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[SHARE] L2J Initiative-Project rev. 547 - 3001(Goddess of Destruction)


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ok it works internal and external ip.thnks guys.let's see when it gonna be released the next update InProject.......

 

No problem , i try as i said to make a new core , my personal core , better then inproject , because rev 547 have alot of bugs

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im using 406

the only thing stopping me is 4th class problem

for example if u make dark elf and then select othell rouge it turn into human on relog U_u

why they didnt make a simple bypass in common npc for classes

datapack is nice very like oficial

problem is

i only want to make simple pvp server with custom farm

i don´t need all features like low lvl quest and many more

that only make server heavy and laggy :P

 

anyway

i do not understand why they make private the project

who will give a penny for Java Emulator ? 

R.O.F.L

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they wanna be rich i guess.

 

XD

 

with those poor configs in XML for all new skills i doubt it

i fixed jump attack and many others

 

here if u want to take a look to it

i reduced casting range due geodata

i think not sure bcz with default range skill doesnt show like it shold

im not pro and also my last work was with C4/C5 Extender

so i forgot lot of stuff related to java

>.< i hope to remember all asap

 

here is WORKING Jump Attack

 

</skill>

    <skill id="10269" levels="7" name="Jump Attack">

        <table name="#pwr">105 111 118 125 132 139 146</table>

        <table name="#magicLevel">85 86 87 88 89 90 91</table>

        <set name="magicLevel" val="#magicLevel"/>

        <table name="#mpConsume1">111</table>

        <set name="mpConsume1" val="#mpConsume1"/>

        <set name="target" val="TARGET_TUNNEL"/>

        <set name="reuseDelay" val="5000"/>

        <set name="hitTime" val="4000"/>

        <set name="coolTime" val="200"/>

        <set name="castRange" val="200"/>

        <set name="flyType" val="CHARGE"/>

        <set name="flyRadius" val="200"/>

        <set name="flyToBack" val="true"/>

        <set name="isOffensive" val="true"/>

        <set name="nextAction" val="none"/>

        <set name="isDebuff" val="true"/>

        <set name="lvlDepend" val="1"/>

        <set name="operateType" val="OP_ACTIVE"/>

        <set name="power" val="#pwr"/>

        <set name="saveVs" val="CON"/>

        <set name="skillRadius" val="100"/>

        <set name="skillType" val="PDAM"/>

        <set name="SSBoost" val="2.0"/>

        <cond msgId="113" addName="1">

            <and>

                <not>

                    <using kind="Bow,Crossbow"/>

                </not>

            </and>

        </cond>

        <for>

            <effect name="Debuff" time="5" val="0" effectPower="70" effectType="DEBUFF" stackOrder="4"

                    stackType="speed_down">

                <mul order="0x30" stat="runSpd" val="0.3"/>

            </effect>

        </for>

    </skill>

   

 

 

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im using 406

the only thing stopping me is 4th class problem

for example if u make dark elf and then select othell rouge it turn into human on relog U_u

why they didnt make a simple bypass in common npc for classes

datapack is nice very like oficial

problem is

i only want to make simple pvp server with custom farm

i don´t need all features like low lvl quest and many more

that only make server heavy and laggy :P

 

anyway

i do not understand why they make private the project

who will give a penny for Java Emulator ? 

R.O.F.L

 

I know what is the problem with the classes , you must correct class_list.sql xD

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