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Posted

Can I change the high of NPC with my npcgrp.dat

 

Here it

 

 

tag class mesh cnt_tex1 tex1[0] tex1[1] tex1[2] tex1[3] tex1[4] tex1[5] tex1[6] cnt_tex2 tex1[0] tex1[1] cnt_dtab1 dtab1[0] dtab1[1] dtab1[2] dtab1[3] dtab1[4] dtab1[5] dtab1[6] dtab1[7] dtab1[8] dtab1[9] dtab1[10] dtab1[11] dtab1[12] dtab1[13] dtab1[14] dtab1[15] dtab1[16] dtab1[17] dtab1[18] dtab1[19] dtab1[20] dtab1[21] dtab1[22] dtab1[23] dtab1[24] dtab1[25] npc_speed unk0_cnt unk0_tab cnt_snd1 snd1[0] snd1[1] snd1[2] cnt_snd2 snd2[0] snd2[1] snd2[2] snd2[3] snd2[4] cnt_snd3 snd3[0] snd3[1] snd3[2] rb_effect_on rb_effect rb_effect_fl unk1_cnt unk1_tab[0] unk1_tab[1] unk1_tab[2] unk1_tab[3] unk1_tab[4] unk1_tab[5] unk1_tab[6] unk1_tab[7] effect UNK_2 sound_rad sound_vol sound_rnd quest_be class_lim_?

 

Guest Elfocrash
Posted

no you can't. if you do, you will got an error

Guest Elfocrash
Posted

Can I do it with Client ? Or I only need 3d model changing ?

oh you mean a model of a npc?

Guest Elfocrash
Posted

only using 3d modeling editing software

Posted

Well, the main fail is, that YOU have the tool to edit *.u file with gui, so its easy as fack, so for You it easy and for You its fail :) You always point things, but never solve them. Sorry m8, no reason to post such a things.

 

On topic // Balala //

1. Use Hex editor and edit *.u file.

2. Use UE + Gildors tool.

 

EDIT:

you are fail. the DrawScale method may solve the problem but still not the best way to do it

Nope, the DrawScale IS the fastest way, IF you have tool (insitead of HEX). Dont forget that for UE this guy will need a Gildor's tool and if ppl are honest and dont steal, the Gildors tool doesnt grow on a tree :] He SHOULD buy it.

Take care

Posted

On topic // Balala //

1. Use Hex editor and edit *.u file.

2. Use UE + Gildors tool.

 

Only 1 question how much it all cost and where can I buy it ?

Guest Elfocrash
Posted

40 euros to gildor for his tool

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