Jump to content

Recommended Posts

Posted

"Bake Ice By-Passer by turksauron

11498: 127.0.0.1 request to connect 85.14.217.252:2106

11498: Token is not fit with the client token"

didnt u get "files are corrupt" message? So only the tokes arent right?

Posted
10:52:34 Now we will use local verification:o)

10:52:34 Enjoy!

10:52:34 Link LoginServer Succeed.

10:53:04 ->Login LoginServer Timeout.

....

And what now xD I used token extracted from engine.dll

BTW..bypasser got crazy...i got around 300 requests and still going more

Posted

Engine.dll show some weird info..

1st: engine is like 0000000....and so

2nd: little further there is 33313D3D2D252640215E2B5D5B3B272E5D39342D what is standard IL token. Drake for sure have his own token..but what one...i don't know, maybe there would be something in loader info, for sure, coz when I start l2 without loader (there is way) i cant login. So loader have info about IP,port and token and gameguard.des use this info for login.

Posted

with OOg walker and  ip,  only token dont fit :(

I extracted token from engine.dll but dosen work.

no mesage  file corrupt :))

 

please can say what u do for don´t obtain this mensage?

Posted

U can change name of GameGuard.des to L2.exe and there won't be any error. But still there is no solution how to force client to login... I think that some changes must be done in l2 system files.

Posted

bake ice bypass

 

and i obtained this:

 

ip: 85.14.217.252

 

port: 2106

 

Token: 5BE4C437A72D865DA0F58D4D22154 B9E433C6C5D

 

Go boys, we are near of walking in dragon network interlude. ;D

this copy to the l2w system ? :) ... where i can download c6-Dragon Network-dragon 15x-IG-full system with the launcher :) thx^^

 

when i try search i can't find something like that :( thx ;)

Posted

Why all solutions around DNet servers is a facking fake ?

 

Im bored ... we need some help here pls... my ppl die without walker :(

 

I know, i know its just a free support, but pls somebody with a "robinwood" heart can help us ? Tks

Posted

OMG!!! Nothing news ??? Any Russian for help us ? I know about russians, they use OOG on new IL on DN. Dont lie to usss pls :)

Posted

i need IG in english not in russian :D

 

You can download the full system dn interlude here

http://www.dragon-network.net/download/L2.rar

 

the ip and port i see in one post of drake :P

http://www.dragon-community.net/forum/index.php/topic,98963.msg1092519.html#msg1092519

Posted

You can download the full system dn interlude here

http://www.dragon-network.net/download/L2.rar

 

the ip and port i see in one post of drake :P

http://www.dragon-community.net/forum/index.php/topic,98963.msg1092519.html#msg1092519

ty

nice guide :D ... i will post here more things :D ... but it's OOG, yeah?

 

can it be in IG ?

Guest
This topic is now closed to further replies.



