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Conter-Strike 1.6 Basic Controls & Guide-Lines(Rifles)


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Counter-Strike 1.6 Basic Knowledge

Followings are the Default BUY menu & Controls for Counter-Strike 1.6

 

|----------------------------------------------------------------------------|

| [1.3] Controls

|----------------------------------------------------------------------------|

 

2n71eah.png

 

|-------------------------|-------------|

| Function | Key |

|-------------------------|-------------|

| Buy Menu | B |

|-------------------------|-------------|

| Buy Equip Menu | O |

|-------------------------|-------------|

| Buy Prim. Ammo | , |

|-------------------------|-------------|

| Buy Sec. Ammo | . |

|-------------------------|-------------|

| Select Team | M |

|-------------------------|-------------|

| Drop Weapon | G |

|-------------------------|-------------|

| Standard Radio Msgs | Z |

|-------------------------|-------------|

| Group Radio Msgs | X |

|-------------------------|-------------|

| Report Radio Msgs | C |

|-------------------------|-------------|

| Move Forward | W, Up arrow |

|-------------------------|-------------|

| Move Backwards | S, Down Arr |

|-------------------------|-------------|

| Turn Left | Lft Arrow |

|-------------------------|-------------|

| Turn Right | Rgt Arrow |

|-------------------------|-------------|

| Move Left (strafe) | A |

|-------------------------|-------------|

| Move Right (strafe) | D |

|-------------------------|-------------|

| Jump | SPACE |

|-------------------------|-------------|

| Crouch | CTRL |

|-------------------------|-------------|

| Swim Up | ' |

|-------------------------|-------------|

| Swim Down | / |

|-------------------------|-------------|

| Look Up | PGUP |

|-------------------------|-------------|

| Look Down | PGDN |

|-------------------------|-------------|

| Look Ahead | END |

|-------------------------|-------------|

| Strafe Modifier | ALT |

|-------------------------|-------------|

| Mouse Look Modifier | ; |

|-------------------------|-------------|

| Keyboard Modifier | INSERT |

|-------------------------|-------------|

| Fire | MB1, ENTER |

|-------------------------|-------------|

| Special Mouse Function | MB2, \ |

|-------------------------|-------------|

| Reload | R |

|-------------------------|-------------|

| Use | E |

|-------------------------|-------------|

| Walk | SHIFT |

|-------------------------|-------------|

| NV Goggles | N |

|-------------------------|-------------|

| Flashlight | F |

|-------------------------|-------------|

| Spray Logo | T |

|-------------------------|-------------|

| Weapon #1 | 1 |

|-------------------------|-------------|

| Weapon #2 | 2 |

|-------------------------|-------------|

| Weapon #3 | 3 |

|-------------------------|-------------|

| Weapon #4 | 4 |

|-------------------------|-------------|

| Weapon #5 | 5 |

|-------------------------|-------------|

| Last used Weapon | Q |

|-------------------------|-------------|

| Multiplayer Scores | TAB |

|-------------------------|-------------|

| Talk to everyone | Y |

|-------------------------|-------------|

| Talk to Teammates | U |

|-------------------------|-------------|

| Take Screen Shot | F5 |

|-------------------------|-------------|

 

Following Are The Basic-Guide Lines For Counter-Strike1.6 Important Rifles

 

15gc7ko.png

 

CV-47 (AK-47) (Terrorist Force)

30 rounds per clip, $80 per clip, 90 rounds total.

Damage: 39

Firing rate (cps): 10.5

Price: $ 2500

Pros: powerful, cheap and through things

Cons: poor accuracy and significant decline in long-range burst

First of all the best way to kill with the AK47 is when you see the enemy you mainly shoot the head.If you can get a direct hit on it then the enemy will die fastly.If you spray shoot and by that i mean shoot without stopping then i suggest to bring your crosshair lower to there feet.That way you will get a good shot.If you for example shoot then stop and then shoot then just aim for the head.

The Ak47 specially use for tapping of bulletes and spaming.This weapon is a important in a long range firing.The AK47 is the standard un-zoom assault rifle used by the Terrorists Forece (and is only available to them). It is a hard weapon to use well, but is very accurate when used properly. The key to using the AK47 is to remember that it is only accurate when fired from a standstill, and only for the first shot or two of a burst, and after that the accuracy severely degrades. Even in close quarters, holding down the trigger on the AK47 is not a good idea due to its extremely poor accuracy. It is surprisingly cheap for its accuracy when used properly. Learn to fire only one shot or two at a time when holding still, and the AK47 becomes an extremely accurate weapon.

 

2d0almt.png

 

Maverick (M4A1)(Counter-Terrorist)

30 rounds per clip, $60 per clip, 90 rounds total.

