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Οταν κανει ο αλλος το Active πανω του και αλλαξει Weapon,φευγει το Augument πως μπορω να το αλλαξω αυτο?

8 answers to this question

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  • 0
Posted

lpn akou ti tha kaneis...tha pas se ola ta active lvl 10..dld ksekinane 3123 kapou ekei..k ekei pou leei sto might p.x augment tha valei 1..dld tha piaseis to proto active blessed body k me ti sira ola..1 2 3 4 5..an to ekanes stile..ty

  • 0
Posted

lpn akou ti tha kaneis...tha pas se ola ta active lvl 10..dld ksekinane 3123 kapou ekei..k ekei pou leei sto might p.x augment tha valei 1..dld tha piaseis to proto active blessed body k me ti sira ola..1 2 3 4 5..an to ekanes stile..ty

Δεν καταλαβαινω τι πρεπει να αλλαξω δηλαδη?

 

Οριστε 1 παραδειγμα

<skill id="3124" levels="10" name="Item Skill: Blessed Body">
  <table name="#mpConsume">48 53 55 59 64 65 69 73 77 82</table>
  <table name="#maxHp">1.08 1.12 1.1 1.15 1.2 1.25 1.30 1.35 1.40 1.45</table>
  <table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table>
  <table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="mpInitialConsume" val="#mpConsume_Init"/>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="reuseDelay" val="30000"/>
  <set name="hitTime" val="2000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="400"/>
  <set name="effectRange" val="900"/>
  <set name="staticReuse" val="true"/>
  <set name="staticHitTime" val="true"/>
  <for>
    <effect count="1" name="Buff" time="120000" val="0" stackOrder="1" stackType="MaxHPUpAug">
      <mul order="0x40" stat="maxHp" val="#maxHp"/>
    </effect>

 

Επισεις θελω να αλλαξω και το Re-use να γεμιζουν γρηγορα!

  • 0
Posted

<set name="reuseDelay" val="30000"/>    oso pio mikro kanis to noymero 30000 toso pio fast tha gemizi......

 

  • 0
Posted

<skill id="3170" levels="10" name="Item Skill: Solar Flare">
  <table name="#mpConsume">42 44 48 50 54 57 60 63 65 69</table>
  <table name="#power">61 66 72 77 82 87 92 97 102 110</table>
  <table name="#mpConsume_Init">9 9 10 10 11 12 12 13 14 14</table>
  <table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
  <set name="staticReuse" val="true"/>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="mpInitialConsume" val="#mpConsume_Init"/>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="power" val="#power"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="element" val="5"/> <!-- Holy -->
  <set name="reuseDelay" val="8000"/>
  <set name="hitTime" val="4000"/>
  <set name="skillType" val="MDAM"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="900"/>
  <set name="effectRange" val="1400"/>
</skill>

 

Tr To Solar Flare exei 4second re-use kapou ekei pws boro na to kanw na gemizei me tn mia?

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