Jump to content
  • 0

{Search}Casino Club


Question

Posted

Γεια Σας... ειμαι new ακομα και δεν ηξερα που να το κανω post .. αν δεν ειμαι στο σωστο section διορθώστε με !!! Λοιπον ..  κανω Search ενα Casino Club .. Για IL.. αν καποιος μπορουσε να μου δωσει ενα ή να μου πει πως φτιάχνεται θα τον ευχαριστούσα πολυ !!

 

*Αν δεν καταλάβατε τι είναι .. λοιπόν .. οι παίκτες μπόρουν να παίζουν εκεί τα farm items και ειναι οι πιθανότητεσ π.χ 50 % !!

5 answers to this question

Recommended Posts

  • 0
Posted

1.) Go to: head-src/com/l2jfrozen/gameserver/model/actor/instance

2.) Create new .Java file

3.) Name it: L2CasinoInstance

4.) Paste This Inside:

package com.l2jfrozen.gameserver.model.actor.instance;

import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.SetupGauge;
import com.l2jfrozen.gameserver.network.serverpackets.SocialAction;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
import com.l2jfrozen.util.random.Rnd;
import java.util.NoSuchElementException;
import java.util.StringTokenizer;
import javolution.text.TextBuilder;

public class L2CasinoInstance extends L2NpcInstance
{
  public L2CasinoInstance(int objectId, L2NpcTemplate template)
  {
    super(objectId, template);
  }

  public void onBypassFeedback(L2PcInstance player, String command)
  {
    int ammount = 0;
    if (command.startsWith("play1"))
    {
      StringTokenizer st = new StringTokenizer(command);
      try
      {
        st.nextToken();
        ammount = Integer.parseInt(st.nextToken());
      }
      catch (NoSuchElementException nse)
      {
      }
      Casino1(player, ammount);
    }
  }

  public static void displayCongrats(L2PcInstance player)
  {
    player.broadcastPacket(new SocialAction(player.getObjectId(), 3));
    player.sendMessage("Congratulations You Won!");
  }

  public static void displayCongrats2(L2PcInstance player)
  {
    player.sendMessage("You lost!");
  }

  public void showChatWindow(L2PcInstance player, int val)
  {
    NpcHtmlMessage msg = new NpcHtmlMessage(getObjectId());
    msg.setHtml(casinoWindow(player));
    msg.replace("%objectId%", String.valueOf(getObjectId()));
    player.sendPacket(msg);
  }

  private String casinoWindow(L2PcInstance player)
  {
    TextBuilder tb = new TextBuilder();
    tb.append("<html><title>L2 InStadia Casino Manager</title><body>");
    tb.append("<center><img src=\"L2UI_CH3.onscrmsg_pattern01_1\" width=295 height=32><br><br>");
    tb.append("<font color=\"3b8d8d\">Chance to win : 50%</font><br>");
    tb.append("<img src=\"L2UI.SquareGray\" width=\"280\" height=\"1\"><br>");
    tb.append("<tr><td><font color=\"e0d6b9\">Double or Nothing </font></td></tr><br>");
    tb.append("<img src=\"L2UI.SquareGray\" width=\"280\" height=\"1\"></center><br>");
    tb.append("<center>");
    tb.append("<font color=\"e0d6b9\">Place your bet: Vote Items!</font>");
    tb.append("</center>");
    tb.append("<center><img src=\"L2UI.SquareGray\" width=\"280\" height=\"1\"></center><br>");
    tb.append("<br>");
    tb.append("<center>");
    tb.append("<tr>");
    tb.append("<td align=center><edit var=\"qbox\" width=120 height=15><br></td> <td align=right></td>");
    tb.append("<td align=center><button value=\"Bet\" action=\"bypass -h npc_%objectId%_play1 $qbox\" width=204 height=20 back=\"sek.cbui75\" fore=\"sek.cbui75\"></td>");
    tb.append("</tr>");
    tb.append("</center>");

    tb.append("<center><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=295 height=32><br></center>");
    tb.append("</body></html>");
    return tb.toString();
  }

  public static void Casino1(L2PcInstance player, int ammount)
  {
    int unstuckTimer = 100;
    player.setTarget(player);
    player.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
    player.disableAllSkills();
    SetupGauge sg = new SetupGauge(0, unstuckTimer);
    player.sendPacket(sg);

    Casino1 ef = new Casino1(player, ammount);
    player.setSkillCast(ThreadPoolManager.getInstance().scheduleGeneral(ef, unstuckTimer));
  }

  static class Casino1 implements Runnable {
    private L2PcInstance _player;
    private int _ammount;

    Casino1(L2PcInstance player, int ammount) {
      this._ammount = ammount;
      this._player = player;
    }

    public void run() {
      if (this._player.isDead())
      {
        return;
      }

      this._player.setIsIn7sDungeon(false);
      this._player.enableAllSkills();
      int chance = Rnd.get(3);

      if (this._player.getInventory().getInventoryItemCount(11001, 0) >= this._ammount)
      {
        if (chance == 0)
        {
          L2CasinoInstance.displayCongrats(this._player);

          this._player.addItem("Gift", 11001, this._ammount, this._player, true);
          this._player.broadcastUserInfo();
        }

        if (chance == 1)
        {
          L2CasinoInstance.displayCongrats2(this._player);

          this._player.destroyItemByItemId("Consume", 11001, this._ammount, this._player, true);
          this._player.broadcastUserInfo();
        }

        if (chance == 2)
        {
          L2CasinoInstance.displayCongrats2(this._player);

          this._player.destroyItemByItemId("Consume", 11001, this._ammount, this._player, true);
          this._player.broadcastUserInfo();
        }
      }
      else
      {
        this._player.sendMessage("You do not have enough Vote Items!");
      }
    }
  }
}

 

5.) Find Every 11001...(this is the item players will use to play in Casino!

