Well this section seems to be pretty slow these days. There are a couple "real" OFF devs that are roaming around MXC I know none of interested to join a serious project?
Updated:
The project is evolving, growing, and changing really fast right now and I do not have time to keep updating this especially with such a lack of interest by those few devs I was hoping I might get a reply from. If something changes and you guys decide you would like to help feel free to PM me or have a look at my sig.
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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
Question
Faith
Well this section seems to be pretty slow these days. There are a couple "real" OFF devs that are roaming around MXC I know none of interested to join a serious project?
Updated:
The project is evolving, growing, and changing really fast right now and I do not have time to keep updating this especially with such a lack of interest by those few devs I was hoping I might get a reply from. If something changes and you guys decide you would like to help feel free to PM me or have a look at my sig.
Faith
6 answers to this question
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