"); replyMSG.append("Repeat New Password: <edit var=\"repeatnew\" width=100 height=15><br><br>"); replyMSG.append("<button value=\"Change Password\" action=\"bypass -h npc_" + getObjectId() + "_change_password $cur $new $repeatnew\" width=204 height=20 back=\"sek.cbui75\" fore=\"sek.cbui75\">"); replyMSG.append("</center></body></html>"); nhm.setHtml(replyMSG.toString()); activeChar.sendPacket(nhm); activeChar.sendPacket(new ActionFailed()); } public static boolean changePassword(String currPass, String newPass, String repeatNewPass, L2PcInstance activeChar) { if (newPass.length() < 5) { activeChar.sendMessage("The new password is too short!"); return false; } if (newPass.length() > 20) { activeChar.sendMessage("The new password is too long!"); return false; } if (!newPass.equals(repeatNewPass)) { activeChar.sendMessage("Repeated password doesn't match the new password."); return false; } Connection con = null; String password = null; try { MessageDigest md = MessageDigest.getInstance("SHA"); byte[] raw = currPass.getBytes("UTF-8"); raw = md.digest(raw); String currPassEncoded = Base64.encodeBytes(raw); con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement("SELECT password FROM accounts WHERE login=?"); statement.setString(1, activeChar.getAccountName()); ResultSet rset = statement.executeQuery(); while (rset.next()) { password = rset.getString("password"); } rset.close(); statement.close(); byte[] password2 = null; if (currPassEncoded.equals(password)) { password2 = newPass.getBytes("UTF-8"); password2 = md.digest(password2); PreparedStatement statement2 = con.prepareStatement("UPDATE accounts SET password=? WHERE login=?"); statement2.setString(1, Base64.encodeBytes(password2)); statement2.setString(2, activeChar.getAccountName()); statement2.executeUpdate(); statement2.close(); activeChar.sendMessage("Congratulations! Your password has been changed succesfully. You will now be disconnected for security reasons. Please login again!"); try { Thread.sleep(3000L); } catch (Exception e) { } activeChar.deleteMe(); activeChar.sendPacket(new LeaveWorld()); } else { activeChar.sendMessage("The current password you've inserted is incorrect! Please try again!"); return password2 != null; } } catch (Exception e) { _log.warning("could not update the password of account: " + activeChar.getAccountName()); } finally { try { if (con != null) con.close(); } catch (SQLException e) { _log.warning("Failed to close database connection!"); } } return true; } } 5.) Save it, Compile. 6.) Go to Database and Find "Npc" or "Custom_npc" table... 7.) Make or Add a NEW NPC...make it as you wish...but in "Type" put: L2PasswordChanger 8.) Finaly if you know how to Log in Lineage II Interlude Client....just log in and play! Navicat: INSERT INTO `custom_npc` VALUES ('99000', '35435', 'Password Changer', '1', 'Server-name', '1', null, '8.00', '37.00', '80', 'female', 'L2PasswordChanger', '40', '1000', '1000', '10.00', '10.00', '40', '43', '30', '21', '20', '10', '10', '10', '1000', '1000', '1000', '1000', '100', '0', '0', '0', '0', '0', '55', '120', '0', '0', '0', '0', 'LAST_HIT'); INSERT INTO `custom_npc` VALUES ('50022', '30993', 'Casino Manager', '1', 'Server-name', '1', null, '8.00', '17.00', '70', 'male', 'L2Casino', '40', '3862', '1493', '11.85', '2.78', '40', '43', '30', '21', '20', '10', '0', '0', '1314', '470', '780', '382', '278', '0', '333', '0', '0', '0', '55', '120', '0', '0', '0', '0', 'LAST_HIT'); P.s. i don't know if has again become share if again I apologize Credits To L2Shax's developer Quote
Zaldron Posted April 19, 2012 Posted April 19, 2012 Why u post it since it's already added on frozen ? Quote
Zaldron Posted April 19, 2012 Posted April 19, 2012 Give Credits! What's the points ? It's useless since it's already on l2jfrozen. Someone lock it ... Quote
Dulens. Posted April 19, 2012 Posted April 19, 2012 Why? Some people aren't in L2jFrozen's Forum. The only thing that he have to do, is to give credits to =Dev=Impact. Quote
DONALD TRUMP 2016 Posted April 19, 2012 Posted April 19, 2012 Why? Some people aren't in L2jFrozen's Forum. The only thing that he have to do, is to give credits to =Dev=Impact. Since when was he capable of doing anything other then throwing random words into a sentence? It's not even his creation, just a reshare and maybe a 1 line difference that made it 'his'. Quote
Dulens. Posted April 19, 2012 Posted April 19, 2012 Since when was he capable of doing anything other then throwing random words into a sentence? It's not even his creation, just a reshare and maybe a 1 line difference that made it 'his'. Sorry then. Quote
Guest Elfocrash Posted April 19, 2012 Posted April 19, 2012 Why? Some people aren't in L2jFrozen's Forum. The only thing that he have to do, is to give credits to =Dev=Impact. the author is L2Shax's developer Quote
icshiba Posted April 19, 2012 Posted April 19, 2012 Good job. But all features soon or later will be shared for free Damn kids. Quote
Kяaσh Posted April 25, 2012 Posted April 25, 2012 Fack you PaswwordChanger has been made from Versus. Quote
icshiba Posted April 25, 2012 Posted April 25, 2012 Fack you PaswwordChanger has been made from Versus. that's true.. Damn retards sharing without author's permission. Quote
Dulens. Posted April 25, 2012 Posted April 25, 2012 that's true.. Damn retards sharing without author's permission. It's reworked for L2jFrozen. Quote
icshiba Posted April 25, 2012 Posted April 25, 2012 It's reworked for L2jFrozen. :O and what he changed the imports? WTF it's an instance it can work on any interlude project. Still the code's author is Fakoykas aka Versus Quote
Kяaσh Posted April 25, 2012 Posted April 25, 2012 It's reworked for L2jFrozen. So what facking idiot reworked?Code it's the same oh let me guess they change imports and thats called "rework" Act like an idiot once again and you want a succed server i don't except smart people there the place are full of wannabe developers. Quote
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