6.) Change ALL 11001 with the ID of the Item you want!

e.g.: 57 = adena

7.) Save it.

8.) Go to Database and Find "Npc"  or  "Custom_npc" table...

9.) Make or Add a NEW NPC...make it as you wish...but in "Type" put:  L2Casino

 

by =Dev=Impact.

Guest
This topic is now closed to further replies.


  • Posts

    • Hi! I downloaded the Topic's files but i have the same issue as others with black gras. but i do not have Illumination at Server Info in F6. Someone could help me with it? im using L2C4 client and L2Julvius. Thank you all!
    • WTB GEODATA FOR GRACIA FINAL PROJECT.
    • Server is not Classic, is C4 Scions of Destiny.   http://eternalsinl2.com   https://l2network.eu/details/2458/Lineage-II-Eternal-SIn/#google_vignette
    • Dynamic traffic, static ISP, unlimited traffic and bandwidth packages HTTP, HTTPS, SOCKS5 Over 195 countries/regions Over 100 million real residential IP address pools, with a normal uptime of 99.9%. Special discount code:VIP999
    • Here is the translation, formatted to look professional, clean, and highly scannable for your forum post: Hello L2JBrasil community! I present to you the newest development from MiaCodeWeb. We have created a robust and advanced adaptation of the Phantom system for aCis / L2JAcis 409, focused on Interlude C6 servers. Our main goal was to transform traditional "ornamental bots" into highly realistic, autonomous players. They are capable of creating themselves, restoring themselves, farming, auto-equipping, using skills, responding in chat using Artificial Intelligence, and being managed directly via an in-game panel. GitHub: https://github.com/miacodeweb/L2-Phantom-AI Video Demonstration: [Insert link here]   ## Main Features and Implementation We implemented the core of the Phantom system directly into the aCis gameserver. The architecture was divided into independent modules for AI, combat, chat, equipment, inventory, progression, logs, and administration. In-Game Admin Panel: Fully functional //phantom command. It allows you to create new phantoms, restore saved ones, reload configs, start/stop the AI, view online phantoms, kill bugged phantoms, delete them individually, and navigate through pages. Data Persistence: Created phantoms can be registered in phantoms.properties, allowing them to be restored later while maintaining all their progress directly from the database. Centralized Configuration: Everything is controlled by the phantoms.properties file, organized by sections: AI, Loot, Skills, Equipment, Zones, PVP/PK, Gemini (Chat), Logs, Respawn, and Anti-Stuck system. ## Phantom Skills and Behavior Smart Combat: They patrol, search for mobs, and claim targets to prevent multiple phantoms from attacking the same monster. Mages rest when they run out of MP and avoid hitting with physical weapons unnecessarily. Automatic Progression: Auto-learning of skills, automatic class changes following the logical tree of the chosen profession, receiving buffs, and inventory clearing when reaching a certain weight/space percentage. Dynamic Equipment System: They auto-equip based on class and level, using varying item combinations so they don't all look the same. Optimized Loot: Each phantom focuses on picking up drops/herbs from its own mob, avoiding that ugly scene of 10 phantoms chasing the same adena. PVP/PK Behavior (Configurable): Immediate response to attacks, detection of PK players in the visible area, and an optional "PK Rage Mode". ## AI and Movement Navigation and Anti-Stuck: Patrol system, free wandering, obstacle and stuck detection, with Geodata validation (when enabled on the server). Respawn: Automatic return to town after death, alongside safety rules to prevent them from getting permanently stuck in textures. Leveling Zones: Configurable leveling zones (automatic teleports to farm zones are disabled by default, as in Interlude/aCis they rely heavily on geodata accuracy and the real coordinates of your server). ## AI Chat Integration (Gemini 2.5 Flash) We integrated a Whisper system via the Gemini 2.5 Flash API, making the phantoms respond like real Lineage 2 players. Support for both free and paid API tiers. Configurable parameters: GeminiApiTier, Keys, Cooldowns, and DailyLimits. The system detects connection failures, API limits, and empty responses, and logs everything. The prompt has been adjusted so that the phantom doesn't reply with empty or robotic phrases when asked where to level up or what it's doing. ## Dedicated Log System We created an exclusive log file located at gameserver/log/phantoms.log. It records: loading of phantoms, auto-skills, buffs, Gemini API errors/successes, anti-stuck actions, kills/deletes by admin, and configuration issues. ## Simplified Distribution and Installation Thinking about ease of use for administrators, the mod is delivered in a ready-to-use package: phantom-acis-installer-client.zip. Includes an automatic PowerShell installer that injects the code into your Eclipse project. Contains README.md, INSTALL_MAP.md, and the payload/ folder with ready-made routes for aCis. Clean configuration files (without my API keys). Just run the installer over your copy of aCis, refresh Eclipse, compile, and test. ## Custom Jobs The project already has a solid and functional base for aCis 409. The ideal next steps would be to refine the farm routes by level and social behavior with long-term testing on live servers. I accept custom jobs! If you need this system adapted for another revision, exclusive modules, or any other development for your server, get in touch. Through MiaCodeWeb, I also offer complete services involving geodata optimization, advanced VPS administration (Linux), and Java backend management for L2J. Send a PM or visit the GitHub!   https://www.l2jbrasil.com/applications/core/interface/file/attachment.php?id=17801&key=135fc8d831b84c05089851b18bfca58a   Link dowload:https://github.com/miacodeweb/L2-Phantom-Acis-409
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..