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[Help] server socket Error
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By MiaCodeWEB · Posted
Thank you for your feedback. To help me improve the system, please leave your comments or report any bugs. I will try to release weekly updates. -
By l2-scripts · Posted
Thank you for your feedback, SkyLord — even the negative kind. Let me give you some context on who we actually are, since you asked. L2-Scripts has been around for nearly 20 years. Over that time, we've worked with a large number of developers — I've personally seen probably half of every serious (and not-so-serious) developer in this scene. The most significant figure in our studio's history was Bonux. Together with a small team of assistants, he was essentially the backbone of our old codebase, and we were the ones who brought virtually every chronicle to the community — Essence, Classic, Main — all of it came through us. Back then, we worked at scale. That era is over. Today, L2-Scripts is no longer a studio in the traditional sense. It's more of a developer collective. I work alongside the best developers I've encountered in 20 years. Bonux is still with us on Classic. A new developer named Den has joined — in just 3 years he became one of the top Essence developers in the world. Every one of us works independently, but we're united by long-standing friendships and shared projects. We no longer chase every chronicle or every client. For the past several years, we've been focused exclusively on specific long-term projects where we're paid a proper salary — and when you focus like that, with 20 years of experience behind you, the quality of what you produce is on a completely different level. Our code is currently running on nearly all top Essence and Classic servers. We're now bringing Main (Last Protocol) up to that same standard. You mentioned Nexvil. Yes, he worked with us. That was a difficult period — the lead developer at the time was not up to the standard we hold ourselves to. It was a short period, and it's long behind us. As for the prices — I'd ask you not to judge a product by whether you personally can afford it. That's not a fair measure of value. The people running top-tier servers understand what they're paying for. If our pricing doesn't fit your budget, that's completely fine — but downvoting a service simply because it feels expensive to you doesn't reflect well, and it certainly doesn't make the product worse. A special thank you to eMommy and Zenith for the honest and fair words — it genuinely means a lot. It's good to know there are people in this community who judge things as they are. -
Just because someone does professional sales doesn’t mean everything is overpriced. If the products he provides are stable and good quality, then I see nothing wrong with it, and those prices aren’t even bad. Remember, we’re living in 2026, not 10 years in the past. Your mindset is probably stuck on buying the cheapest products because maybe you can’t afford better ones. And of course, there’s always someone who likes blaming others. I think you should mind your own business instead of blaming someone for how they run theirs. If you really think his prices are too expensive, then do better than him.
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I have to be fair here and state that almost all 'good' servers on Essence/Classic are using bonux/l2scripts files and 10k for a decent essence build imo is not that bad of a price as long as nexvil is not touching these files
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Topics

Question
ozan
hello guys =) i fully made my server when i lauch my loginserver it says ready
when i lauch gameserver i get this error =
SEVERE: FATAL: Failed to open server socket. Reason: Cannot assign requested address: bind
java.net.BindException: Cannot assign requested address: bind
at sun.nio.ch.Net.bind0(Native Method)
at sun.nio.ch.Net.bind(Unknown Source)
at sun.nio.ch.Net.bind(Unknown Source)
at sun.nio.ch.ServerSocketChannelImpl.bind(Unknown Source)
at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source)
at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source)
at org.mmocore.network.SelectorThread.openServerSocket(SelectorThread.java:112)
at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:468)
at com.l2jserver.gameserver.GameServer.main(GameServer.java:504)
pls help me firewall /router i open this port's = 7777 UDP/TCP - 2106 UDP/TCP - 80 TCP - 9014 UDP/TCP
# ---------------------------------------------------------------------------
# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# Bind ip of the LoginServer, use * to bind on all available IPs
# Default: *
LoginserverHostname = *
# Default: 2106
LoginserverPort = 2106
# The address on which login will listen for GameServers, use * to bind on all available IPs
# Default: *
LoginHostname = *
# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014
# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
#
# Note: External/Internal address definitions was moved to the ipconfig.xml
#
# Where's the Login server this gameserver should connect to
# Default: 127.0.0.1
LoginHost = 127.0.0.1
# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014
# Bind address for gameserver. You should not need to change it in most cases.
# Default: * (0.0.0.0)
GameserverHostname = **.***.***.**
# Default: 7777
GameserverPort = 7777
HELP ME ????? i get this error =
SEVERE: FATAL: Failed to open server socket. Reason: Cannot assign requested address: bind
java.net.BindException: Cannot assign requested address: bind
at sun.nio.ch.Net.bind0(Native Method)
at sun.nio.ch.Net.bind(Unknown Source)
at sun.nio.ch.Net.bind(Unknown Source)
at sun.nio.ch.ServerSocketChannelImpl.bind(Unknown Source)
at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source)
at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source)
at org.mmocore.network.SelectorThread.openServerSocket(SelectorThread.java:112)
at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:468)
at com.l2jserver.gameserver.GameServer.main(GameServer.java:504)
btw does the telnet need to be ON or OFF ???
9 answers to this question
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