  • Posts

    • Hello everyone I'm Albert, Starting now with the dream on have a L2 server, I'm having several issues with RS and I need someone help to Create an skill and implement to the correct class ID and make it work. Skill Required from me is  Festival Sweep  Skill or Item with the ability. I really need help guys and then after if possible i would need NPC and skins with .dressme        
    • Changeset 410 (3371)   Makers, NpcAi / Desires, Cursed Weapon rework, Bugfixes, Admincommands, Movement, Organization   Makers Fix ghost corpses. Introduce task manager for MultiSpawn spawn schedule. Introduce task managers for Npc respawn and despawn tasks. Add missing random treasurebox maker. NpcAi / Desires AttackableAttack > NpcAttack, allowing ATTACK_FINISHED event over Npc. Merge all reduceWeight from NpcAI operations. Don't broadcast MoveToPawn packet for cast hold scenarii. CH and CP managers use hold cast. Probably way more to add. Rework DesireQueue#addOrUpdate to avoid to generate a List. Drop _isInHitAnimation, avoid twice runAI calls upon attack end animation, save a ThreadPool. Implement Desire#isInvalid, used over the main loop to clean invalid Desires. All sided getDesires().removeIf are dropped, notably over AggroList/HateList. Cursed Weapon rework Fix potential task scheduling issues, reworking the whole layers. Reduce code by 1/3. Use L2OFF formulas/data for item drop rate, staging process. CW end duration now decreases when killing other Players. Bugfixes Revert schedule part from ThreadPool. Fix Pet inventory IU. Ty Denzel for the report. Fix Pet item timestamp reuse delay. Ty artemis for the fix. Disable automatic beastshots when his owner dies. Ty Root for the report. Player cannot craft while casting a skill, nor trade. Ty Root for the report. Add missing weight checks for player/summon pickup, and player craft. Ty Root for the report. Implement /graduatelist command, which displays a list of clan academy graduates for the past week. Ty RooT for the report. Fix PLAYING_FOR_LONG_TIME concept ; rest message is server related, not Player related. Ty RooT for the report. Player should stop movement when opening store. Fix Q351 occurences of itemId 4310 by 4407 one + slight fix. Fix Q365 missing memoState + poison skillId. Ty Root for the report. Fix Q417 Torai despawn over cond 11. Fix Q216 4 missing npcIds. Ty Karudin for the report. Fix the invalid comment of DeleteCharAfterDays Config. Fix NPC drop penalty level calculation. Ty Bandnentans for the report. Items are now dropped in a 30/45 donut shape around dropper. Ty Bandnentans for the report. PartyMatch fixes Don't show Party members or CW holder as available waiting members. You can't show overall List or join a PartyMatch room as CW holder. CW owner, upon acquisition, leave PartyMatch system. PartyMatch window is now automatically closed upon Player#removeMeFromPartyMatch. Remove Player from PartyMatch if Player and newly joined Party leader PartyMatch rooms differ. You can't join or be invited in a PartyMatch room if already partying/CW holding. Fix ShowLicence config when set to false. Ty artemis for the fix. Fix maximum number of macros. Ty artemis for the fix. Fix invalid IU update over //enchant. Ty artemis for the fix. Fix Castle Mass Gatekeeper HTMs. Ty kingNik0n for the fix. Drop _disabledItems implementation. Won't be used by next refactors. Ty artemis for the report. Fix loading handlers under debug. Ty Keku for the fix. Fix character_macroses table structure (commands = 12x32 chars minimum). Admincommands Merge all old spawn admincommands (//list_spawns, //spawn, //unspawnall, //respawnall, //delete) to //spawn and //unspawn (previously //delete). Generate //help. //unspawn works over all ASpawn. Merge all old fence admincommands (//spawnfence, //deletefence, //listfence) to //fence [add|remove], generate AdminFence. They now use proper Pagination. You can also teleport to it. Implementation of //show manor. Implementation of //set quest <id> [cond]. Related items must be hand-given. Implementation of //set henna [page] [add|remove symbolId]. The hennas are still bound to game logic (slots, canBeUsedBy). Movement - Ty LaRoja, Bandnentans Fix Boats IOOBE. Adapt getHeight logic from L2OFF. Introduce back WASD movement, handle boat board/unboard. Fix WATER/FLY movement logic. Avoid to pathfind diagonal cells with detected obstacle. Organization Addition of QuestVars class, holding all related variables from quests (itemIds, npcIds, questNames, sounds, etc), allowing to reduce length of each script while reusing variables. 100+ cloned variables were deleted. Refactor geometry package and Territory. Territory is now a unique 3D shape, holding any type of 2D geometry.  Remove few useless Location#clone uses. Implementation of ItemContainer#forEachItem. Clean many unused FrequentSkill. The whole enum is questionable. Drop MathUtil#checkIfInRange, implement WorldObject#isInStrictRadius (involve collision of that WorldObject, and potential WorldObject parameter). WorldObject#isIn2DRadius parameter is now a Point2D, not a Location (since a Location inherits Point2D, Location are still usable as parameter). Rework Pagination#generatePages to handle page number > 1000. Use Pagination over Tryskell SchemeBuffer. Ty CUCU23 for the share.
    • It's a custom instance used as Event not retail - like. You can re-create it easily.
    • GRAND OPENING TODAY !!! FROM - 16/05/2025, FRIDAY, 20:00 +3 GMT !
  • Topics

×
×
  • Create New...