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Posted

Features:

 

 

* Experience: 5000

* Spexperience: 6000

* Party Experience: 2000

* Party Spexperience: 2000

* Adena: 3000

 

Enchant Rates

* Safe Enchant: +7

* Max Enchant: +21

* Normal Scroll Enchant Rate: 80%

* Crystal Scroll Enchant Rate: 100%

 

Buffs

* 85 Buff Slots

* 26 Song Dance Slots

* 10 Debuff Slots

 

Custom NPC

* Full GM Shop

* Custom Gm Shop

* Full Buffer

* Global GateKeeper

* Skill Enchanter Manager

* Augmenter

* Nobless Manager

* Class Manager

* Server Info

* Top Status

* Weding Manager

* Anti PK

* Olympiad Manager

 

Olympiad System

* Retail Like

* Olympiad Cycle = 2 Weeks

 

Features

* Fishing

* Castle Sieges

* Noblesses System

* Max Level 80

* All Quests

* Clan Wars

* C5/Interlude Clan System

* Wepon Augmentations

* Dueling System

* All C4/C5/Interlude Skills

* All Raid Bosses

* Olympiad 100% Retail like

* Flawless Geodata & Pathnodes(Coming Soon.!)

* Active and experienced development/GMteam!

* NO LAG!!!

* 100% Uptime

Site: http://l2public.net

Forum : http://l2public.net/forum ( Coming Soon )

Posted

Enchant Rates

* Safe Enchant: +7

* Max Enchant: +21

 

Buffs

* 100 Buff Slots

* 26 Song Dance Slots

* 10 Debuff Slots

except from copy features , these features are too fail. 136 buff slots? o.O

enchant sucks.

how many players online?

Posted

now opened and 30 players online

i know your style kid. open server from your home , take some money and after wipe and continue! keep your work:D server have opened 2-3 times. anyway good luck! 30 players are nothing.

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  • Posts

    • Good luck my friend! 😃
    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad nevermind, i got what you mean, here's the fix   https://drive.google.com/file/d/1av7OHaGSdnVQtcBgb9MhtiIkxVXy3P2y/view?usp=sharing   CanIngnoreCollision=True CanBeIngnoredCollision=True  
    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
    • If the problem is that the target is lost, the action of aiming at another character, upon losing collision, does not allow aiming.   This one works as it should, allowing you to target characters
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