Jump to content
  • 0

[Help]Item obtain by Quest


Question

Posted

Hey!

I would like to obtain item after monster kill by Quest (you know with sound), such as pouches in the sub-class quest, but i don't want start a Quest at NPC, I want kill a monster and I want obtain item. Can you help me with soruce cod of that quest?

 

Thanks a lot,

Best Regards

12 answers to this question

Recommended Posts

  • 0
Posted

I coded it using notepad, so may contain typos (and be sure package name match where you are gona place it)

 

package custom.obtainitemfrommob;

import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;

public final class ObtainItemFromMob extends Quest {
private static final String qn = "ObtainItemFromMob";

private static final int ITEM_ID = 0; //Item given on mob death
private static final long ITEM_COUNT = 1L; //A-beep-t given (1 by default)
private static final int[] MOBS = {00000,00001} // Mobs ids separated by ,

public ObtainItemFromMob(int questId, String name, String dscr) {
	super(questId, name, dscr);
	for(int i : MOBS)
		addKillId(i);
}

@Override
public String onKill(L2Npc npc, L2PcInstance killer, boolean isPet) {
	QuestState st = killer.getQuestState(qn);
	if(st == null)
		st = newQuestState(killer);

	killer.addItem(qn,ITEM_ID,ITEM_COUNT,npc,true);
	st.playSound("Itemsound.quest_itemget");
	return null;
}

public static void main(String...args) {
	new ObtainItemFromMob(-1,qn,"");
}
}

  • 0
Posted

So I paste it into __int__.py in custom\ObtainItemFromMob

 

And I had this error:

 

Traceback (innermost last):
  (no code object) at line 0
SyntaxError: ('invalid syntax', ('__init__.py', 1, 9, 'package custom.obtainitemfrommob;'))

  • 0
Posted

You shouldn't make script from nothing to a ppl who obviously can't make the diff between a java and a python file. They learn nothing and they will continue to ask the same things over and over.

 

I won't do the stuff with fish and fishpole, you probably know it :P. Spoon-feeding is bad.

 

I say that, I say nothing. I got fortunately nothing versus to help newbies... Guess you got my point.

 

Long time we didn't see you :P.

 

PS : he probably didn't see the npc range.

  • 0
Posted

I don't even know why you go on agressive side, as I was talking to BiggBoss. I used "newbie" (synonym of rookie) to name you, not even "noob" (synonym of "lazy bitch").

 

I let thread opened, probably you didn't make it work. On the script you have to change itemid, mobs ids, and amou.nt.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • A misaligned badge or a heavy shadow is not evidence of AI. If anything, small inconsistencies are usually proof of years of manual modifications layered over an old codebase. AI-generated UIs tend to be overly clean, symmetrical, and generic because models optimize for visual patterns, not long-term product evolution. What you’re calling “AI design” is actually a very common style in older gaming communities: strong gradients, metallic buttons, glow effects, dense information blocks, and high visual emphasis on rankings/votes/sponsors.    Also, good UI is contextual. A toplist platform for MMORPG servers is optimized differently than a modern SaaS dashboard or a portfolio site. Here, visibility, CTR, sponsor highlighting, fast scanning, and information density matter more than minimalist whitespace trends from Dribbble. And honestly, if the UI was actually generated by AI, it probably would’ve looked more modern and generic — not like a platform that clearly evolved piece by piece over many years 😄   The funny thing is that a lot of these new “AI web designers” can’t even write 20 lines of CSS by hand without ChatGPT holding their hand 😄    They see a shadow, a gradient, or a rounded border and instantly scream “AI-generated” because their entire understanding of design now comes from prompting tools instead of actually building interfaces from scratch. And honestly, @Elfo was right — your own website looks far more AI-generated you built it with Tailwind/shadcn-style aesthetics and probably Next.js ,m i right friend? you built it with Tailwind/shadcn-style aesthetics...  You literally scanned the entire site just to find a tiny shadow behind a button as “proof” 😂 Real developers know the difference between a handcrafted project that evolved over many years, and a generic AI-generated template pumped out in 30 seconds.       Anyway, no hard feelings. Different tastes, different opinions 🙂
    • If it is AI-generated, you used a really shit model. Even AI wouldn't be able to generate obvious errors like the badge misalignment.   I do find it funny, however, that out of everyone to accuse you, Splicho, who used AI to fully generate this https://nimeracp.com/, is the one to talk.
    • You’re free to dislike the design, that’s subjective and totally fine. But calling everything you personally don’t like “AI generated” is not really an argument 😄 The funny part is that the layout constraints you’re criticizing are actually intentional design decisions for toplist platforms — ads, rankings, visibility blocks, sponsor placements, and high information density. This isn’t a portfolio landing page or a SaaS dashboard where you can leave half the screen empty for aesthetics. Also, AI-generated UIs usually look generic, over-animated, inconsistent, and impractical for real long-term usage. Our platform has been evolving for years based on actual user behavior, server owner needs, CTR optimization, and functionality requirements. You may not like the visual style, and that’s okay. But confusing “I don’t like this design” with “this was made by AI” just shows you’re judging emotionally instead of technically. Anyway, appreciate the feedback. Good luck to you too 🙂
    • You don't get it what I am trying to say. Your UI is simply ai generated, entirely. The current theme what you are using. I am not talking about the backend. It's just my personal preference/opinion that I think your UI looks really bad because it's AI generated and whoever worked on it didn't give a single fuck about how it looks, or at least take the time to rework the UI that AI generated yourself.   AI is just bad with design and your website is a proof of concept once again. But how would someone know what looks good and what does not look good if one doesn't have the design skills or knowledge.   Whatever, good luck with your site.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..