1. When player kills someone in pvp/pk he gains 1 coin and killed player loses 1 coin.
2. If player has no coins then he won't gain/take others coins.
3. PK loses exact amount of player kills he has or if he hasn't enough coins for that he loses all he has.
4. Coin lose/gain system works only when PVP or PK counter is changed. no arena/tvt event...
i m using last stable revision of l2jserver. is there anything like that already made or can you guys make it? or just give me some hints how to make that, where to start and so on... anything... thats only way i could figure out to make protected pvp reward system...
p.s if you know anything similar it could've been very helpful if you gave me links for those threads.
Responsibilities
• Working with the Lineage 2 server datapack
• Editing and maintaining:
• NPCs, mobs, raids, minions
• Skills, items, multisell, buylists
• Quests (XML + HTML)
• Spawn lists, territories, siege data
• Balancing:
• EXP / SP / Drop / Spoil
• Economy, shops, crafting
• PvE progression without PvP bias
• Testing changes:
• clean characters + GM testing
• server restarts
• log analysis
Required Skills
• Excellent knowledge of the Lineage 2 datapack structure
• Confident work with XML / CSV / TXT
• Understanding of Interlude mechanics:
• aggro, AI, land-rate
• champion / raid mechanics
• Understanding of interdependencies:
• item ↔ skill ↔ NPC ↔ quest
• Careful handling of IDs (without breaking compatibility)
Would Be a Big Plus
• Experience with L2J forks
• Understanding of the Java side of the server (datapack ↔ code integration level)
• Experience with custom systems:
• dynamic rates
• stage-based progression
• seasonal / PvE events
• Ability to balance using tables and formulas rather than “by feel”
We Are Not Looking for Someone Who
• Copies datapacks from other servers
• Changes IDs without understanding the consequences
• Creates multisells with infinite profit
• Does not test changes after a restart
• Balances “by intuition”
Question
bonkito
I want to make pvp reward system:
1. When player kills someone in pvp/pk he gains 1 coin and killed player loses 1 coin.
2. If player has no coins then he won't gain/take others coins.
3. PK loses exact amount of player kills he has or if he hasn't enough coins for that he loses all he has.
4. Coin lose/gain system works only when PVP or PK counter is changed. no arena/tvt event...
i m using last stable revision of l2jserver. is there anything like that already made or can you guys make it? or just give me some hints how to make that, where to start and so on... anything... thats only way i could figure out to make protected pvp reward system...
p.s if you know anything similar it could've been very helpful if you gave me links for those threads.
6 answers to this question
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