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interlude L][NooB PvP [Custom][New Full PvP Server]


THANOSGRR

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Lineage 2 NooB

www.l2noob.com [sITE]

l2noob@hotmail.gr [MSN]

 

Server Rates

* SERVER RATES *

* Drop Rate : x1

* Exp Rate : x5000

* Party Exp Rate: x5000

* Sp Rate : x5000

* Party Sp Rate: x5000

* Adena Rate : x10000

 

* ENCHANT RATES *

* Safe Enchant : 3

* Max Enchant Weapon : 16

* Max Enchant Armor : 16

* Max Enchant Shield : 16

* Max Enchant Jewels : 16

* Max Enchant Tattoo : 16

* Enchant Rate Normal : 80%

* Enchant Rate Blessed: 100%

* Life Stone Rate : 20%

 

* INFORMATIONS OF SERVER *

* Interlude PvP Server!

* With Custom Items!

* Interlude Items + Special Customs

* Full Items In GmShop!

* DualBox Allowed!

* Sieges Every Week!

* Heroes Every Week!

* Full Geodata!

* C4/C5/Interlude Features Skills Working 99%!

* All C4/C5/Interlude Skills!

* All Raid Bosses + Grand Bosses + Frintezza!

* Olympiad 100% Retail Like!

* Noblesses & Heroes System!

* Start Level 40!

* SubClass Level 40!

* Max Level 80!

* Fishing!

* Seven Signs!

* Castle Sieges!

* Clan Wars!

* Cursed Weapon System (Zariche and Akamanah)!

* Auto Learn Skills!

* C5/Interlude Clan System!

* Subclans (Academy,Royal Guards,Order of Knights)!

* Not Used Accounts Will Be Deleted After 2 Months!

* Petition System Working 100% Max 5 Petitions Per Char

* Chat Filter Replace Some Bad Words

* NO LAG!

* NO BUGs!

* 100% Uptime!

* Active And Experienced Development/GameMaster Team!

 

* NPCs *

* FUll NPC In All The Towns

* NPC Custom Gatekkeper

* NPC Buffer

* NPC Buffer(Scheme)

* NPC GmShop

* NPC Custum Shop

* NPC Server Info Manager

* NPC PvP/Pk Info Manager

* NPC Anti PvP-PK GuarD Manager

* NPC WareHouse Manager

* NPC Clan Halls Manager

* NPC Symbol Manager

* NPC Augment Manager

* NPC Skill Enchanter

* NPC Wedding Manager

* NPC Nobless Manager

* NPC Class Manager

* NPC SubClass Manager

* NPC Grand Olympiad Manager

* NPC Monument Of Heroes

 

* EVENTS *

* NPC Event Team vs Team

* NPC Event VIP Team vs Team

* NPC Event Domination

* NPC Event Double Domination

* NPC Event Death Match

* NPC Event Zombie

* NPC Event Mutant

* NPC Event Battlefield

* NPC Event Russian Rulette

* NPC Event Simon Says

* NPC Event Last Man Standing

* NPC Event Lucky Chests

* NPC Event CTF

* NPC Event Casino

* NPC Event Town Wars

* GM Event PvP

* GM Event H&S

* Comming Soon...More NPC/GM Events

With Special Prices For All The Winnwers!

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[gr] oreos o server sou alla o domi einai poly op.. se 1v1 den peutei me tpt..

 

EDIT: episis les oti exeis casino event npc alla den uparxei pou8ena...

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  • Posts

    • I guess if you want to learn the whole process, your best bet is to start with a classic client (like salvation? also must be easy to modify so that you don't get stuck behind paywalls) and check how the network communication is implemented. L2jmobius has a lot of sources that use classic clients.
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/hoodservices https://campsite.bio/utchihaamkt  
    • WTS Gold bars reborn interlude x10   discord : xeenthekeen
    • Guys, if you'd let me be the bearer of bad news, No amount of "break from server development" can justify your complete lack of idea how things work. If it was this easy, you should've been seeing 90% of the servers of the popular old versions, such as IL and HF, running on the newest client. For this task, you would need a lot of time - think at least 2 months, if you can code, have access to all the necessary tools for client development, and you have a relatively good idea of how server<->client communication works. f you don't, then you either find yourself a well-paying job and find someone who would do it for you or you put the idea aside (for no less than 1-2 years) and start reading and learning asap. Let me give you a little preview/breakdown of what some of the work includes. The work can be split into two parts - SERVER side and CLIENT side.  The server and the client communicate through packets. Each of these packets has a defined structure. Both, the server and the client MUST know this structure and MUST use the same structure, otherwise they won't be able to "understand" each other. - The server side predominantly includes the alteration of existing packet structure and the creation (from zero) of missing packets that the client requires. Then you also have to take these changes into account and alter the existing features of your server to match the changes. A good example for this is SKILL ENCHANTING. On older chronicles, the enchant level is determined by the LEVEL value of the skill and on the new clients, it has been taken out into a separate value. What this means is that you would have to figure out a way to adapt the old system to the new requirements. - Now that we mentioned the client, you would also need to edit a bunch of files, such as Interface, UTX, UNR, as well as DAT files, including those related to ITEMS, SKILLS, QUESTS, NPCS, and AUGMENTATION STATS and DESCRIPTIONS, etc. For some of those, you would also have to figure out how to check for missing entries and how to parse data from the older client to the new. The best example, again, would be the SKILLS. On the latest clients, the skill enchanting was limited to only +20. As such, even if there were some matching skills between the two different client versions, you would still need to add the missing 10 levels to +30. And once you complete all of that, you start testing and fixing bugs and sh1t. And once you have fixed all of that, you can start adding new features from the new client, because otherwise it would be one big mess and a waste of time and/or money.
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