Colt M4A1 Carbine

Damage: 28

Firing rate (counts per second): 11.4

Price: $ 3,100

Pros: has a quiet, high damage, through things (doors and crates)

Cons: limited accuracy in burst mode

M4 Is a spacially uisng for spray & spaming continuously. This weapon is a favorite in Counter-Strike; although it is available for purchase only to Counter-Terrorists, one will often find Terrorists using that they've picked up from their killed enemies. This extremely accurate, and although its accuracy is considerably reduced when fired in bursts, it does not nearly have the same accuracy problems that the AK47 has.So what i mainly do is at the beginning i put on the silencer that way they wont here that much and i find it easier to use.And it simply stands the same way as the AK47

 

vdzdc6.png

 

Magnum Sniper Rifle (AWP)

10 rounds per clip, $125 per clip, 30 rounds total.

Damage: 48

Firing rate (cps): 4

Price: $ 4,750

Pros: high rate of fire for a sniper rifle, through walls

Cons: very expensive and important cooldown

The Madnum Sniper Rifle is the most expensive weapon (AWP).if a player uses the AWP sniper rifle he may only rerquire one good shot to get the kill rather than a good few rounds of fire from weapons like the M4 & AK-47. Because of this you could class it as an advantage to the AWP player and therefore he/she is playing the newbie route, taking the easy option.

 

Thank You

Regards,

 

By:G.BuZz

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Organise: -CustomSpawnManager moved inside -> gameserver.model.spawn Delete: -Unused libs.   Revision 581: Fix -Fishing skill list properly show, thanks to ByDenisko for report. -Multisell enchanted items , thanks to ByDenisko for report. -Drop range between mercenary tickets. -Break Duress skill(461) , thanks to DevilMStar for report. -Interact-pickup tickets , thanks to DevilMStar for report. Rework: -refreshExpertisePenalty to avoid unnecessary calculation. -Mercenary tickets. -ClanGate skill handler.   -   Revision 582: Fix: -Siege guard aggro due to the last rework , thanks to ByDenisko for report. -Siege zone , thanks to ByDenisko for report. -Trade npe , thanks to ByDenisko for report. -Olympiad port player back position. -Antharas CCE , thanks to ByDenisko for report. -Interact exception , thanks to ByDenisko for report. -interact-pick up: action denied if the player is dead-fakedeath. (players can still interact with NPCs, but they must be within the designated interaction distance.) Rework: -Skills Array to ConcurrentSkipListMap. -L2AttackableAI think to avoid unnecessary - heavy tasks. Implement: -AutoSaveTaskManager. -AiThinkTaskManager wich handle attackable think. -Check for Event engine to activate-deactivate. -Admin zone cretion. Organization: -Rename gameserver.scrips -> gameserver.scripts   -   Revision:583 Java 21 ,DropItem-protection,ThreadPoolManager,Geongine,AdminTeleport,TopRankmanager Java 21: -The project has transitioned to Java (JDK) 21 for improved performance and features. Fix: -TopRankManager added snap list to avoid empty list while updating. -TopRankManager npe. -BookMark Teleport. -Siege: Allow pray only on the artifact spot. -Olympiad hp npe -Olympiad ip check npe -Olympiad teleport back npe Rework: -Reworked the whole Drop Protection concept and eliminated the need for synchronized methods and multiple tasks for each item.  The process is now centralized under a single manager: DropProtectionManager which centrally manages all items by one task for optimal efficiency. GeoEngine: -Maxiterations are now depends on mapsize and limit them to 13500. ThreadPoolManager: -ThreadPoolManager is now using java virtual pools.   -   Revision:584(latest 24/8/2025) RespawnTaskManager,TradeController,MerchantTaskManager,StatusListenerManager,FollowTaskManager,ItemAutoSaveTaskManager Rework: -Refactored inventory save system for improved efficiency The entire inventory save system has been restructured to eliminate redundancy and enhance performance. Previously, each item triggered its own database save Connection task (e.g., on equip, unequip, drop, add, etc.), resulting in overhead and complexity. Now, a centralized ItemAutoSaveTaskManager handles all pending item saves through a single, unified SQL connection task. -The entire creature respawn system has been restructured to eliminate redundant tasks and improve efficiency. Previously, each creature had its own separate respawn task, leading to potential overhead and complexity. Now, a centralized RespawnTaskManager handles all pending creature respawns through a single task. -TradeController has been restructured to eliminate redundant tasks by using MerchantTaskManager(same optimization as creature spawn) -StatusListenerManager now handles broadcast of statusUpdate(hp) -FollowTaskManager handles all following creatures through a single task. Fix: -clan hall buff support. thanks to Almaz. -Valakas Teleport. thanks to Almaz.  SQL Connection: Update MariaDB connector to 3.5.4          
    • isnt his i also find it on l2ketrawars  https://imgur.com/a/4BMldRQ someone lock the topic ,solved!
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