Jump to content

classic [L2J] L2Phaedra x1000 WIPED ITS ONLINE!! JOIN NOW!!!!!


Recommended Posts

Posted

Huh, Beta was succesfully started :D


Now, some updates:

 

Icon History

Added: add.png | Fixed: fix.png | Reworked: warn.png | Removed: delete.png | Important: imp.png


General Updates

25.03.2012 - 26.03.2012

[11][CORE][DP] - Posted by: Teddy

    add.png Scheme Buffer Added.

    fix.png Fixed bug with buffer.

    fix.png Fixed Some Skills.

    fix.png Fixed bug on Olympiad.

    fix.png Fixed viasual bug with penality.

    fix.png Stability fixes.

    warn.png Changed price from Crystal/Life Stone/Raid Jews.

    warn.png Reowrked drop from special mobs.

    delete.png Removed some useless messages.

 

More Updates Soon!

Website / Forum


Regards,

L2Phaedra Team

Posted

I'm sorry to say that but fail server.It's really good,but no one wants to kill rb for rb jews and enchants..

no is very good like this,bcz you need some action,not just farm and go pvp,is really good like this
Posted

I'm sorry to say that but fail server.It's really good,but no one wants to kill rb for rb jews and enchants..

I'm sorry to say that but fail server.It's really good,but no one wants to kill rb for rb jews and enchants..

You think it's a fail cuz you need to kill rb for rb jews? EPIC!

Posted

I'm sorry to say that but fail server.It's really good,but no one wants to kill rb for rb jews and enchants..

Stop comments like this (fail server,without trying it) either here or in my servers topic.

Or you gonna be reported,spammer.

Posted

Believe me i already tried the server and all bots are working perfectly.Farm is ridiculous hard..250 coins for scroll with 77% chance... life stone 5% 1500 coins and 1 mob drop 1-4."You will be reported spammer" Tell me the reason you call me spammer(cause i tell my opinion about your server?) Remember donators are nothing more than normal users ;) So better stop threaten me.

Posted

Believe me i already tried the server and all bots are working perfectly.Farm is ridiculous hard..250 coins for scroll with 77% chance... life stone 5% 1500 coins and 1 mob drop 1-4."You will be reported spammer" Tell me the reason you call me spammer(cause i tell my opinion about your server?) Remember donators are nothing more than normal users ;) So better stop threaten me.

Things are changed now .... so thats way it was a beta :) and not a live ..to fix things and so on ..also if i`m not wrong bots work on Offcial servers to ..so stop telling craps

Posted

Believe me i already tried the server and all bots are working perfectly.Farm is ridiculous hard..250 coins for scroll with 77% chance... life stone 5% 1500 coins and 1 mob drop 1-4."You will be reported spammer" Tell me the reason you call me spammer(cause i tell my opinion about your server?) Remember donators are nothing more than normal users ;) So better stop threaten me.

Did i threatened you as a ''Donator Member''?

L2Phaedra hasnt opened yet in final phase and you're judging?

You told bad things about my server without trying it,it wasnt even online lol.

Posted

Ok, new updates will be ready soon, a lot of skills fixed and also price from crystals/blessed and ls are lowed and much more things are fixed in next update. Stay tuned!

 

Regards,

L2Phaedra Team

Posted

i cant wait for this server to open i will definitely play here. Any eta for live?

We think GO will be on 1st Aprill but we are not 100% sure. Anyway stay tuned.

 

 

Regards,

L2Phaedra Team

Guest
This topic is now closed to further replies.



  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock