Jump to content
  • 0

[Help] Adapting a NPC Code to L2jFree Core...


Question

Posted

Hi again to all ^_^

 

Here me asking for some help jejeje 

 

A got a NPC that support to handle the Symbols (dyes)... Original one it's for L2jServer platform, but when y try to adapt it to L2jFree core i got some errors that cannot understand...

 

One of them are:

WARNING [07 Jan 22:33:12,864] com.l2jfree.gameserver.model.quest.Quest.showError(): /home/l2jfree/Gameserver/data/scripts/custom/955_NpcService/__init__.py

Traceback (innermost last):
  File "__init__.py", line 688, in onAdvEvent
  File "__init__.py", line 430, in optionsymbol
[b]TypeError: getAvailableHenna(): 1st arg can't be coerced to com.l2jfree.gameserver.model.actor.instance.L2PcInstance[/b]

        at org.python.core.Py.TypeError(Unknown Source)
        at org.python.core.PyReflectedFunction.throwError(Unknown Source)
        at org.python.core.PyReflectedFunction.throwBadArgError(Unknown Source)
        at org.python.core.PyReflectedFunction.throwError(Unknown Source)
        at org.python.core.PyReflectedFunction.__call__(Unknown Source)
        at org.python.core.PyMethod.__call__(Unknown Source)
        at org.python.core.PyObject.__call__(Unknown Source)
        at org.python.core.PyInstance.invoke(Unknown Source)
        at org.python.pycode._pyx443.optionsymbol$12(__init__.py:430)
        at org.python.pycode._pyx443.call_function(__init__.py)
        at org.python.core.PyTableCode.call(Unknown Source)
        at org.python.core.PyTableCode.call(Unknown Source)
        at org.python.core.PyFunction.__call__(Unknown Source)
        at org.python.pycode._pyx443.onAdvEvent$21(__init__.py:688)
        at org.python.pycode._pyx443.call_function(__init__.py)
        at org.python.core.PyTableCode.call(Unknown Source)
        at org.python.core.PyTableCode.call(Unknown Source)
        at org.python.core.PyTableCode.call(Unknown Source)
        at org.python.core.PyFunction.__call__(Unknown Source)
        at org.python.core.PyMethod.__call__(Unknown Source)
        at org.python.core.PyObject.__call__(Unknown Source)
        at org.python.core.PyObject._jcallexc(Unknown Source)
        at org.python.core.PyObject._jcall(Unknown Source)
        at org.python.proxies.main$Quest$442.onAdvEvent(Unknown Source)
        at com.l2jfree.gameserver.model.quest.Quest.notifyEvent(Quest.java:425)
        at com.l2jfree.gameserver.model.actor.instance.L2PcInstance.processQuestEvent(L2PcInstance.java:1579)
        at com.l2jfree.gameserver.network.clientpackets.RequestBypassToServer.runImpl(RequestBypassToServer.java:171)
        at com.l2jfree.mmocore.network.ReceivablePacket.run(ReceivablePacket.java:64)
        at com.l2jfree.util.concurrent.ExecuteWrapper.execute(ExecuteWrapper.java:59)
        at com.l2jfree.gameserver.threadmanager.FIFORunnableQueue.removeAndExecuteFirst(FIFORunnableQueue.java:28)
        at com.l2jfree.gameserver.threadmanager.FIFOExecutableQueue.run(FIFOExecutableQueue.java:73)
        at com.l2jfree.util.concurrent.ExecuteWrapper.execute(ExecuteWrapper.java:59)
        at com.l2jfree.util.concurrent.ExecuteWrapper.run(ExecuteWrapper.java:40)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603)
        at java.lang.Thread.run(Thread.java:722)

 

 

 

On the script into thats lines a got the code:

def optionsymbol(st, cases,num):

if cases == "draws":
      [b]henna = HennaTreeTable.getInstance().getAvailableHenna(st.player.getClassId())[/b]
      hel = HennaEquipList(st.player, henna)
      st.player.sendPacket(hel)
   elif cases == "deletes":
      MAIN_HTML = "<html><title>Services Manager</title><body><center>"
      MAIN_HTML += "<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>"
      MAIN_HTML += "<font color=\"FF0000\">.::Select symbol you would like to remove::.</font><br><br><br1>"
      hasHennas = False
      i=0
      if num != "0": st.player.removeHenna(int(num))
      while i <= 2 :
         i+=1
         henna = st.player.getHenna(i)
         if henna != None:
            hasHennas = True
            MAIN_HTML += "<button value=\""+henna.getName()+"\" action=\"bypass -h Quest " +QUEST_INFO+ " symbol deletes "+str(i)+" 0\" width=120 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"><br>"
      if hasHennas == False:
         MAIN_HTML = "<html><title>Services Manager</title><body><center>"
         MAIN_HTML += "<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><font color=\"FF0000\">You don't have any symbol to remove!</font><br>"
      MAIN_HTML += "</center></body></html>"
      return MAIN_HTML

 

 

And on the com.l2jfree.gameserver.datatables.HennaTreeTable.java on thats lines i got:

 

public L2Henna[] getAvailableHenna(L2PcInstance player)

{
      return _hennaTrees.get(player.getClassId().getId());
   }

 

And on the L2jServer platform in the same file i got:

public L2HennaInstance[] getAvailableHenna(ClassId classId)

{
      List<L2HennaInstance> result = new FastList<L2HennaInstance>();
      List<L2HennaInstance> henna = _hennaTrees.get(classId);
      if (henna == null)
      {
         // the hennatree for this class is undefined, so we give an empty list
         _log.warning("Hennatree for class " + classId + " is not defined !");
         return new L2HennaInstance[0];
      }
      
      for (L2HennaInstance temp : henna)
      {
         result.add(temp);
      }
      
      return result.toArray(new L2HennaInstance[result.size()]);
   }

As the creators know, there's should be a way to adapt this to L2jFree core???. Or someone else? By the way, lines in bold are the conflict codes...

 

Some basic description, NPC should add or remove Dyes depend of the class and available dyes from inventory.

 

But due i don't know to much about the L2j core at all (in general not L2jServer, not L2jFree, L2j in general), I'm still studying... I know that every core has it's own way of work...

 

Waiting for a help? please ^_^! My server it's on Linux, so didn't be much trouble with that didn't?

3 answers to this question

Recommended Posts

  • 0
Posted

getAvailableHenna(L2PcInstance player) awaits a L2PcInstance and you write : getAvailableHenna(st.player.getClassId()), which obviously returns a class id.

 

Change all getAvailableHenna(st.player.getClassId()) for getAvailableHenna(st.player) and normally that will work.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • New user panel SOURCE $ 200 for source code. R$ 1000,00 BRL for source code.    
    • User panel 2.0 + New features.    
    • Hello everyone, we are one of the top gaming currency stores. We work exclusively with top projects. If you are interested in anything like Adena, Coins, Equip, write to us Discord - pchelacoin Telegram - https://t.me/ipchelacoin BOHPTS, KETRAWARS, EURO-PVP, L2REBORN, E-GLOBAL, LA2DREAM TOP PRICE !!!!!!!
    • L2Elixir – Patch 4 Is Live!   We’re working non-stop, day and night, to deliver the best possible quality and bring back what made L2Elixir special. This project is built with passion, not shortcuts — for the old-school players who remember, and the new ones who want to experience it properly. Thank you for being part of the journey. Together, we’re making L2Elixir great again ❤️ The legends never fade.    ⚙️ General Enabled Class Change service (same class type only) ALT + B → Services → Character Development Enabled Shift + Click on Treasure Chests Players can now identify real chests (Adena, scroll drops) and use Key / Unlock Event deaths now cancel only debuffs, All self buffs are preserved, fixes issues with Root and similar effects Bladedancer class can now log in even when Max Clients (2) is reached. Since an active Bladedancer is not available for every damage dealer and some players tried to abuse this via VPN or a second PC, this feature was added to keep things fair. protections applies, requires testing!    🎒 Items Crystallizing enchanted items now gives the correct increased crystal amount (retail-like behavior) Removed Agathion Seal Bracelet: Rudolph from Santa rewards (Gracia Final item) Added Dualsword Craft Stamp into Milestone Exchange list    🧙 Skills Fixed Banish Undead lethal chance Hot Springs Malaria and similar effects now level up faster while being attacked
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock